Wan

wan #2

Joined a year ago

Bio

Entries

Assault on Mosul
by Wan
Solo
on MiniLD 74
Word Defense
by Wan
Solo
on MiniLD 72
A silent game.
L'Hypnose
by Wan
Team
on Ludum Dare 26
by Wan
Solo
on

Latest posts

Wan

Congratulations everyone for joining the jam :) You just made a game in 48 hours, which is an impressive achievement in itself!

And if any one is left unsatisfied, or even could not finish their game, I'm sure it helped you improve your game making skills, meet some people, or just have a fun week-end so there's always something positive to take away from it B-)

Submissions are still open for unranked submissions: while those won't be officially ranked, they can expect as many people to play & comment on them. So, if you haven't finished your game in time, it's actually not too late to complete something! Game submissions will completely close Monday at 9pm UTC.

We will post more details about the voting phase tomorrow evening, but you can already go play & review games right now!

Wan
Concept art Level modeling progress

Our project is (if all goes to plan) a mix of an action & a strategy game, when we control a young Ares. His father Zeus having gone asleep, he takes his chance to wage war on Earth and turn all Zeus worshipers into his own!

Apart from the "falling asleep" take on the theme, we'd like to make the player jump back and forth between Olympus and Earth frequently in order to plan his tactics from afar, then jump into the action and fall on humans in a devastating attack :P

On the right is the current art progress. Yes I'm late, very late D:

Wan

The launch livestream was a troubled one :,-) but at least we still managed to run the polls & givaways! Congrats to opbabou, scrayth, Jlindskov & DaFlufflyPotato for winning the badges. Here is a recap of the poll results:

As expected, a good chunk of the community is made of people who define themselves as programmers. While this was expected - and especially makes sense for the solo category, it's really something we could work to improve in the future, to add more diversity and help teams get made. How? That's a question worth thinking about! Ideas welcome.

While 3D graphics appear as a clear first place, if you regroup Pixel art + Other 2D into a single category it's actually a perfect tie!

Y no love for Despacito????

Wan

The first full-scale Alakajam! of 2019 will take place on the February 22-24 week-end! We will post the detailed schedule early on that month. Book the date :)

Note that in between main competitions, we always host a variety of smaller events. The current plan (to be confirmed) is as follows:

Month Event Description
November November Challenge 2018 Make a commercial release of a project of yours, jam game or other… And make $1 out of it!
December Feedback Fortnight Exchange feedback with the community on any project you worked on this year
January Kajam Practice a specific aspect of game development during this month-long game jam

To make sure not to miss the next events, you can also follow us either on Twitter or Reddit.

Wan

We should be back this week-end to defend our title ;)

Techs

  • Unity3D
  • Blender (if 3D)
  • Photoshop
  • Propellerhead Reason
  • Audacity

Team

While our team is always the same (sometimes with guests), we occasionally split roles differently depending on our goals/interests for the week-end. This time we might be tempted to do something inspired by the 3D action platformers of the 90s (Spyro/Crash Bandicoot/Mario 64).

  • @thrainsa as developer & project planner
    • Personal goal: Practice planning/scoping, maybe explore new Unity features
  • @wan as graphic & audio artist
    • Personal goal: Improve 3D texturing and animation skills

Good luck everyone, and happy jamming!

Wan

Ever since releasing our 3rd Alakajam! entry A.G. Hope, I've had plenty of ideas to expand it into something more ambitious. I feel that with some effort (towards replayability and content variety) it could get good enough to make me comfortable selling it.

So my goals for November would be:

  • Finish rewriting the core ship building mechanic (something I started after the jam but never finished)
  • Define a MVP for pricing it at $2 probably
  • Complete the game
  • Publish it on itch.io

I'm not sure how much time I'll have to work on the game though, so if I want to make it I should probably start straight away ^^

Wan

It's been over three months since the last Alakajam. The next competition will take place on the 12-14 October weekend!

The goal of the event is simple: make a game, from scratch, in just a weekend. You can do this on your own, or in a team, you can be a seasoned pro or a total beginner. If you opt-in to the competition, you will get to be ranked against all the other contestants!

First we need to decide on a theme, which we do by letting people submit their ideas and vote for all other submissions. Once we are closer to the jam, we will crop the list to the top 10 suggested themes, and there will be a second voting phase. The final theme will be revealed on stream just as the 4th Alakajam starts!

The full schedule is listed below:

Schedule

Dates Phase Description
September 28 - October 5th Theme submission & voting You can submit theme ideas for the jam and vote for all other submissions.
October 5-12nd Theme shortlist Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.
October 12, 6:30 UTC Countdown stream DanaePlays and Aurel300 host an official stream on Twitch to launch the event!
October 12-14th THE JAM!!! From Friday 7pm UTC to Sunday 7pm UTC, make a game solo or as a team, and simply submit it before the deadline!
October 12-15th Unranked jam If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.
October 14-28th Game voting For two weeks all entrants are invited to play, rate and comment on other peoples games.
October 28th Results The results from game voting are released and the winners are crowned!

Rules

There are three divisions:

  • Solo, in which you make a whole game alone in 48 hours
  • Team, in which any number of persons can gather to make a game in 48 hours
  • Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.

See the full rules for the Alakajam.

How to enter

All you need to do is:

  1. Create an account on this website
  2. Publish your game before the deadline

A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!

If you can, feel free to spread the word about the jam - the more we are, the merrier! And of course: good luck and have fun ;)

Wan

Maybe the trickiest game of the tournament is Whirling Blades, a mouse-only game where all items are used automatically. It can be difficult to understand exactly how things works in the fast-paced action, yet there is a lot of depth to uncover. Let's figure things out together!

Please share in the comments section any info or correction you have, I'll update this post accordingly.


Items

Item Dropped Triggers Action
Blueberry Bushes with visible fruits When the energy bar is depleted Refills the energy bar
Apple Trees with visible fruits When the health bar goes below a certain level Refills the health bar
Seeds Fruitless trees & bushes When walking on a corrupted tile Reverts the tile to normal grass
Gel All enemies When item count reaches a certain value Upgrades the weapon
- First upgrade = 60 gel
- Second upgrade = 150 gel
- Third upgrade???

Enemies

Enemy Properties
White insect Simply runs towards you. May randomly transform into Double spike creatures. If you're cornered, they can deal massive damage due to no attack cooldown.
Double spike Does not move. Fires artillery strikes that corrupt tiles.
White mask Moves slowly, shooting purple boomerangs at you.

Tips

  • Corrupted tiles: They slow you down, and destroy any living plant on them. Corruption spreads with time to neighbor tiles. In the early game, you can delay the spread of corruption a bit by restoring grass as soon as you can with your seeds. More generally, clear the spike enemies early to prevent them from firing their corrupting attacks.
  • Dashing: Useful not only for escaping monsters but also as an attack. Actually seems more powerful than the basic attack.
  • Item gathering: It doesn't seem like plants or fruits grow/spread, so gather everything you find as fast as possible.
  • Saving blueberries: Technically your energy bar resplenishes automatically, so if you're careful with your clicking, you can save blueberries for later… But to be honest the blueberries rarely empty, so click away!!!

Wan

The 5th Kajam took place during the month of August, seing 9 entries submitted around the "Retro" theme. If you want to join the next one, know that it will take place in November, and will be hosted by regular member @DaFluffyPotato!

But what is a Kajam?

Kajams are relaxed competitions taking place over a full month, in which we make a video game focusing on a specific aspect of game making. The rules are pretty open, and don't require you to work throughout the month - even a tiny game made in an evening, or an improvement of an existing game of yours can fit! Kajams are perfect to learn, experiment and improve your gamedev skills. Detailed rules here.

The topic of the next Kajam will be chosen by its host and announced upon the start of the event. Follow us on Twitter or Reddit to stay updated!

EDIT: The Kajam is cancelled - what about we host something different this time? To be announced shortly!

Wan

My plans for August were to make a game for Ludum Dare 42 that could also fit this month's Kajam. When the LD came up with the theme "Running out of space", I quickly got the idea of a terminal game where the goal was to free space. I also felt slightly lazy at that time, and not too excited by the idea of writing a fake file system with commands for it, for some reason. When @Aurel300 offered me to join his LD entry as a composer, I was quite quick to accept, and immediately trashed my game idea x)

Fast forward to this morning - after a few days, the scrapped idea had time to grow on me a bit, and I felt I could still explore it for the Kajam. Making working terminal commands was more fun and less work than I expected! After 2 or 3 hours I could eventually add the game contents, and take some time to polish various corner cases (I was sure some players would try obscure things to see what they would do, so I didn't want to disappoint :P)

The end result took about 4 hours to make, it is short but hopefully fun. Let me know what you think!