Joined 5 years ago
I'm Wan, a hobbyist game dev from France. For game jams I either make Unity or PhaserJS entries, usually with a couple friends. Apart from Alakajam!, I also often take part in events like Ludum Dare and One Hour Game Jam.
This is it, the results for the 16th Alakajam! are finally out! Thank you everyone for playing the game of reviewing and rating each other's entries. You can find the full rankings below.
Big congratulations to all the winners!
The 17th Alakajam! will be held 24-26 February 2023, so make sure to book the date. Hope to see you then :)
With the theme now revealed, the 16th Alakajam! has started. Let's make games :)
If you're entering the competitive, ranked jam, and are unsure what you're allowed to do, please check this page for the detailed rules of the jam (in particular the "What is allowed?" section).
The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):
Big thanks to @DanaePlays and @Aurel300 for hosting the launch stream! If you missed it, you can still find it on her Twitch channel.
Have a nice week-end all of you, and see you on the other side!
The 16th edition of our 48 hour game jam starts on Friday September 9th!
The event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, maybe even work on your current hobby project, the unranked jam will still give you an opportunity to get plays and comments.
Dates | Phase | Description |
---|---|---|
August 26, 7pm UTC | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
September 4, 7pm UTC | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
September 9, 6:30pm UTC | Kickoff stream | Final vote elimination, chat, and games on the DanaePlays channel. |
September 9, 7pm UTC | ![]() ![]() |
Start making a game solo or as a team, and simply submit it before the deadline! |
September 11, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
September 12,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
September 25, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
It's official: the results for the 15th Alakajam! are finally out! You can find the results below.
Big congratulations to all the winners!
We hope you had fun during this game jam as well as during the review phase! This summer event was a bit peculiar as our smallest Alakajam yet, which I hope wasn't too disappointing in terms of competition. Hopefully you still got a satisfying amount of feedback too!
With the theme now revealed, the 15th Alakajam! has started. Let's make games :)
If you're entering the competitive, ranked jam, and are unsure what you're allowed to do, please check this page for the detailed rules of the jam (in particular the "What is allowed?" section).
The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):
Big thanks to @DanaePlays and @Aurel300 for hosting the launch stream! If you missed it, you can still find it on her Twitch channel.
Have a nice week-end all of you, and see you on the other side!
The 15th edition of our 48 hour game jam starts on Friday June 17th.
The event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, maybe even work on your current hobby project, the unranked jam will still give you an opportunity to get plays and comments.
Dates | Phase | Description |
---|---|---|
June 3 , 7pm UTC | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
June 10, 7pm UTC | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
June 16, 6:30pm UTC | Kickoff stream | Stream hosted by @Aurel300 and @DanaePlays. |
June 17, 7pm UTC | ![]() ![]() |
Start making a game solo or as a team, and simply submit it before the deadline! |
June 19, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
June 20,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
July 3, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
With the theme now revealed, the 14th Alakajam! has started. Let's make games :)
If you're entering the competitive, ranked jam, and are unsure what you're allowed to do, please check this page for the detailed rules of the jam (in particular the "What is allowed?" section).
The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):
Big thanks to @DanaePlays and @Aurel300 for hosting the awesome launch stream! If you missed it, you can still find it on her Twitch channel.
Have a nice week-end all of you, and see you on the other side!
With the theme now revealed, the 13th Alakajam! has started. Let's make games :)
If you're entering the competitive, ranked jam, and are unsure what you're allowed to do, please check this page for the detailed rules of the jam (in particular the "What is allowed?" section).
The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):
Big thanks to @DanaePlays and @Aurel300 for hosting the awesome launch stream! If you missed it, you can still find it on her Twitch channel.
Have a nice week-end all of you, and see you on the other side!
The 13th edition of our 48 hour game jam starts on Friday September 17th!
As always, the event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, the unranked jam will still give you an opportunity to get plays and comments.
Dates | Phase | Description |
---|---|---|
September 3, 7pm UTC | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
September 10, 7pm UTC | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
September 17, 7pm UTC | ![]() ![]() |
Start making a game solo or as a team, and simply submit it before the deadline! |
September 19, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
September 20,10pm UTC | End of unranked jam | If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam. |
October 3, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)