Wan

wan #2

Joined 2 years ago

Bio

Main events

Special events

Sustain: a rhythm-based platformer 1

Wan 8 days ago

My original plan was to add music to a past jam game, but I have this little idea for a platformer that feels easy enough to explore. It will be pretty straightforward mechanics-wise, possibly quite hard, and as the gif suggests it will be synchronized to the music.

Good news is it took under two hours to get the basics in place with Unity. It's surprising that not many games I've seen explore that kind of stuff… The closest that comes to mind is the "140" indie game, otherwise I haven't seen it in jams that much.

The gif is only an early test so possibly not representative. I'm not 100% sure where this will end, but I have in mind some danceclub-like atmosphere with a heavy electro track on top, and difficult platforming where you find gaps between constantly moving shapes to try and stay alive. Let's see what I can get!

Music Kajam to be held in January 1

Wan 28 days ago

The 8th Kajam will start with the new year and will focus on Music!

It will be hosted by game developer and musician @Tijn (Twitter). His experience in music includes contributing songs (as Nerk) to the soundtrack of PC game My Summer Car, composing the occasional chiptune with the Adlib tracker and having a weird passion for exotic VST plugins.

Stay tuned for more details :)

Schedule of the 8th Alakajam! 1

Wan 28 days ago

The next edition of the Alakajam! event will start on February 21th.

As always, the event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will be ranked against every other contestant! If you prefer a more relaxed setting, the unranked jam will still give you an opportunity to get plays and comments.

 

Tentative schedule (to be confirmed)

Dates Phase Description
February 7, 7pm UTC Theme submission and voting You can submit theme ideas for the jam and vote for all other submissions.
February 14, 7pm UTC Theme shortlist Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.
February 21, 5pm UTC Countdown stream An official stream is held on Twitch to launch the event!
February 21, 7pm UTC THE JAM!!! Start making a game solo or as a team, and simply submit it before the deadline!
February 23, 7pm UTC End of ranked jam The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline.
February 24,10pm UTC End of unranked jam If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.
March 8, 7pm UTC Results After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned!

Rules

There are three divisions:

- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.

See the full rules for the Alakajam.

How to enter

All you need to do is:

  1. Create an account on this website
  2. Publish your game before the deadline

A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!

If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)

November is over, on to a week of feedback 0

Wan 1 month ago

Congratulations to the authors of finished (and unfinished) Challenge entries! It can take some courage to finally brand your game as commercial and put a price tag on it. We hope this event helped some of you jump this hurdle.

Feedback week

We now have one week reserved to gather some feedback on the submissions. Everyone is invited to comment on:

  • The product itself (game quality) ;
  • The store presentation / marketing / pricing aspects.

I'll be leaving submissions open during the next week for any late entry.

Challenge winners

Any entry that made money is considered a winner! Let me know when you win to be added to this list. You also earn the right to use this badge anywhere you see fit :)

Win date Entry Author

Dec. 1st Random Sports Party @jcochet @Ilkalys

Nov. 26th Dashy no Witch @voxel

Discover the results of the 7th Alakajam 0

Wan 3 months ago

It's official: the results for the 7th Alakajam! are out! You can find the results here:

Solo winners | Team winners

Kudos, high fives and back slaps to everyone who participated, in whatever way(s) you chose to. We hope you had a blast! If you have things to say about the event, feel free to share any feedback on the #headquarters channel of our Discord server.

Upcoming events

The next Alakajam! will take place in February 2020, with the exact date to be set in stone very soon. Since it is in a long time, we have a couple events in store before then.

The next event will be a gaming competition called AKJ Tournament, where the community is invited like last time to play & compete on jam games! If you want to submit your own game to the event, follow this link.

Thanks for being part of this fun event, we hope you had a nice time! See you next time :)

The game ratings phase is on 0

Wan 3 months ago

For the next two weeks, all entrants are be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Getting constructive feedback is one of the best ways to learn and improve one's game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.

By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!

On October 6th, at 7pm UTC the final results will be released and the winners crowned :)

Go go go! Play and rate games!

November Challenge starts... this November 😲 4

Wan 3 months ago

What is the November Challenge?


This event is meant to get you motivated for releasing and marketing a game (or any game related product) during the month of November. If you release your project and eventually earn $1, you win! The aim is to use - and hopefully improve - your release and marketing skills, and hopefully give you the pride of making some money off of something you made.


What can my product be?

Your product can be a game or anything game related. This includes tools, assets, etc… And it can be a project you have already worked on, like a prior game jam entry that just lacks some polish and contents for release.

Do I have to start the project in November?

No. You can complete an old project or start a completely new one! The only objective is to release during the month of November. You don't have to earn the money in November either, winning later is still winning.

What qualifies as a win?

The amount of money earned is somewhat arbitrary, but if you want to set an amount, you can use 1 unit of your local currency. The goal is really just to learn about the release and marketing process, and ideally make some money off of your product.

How does the community participate?

People are encouraged to give feedback on each other's products. If your releases have an upfront price, we suggest exchanging keys between entrants instead over at Discord. Even if you didn't get someone's product, you can still give them feedback on their marketing efforts!

When is the November Challenge?

As the name implies, it's during the whole month of November. You have until the end of the month to submit your project here. Then when the month ends:

  1. The first week of December will be dedicated to exchanging feedback on each other's releases
  2. The winners will be invited to report back to be added on the Winner List :D

✍️ Surprise writing challenge! Win Alakajam magnets 0

Wan 4 months ago

Share a tweet-long story using as many themes as you can. The winner will be chosen on stream by TigerJ!

Post your story as an answer to this tweet to join the challenge.

We are IN 2

Wan 4 months ago

Hello from France!

We're finally gathering again our team of friends that first worked together for LD43 (see pic on the right for the resulting game).

The Dream Team

BalBoom and Thrainsa last worked together for the 5th Alakajam yielding the Trinity puzzle game. I'm also a regular partner of Thrainsa, just check our profiles to see how many jams we joined together :)

Our plans

The goal this time is to make a platformer (probably not tile-based), the kind of stuff that is easy to make when taking advantage of Unity's physics engine and its other native tools. That would mean less time writing code, more with the level editor making actual contents.

The idea is inspired by a short game (see gif below) made back in 2017 for the very last MiniLD held by Ludum Dare. I had lots of fun making it with very little code: most of the time was spent drawing random shapes on Photoshop, importing them into Unity and building levels out of them. Reusing that approach as a starting point would be great to quickly get BalBoom up to speed as our level designer.

Good luck to all!

7th Alakajam! to be held September 20-22th 1

Wan 4 months ago

The next full-scale Alakajam! will take place on the September 20-22 week-end! We will post the detailed schedule early on that month. Book the date :)

To make sure not to miss the next events, you can also follow us either on Twitter or Reddit.

High scores

1 x12 2 x8 3 x7
# Game Score Date
1
PROCRASTINAIRE: Solitairy Confinement
by dorkulon , cloakedninjas , treslapin
6728 Salary June 25th 2018
1
Tombstone Boo!
by timbeaudet
1780 November 2nd 2018
1
Double Don't
by qst0
30 Seconds December 23rd 2019
1
Rising Frost
by Baconinvader
4 June 28th 2018
1
Garbage Monger
by SavedByZero
1'15"000 August 27th 2019
1
Hexagon Snake
by Thunraz
7650 July 13th 2019
1
Quick Dash
by TheTacticalBanana
335 February 5th 2019
1
Tower Control
by Tipyx
587 October 1st 2019
1
Ridiculous Jump
by euske
5'10"000 June 25th 2018
1
Run for your Life
by Thrainsa
1135 February 1st 2019
1
WizKnight
by sebastianscaini , EternalStormfire
85 July 13th 2019
1
Arrow Fighter
by SpaceMonkey
25994 December 19th 2018
2
Fish And Plastic
by Sullixou , Sewo
2009 August 25th 2019
2
Illustrious Escape
by Juutis , M2tias , bradur
5'48"902 March 15th 2019
2
ADVANCE DIVER
by voxel
79174 Meters October 24th 2018
2
VikingFall
by Teth , Takko
1854 October 19th 2018
2
NEWTON: The starving snake
by Call_in , Fresh Food , Mills !
7650 October 16th 2018
2
Tasty Tower
by RocketRager , cbballs
8820 October 1st 2019
2
The Lost Beans
by dollarone
288 s March 30th 2019
2
Paperclip Tycoon
by automatonvx
9 July 13th 2019
3
Shinobi Blocks
by dwemthy
9 March 15th 2019
3
Always Mowing
by TigerJ
3935 June 28th 2018
3
A.G. Hope
by Wan , Thrainsa
11 June 29th 2018
3
Lollipop Ninja
by DaFluffyPotato
7'56"150 May 2nd 2018
3
Kraken Bay
by Bearsucker
59 October 18th 2019
3
Philosopher's Strike
by Wan , Thrainsa
31400 September 16th 2018
3
GNOP
by euske
26 October 17th 2018
4
Disappainted: Master of the Invisibrush
by dorkulon , cloakedninjas , treslapin
76 % May 2nd 2018
4
Parachute Simulator X
by smbe19
0'04"320 October 16th 2019
4
Little Architect
by benjamin
3106 October 17th 2019
4
Cooperoids
by toasty
3254 May 1st 2018
4
King's Feast
by Ztuu
33 July 13th 2019
4
Spike
by sorceress
9 Level Reached May 8th 2018
4
Whiteout
by euske
5593 May 2nd 2018
4
PHOSPHORUS
by rnlf
6140 October 17th 2019
4
Uncanny Ballet
by Wan
0'46"943 April 21st 2018
4
Exterminus
by Kleinzach
20350 September 3rd 2018
4
Thyl's Tale
by Laguna , KaramBharj , Thunraz , xXBloodyOrange
3'18"200 September 12th 2018
4
Whirling Blades
by DaFluffyPotato
4'41"520 September 11th 2018
4
Hunk Hustler
by sebastianscaini , Josh_Schwarm , Wulusi , carsonmackie
22 July 24th 2018
4
Fall for someone
by Ztuu
5'49"420 October 19th 2018
4
Quick Tiles!
by Tipyx
1'01"010 February 1st 2019
5
Pyramid Peril
by HuvaaKoodia , SUOMAR
89 July 24th 2019
5
Nonomino
by thomastc
2768 March 30th 2019
5
MAD SEED
by voxel
3'51"516 September 13th 2018
5
Uplifting
by thomastc
97 October 19th 2019
5
You are the Grimoire
by Aurel300
2'53"140 March 30th 2019
6
Sakura
by Ridderfar , TheKillerFly , jlindskov
13191 October 18th 2018
6
You Can't See Everything at Once
by sebastianscaini , EternalStormfire , Supermooper123 , coleycaves
1'52"000 May 1st 2018
6
Drift
by Raindrinker
0'45"130 April 25th 2018
6
Turbo/Glide
by rnlf
0'19"460 April 24th 2018
6
Electric Tango
by laaph
5836 December 28th 2018
6
Rocket Jumper
by Wan
6300 July 28th 2019
6
Accurate Racing
by dollarone
0'10"164 July 27th 2019
6
Pandemia
by benjamin
66 September 17th 2018
7
Infinite Duel
by javucha , gechy
1'11"496 July 27th 2019
7
Spike Dungeon
by DaFluffyPotato
0.49 km July 28th 2019
7
Rollercoaster Breakdown
by KayZ
2399 July 27th 2019
7
Wrapunzel
by Aurel300
1160 October 1st 2019
9
Rook
by Raindrinker
282 October 27th 2019
10
(Tower of) Bird
by voxel
5 October 22nd 2019