Wan

wan #2

Joined a year ago

Bio

Entries

Assault on Mosul
by Wan
Solo
on MiniLD 74
Word Defense
by Wan
Solo
on MiniLD 72
A silent game.
L'Hypnose
by Wan
Team
on Ludum Dare 26

Latest posts

Wan

For december, we are reviving the Feedback Fortnight concept that was introduced last year as the launch event of Alakajam.

More details to be announced soon…

Wan

The month is over and we tried our best to release a commercial project this month, with various degrees of success. What is the next step now?

Winning the challenge

As the month ends, you are supposed to have released your game in any marketplace where you can earn money. From now on, you will be considered a winner as soon as you get purchases for a total of at least $1/1€! (or whatever your local currency is).

Here is a victory stamp you can use anywhere to boast about your participation ;)

I could not make it in time!

If you didn't manage to submit your game in time, it's okay. After all the goal was to make us move our butts and try to release a project, and you joined the party.

  • If you have a playable build, feel free to link it to your entry so we can all playtest your game
  • If you still plan to release your game, feel free to do so and try to be a late winner!

We're leaving entry submissions open to any late entries for the time being.

Winners list

Did you win the November Challenge? Let us know by posting a comment below!

Entry Author
Px Editor @DaFluffyPotato
Idle Snowflake @Laguna

Wan

A quick update on my A.G. Hope update towards a sellable game (now renamed to Modular Hope).

I think I've spent roughly 8 hours on the game so far, and it's been mostly dedicated to rewriting the controls and physics for the game. What made things a bit slower is how I've been trying to take advantage of "data oriented programming" patterns that are making their way into Unity good practices.

I think I have a good base now for managing & structuring those modular spaceships, the current step being to implement docking on top of it. My first attempt hasn't been too great :P I attempted to optimize things by creating a single, large circle trigger on each room to detect other rooms within docking range… Except not only I have a little direction detection bug (see below!), but I just realized that in fact it wouldn't behave correctly in all cases. What I need to do is put a trigger on each of all 4 sides of the room.

To be continued…

Wan

Today's a big day, as the community just launched its official Discord server!

The decision was taken after debating it thoroughly among the team and community regulars: while we love our current chat hosted on IRC, we also felt it was needed to have a place on Discord, as a lot of gamedev enthusiasts are using it. From now on we'll be supporting both services, with bridges between them thanks to the discord-irc bot.

We hope to see you there!
 

Click this invite to join the server

Wan

With the unranked jam now over, now is the time to play and rate each other's games!

How it works…

For the next two weeks, all entrants will be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Constructive feedback is one of the best ways to learn and improve your game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.

By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!

On October 28th, at 7pm the final results will be released and the winners crowned :)

Go go go! Play and rate games!

Wan

Just spreading the word for streamer MrJoshuaMcLean who is planning to stream Alakajam entries on his Twitch channel tonight.

If you'd like your game to be reviewed on stream, submit it below!

Submission for Joshua McLean Stream

Wan

Congratulations everyone for joining the jam :) You just made a game in 48 hours, which is an impressive achievement in itself!

And if any one is left unsatisfied, or even could not finish their game, I'm sure it helped you improve your game making skills, meet some people, or just have a fun week-end so there's always something positive to take away from it B-)

Submissions are still open for unranked submissions: while those won't be officially ranked, they can expect as many people to play & comment on them. So, if you haven't finished your game in time, it's actually not too late to complete something! Game submissions will completely close Monday at 9pm UTC.

We will post more details about the voting phase tomorrow evening, but you can already go play & review games right now!

Wan
Concept art Level modeling progress

Our project is (if all goes to plan) a mix of an action & a strategy game, when we control a young Ares. His father Zeus having gone asleep, he takes his chance to wage war on Earth and turn all Zeus worshipers into his own!

Apart from the "falling asleep" take on the theme, we'd like to make the player jump back and forth between Olympus and Earth frequently in order to plan his tactics from afar, then jump into the action and fall on humans in a devastating attack :P

On the right is the current art progress. Yes I'm late, very late D:

Wan

The launch livestream was a troubled one :,-) but at least we still managed to run the polls & givaways! Congrats to opbabou, scrayth, Jlindskov & DaFlufflyPotato for winning the badges. Here is a recap of the poll results:

As expected, a good chunk of the community is made of people who define themselves as programmers. While this was expected - and especially makes sense for the solo category, it's really something we could work to improve in the future, to add more diversity and help teams get made. How? That's a question worth thinking about! Ideas welcome.

While 3D graphics appear as a clear first place, if you regroup Pixel art + Other 2D into a single category it's actually a perfect tie!

Y no love for Despacito????

Wan

The first full-scale Alakajam! of 2019 will take place on the February 22-24 week-end! We will post the detailed schedule early on that month. Book the date :)

Note that in between main competitions, we always host a variety of smaller events. The current plan (to be confirmed) is as follows:

Month Event Description
November November Challenge 2018 Make a commercial release of a project of yours, jam game or other… And make $1 out of it!
December Feedback Fortnight Exchange feedback with the community on any project you worked on this year
January Kajam Practice a specific aspect of game development during this month-long game jam

To make sure not to miss the next events, you can also follow us either on Twitter or Reddit.