Try catching falling bricks instead of a ball. Took 3 hours with my custom engine.
A nice prototype for a funny idea.
A good add for playability would be to make the movement of your brick progressive.
I love the reversal of the clasic game. was enjoyable, but cant move the paddel as fast as id like to have.
Great idea for the theme! I enjoyed the reverse version of arkanoid. Harder than you'd've thought!
Well, the controls are a not really smooth and the bricks fall too quickly but… Woaw, this game is good anyway! I think it's a funnier version than the original game, and the idea is original, I like it
This is an extremely dumb idea. I laughed three times and then lost the game. Good work, especially for just three hours!
I really like this one. It reminds me of some kind of Atari 5200 / 2600 game. For me the controls are a tad too slippery but other than that it's nice ~ Turned a idea on it's head and thus confused and made me chuckle at the game
Neat idea, challenging enough. Simple and functional retro aesthetic.
A few issues with the interactivity:
It would be interesting to see power-ups in this bizarro-world breakout.
@HuvaaKoodia Thanks for the suggestions! Except that, after playing your entry, I found that I disagree with you on the last point: I like the game restarting itself automatically. Maybe I should place a title screen that can wait for the very first time, but I like games pushing me to play again and again without a break, which gives a nice panicking feel. Maybe I am evil.
Oh, I should have specified that bit.
I was thinking of recording the highscore; I nearly missed my change to take a screenshot, you see. If there was a way to see the highscore later, in a title menu for instance, then I would not have an issue with it.
In any case, one button press doesn't really break the flow. It's a standard.