voxel

voxel #13

Joined 6 years ago

Bio

Main events

Special events

23KB MSDOS action puzzle game
Cara Grabs Antimatter
by voxel
on DOS COM Jam
Solo
Take a package to a disused cemetary
A Final Delivery
by voxel
on Submission to DOS Games Fall Jam
Solo
Harvest the souls of humans!
(One week jam) GB Harvest
by voxel
on Submission to GBJAM 8
Solo
Inertial drifting for DOS
SlipSpeed
by voxel
on Submission to DOS Games Jam
Solo
Where's the Grid?
by voxel
Solo
One hour jet flyer
JetBurner
by voxel
Solo
Grab your broomstick and fly through the bat filled skies
(Game Boy) Dashy no Witch
by voxel
on Submission to GBJAM 6
Solo
Do you want to live forever, Mr Pickles?
Immortals (Interactive Fiction)
by voxel
Solo
TEND TO YOUR GARDEN IN THE YEAR 23XX
FRUIT-TYPE
by voxel
Solo
NES style slime bouncing escape adventure
Mimi Mochi
by voxel
on Submission to NESmaker Jam ★ ...
Solo
Flight the helirescopters to safe the mens!
Helirescue mens
by voxel
Solo
LD39: PP-Mate
by voxel
Solo
Small game to demo Longbow fake16bit engine
BONECASTLE (engine demo)
by voxel
Solo
LDJAM38
LD38: Signal?
by voxel
Solo
Two button dodgem-blaster
LD34: DangerGrid
by voxel
Solo
BREAK OUT MONSTER JAIL GO
LD33: Monster Jailbreak
by voxel
Solo
Mine dodging pixel funs made in one hour
1 Hour: Mine dodger
by voxel
Solo
2 player pingy-pongy vs breakoutkanoid
MiniLD: Qong
by voxel
Solo
Arena blastem
LD30: Super Shaker X
by voxel
Solo
pixel kitten eat cookie
Meow Tail
by voxel
Solo
aMAZEing adventure with MRSNOWMAN
Mr Snowman visits Forbidden Temple
by voxel
Solo
Two button air to surface hunting
(GameJam) Bird of Prey
by voxel
on Submission to 7DFPS 2014
Solo
Amiga-style sheep racing extravafailure
Farmyard Drift
by voxel
Solo
Pop gems solve anagrams!
GemWords
by voxel
Solo

DOS Kajam? 0

voxel • 10 months ago 

The 13th Kajam coincides nicely with the Dos Games June 2023 Jam, so maybe I'll make a DOS based entry. This might make any kind of networked realtime multiplayer quite complicated to implement, unless the game is hosted on a BBS or something. Maybe I'll create a 'play by mail' game where each player takes their turn and then emails the save to the next? Interested to hear what everyone else's ideas and plans are

I'm in 5

voxel • 1 year ago 

I've been a bit disengaged from AKJ but I'm looking forward to participating in AKJ17, which will finally be the jam where GIANT ROBOTS is chosen as the theme

Lately I've been dabbling in NES assembly programming, so that's probably what I'll use. I've done a (not great) NES entry using C before, but I've honed my 6502 assembly in onehourgamejam to the point where I can definitely cause some trouble in a jam timeframe.

Starting an hour early 3

voxel • 1 year ago 

I'm starting an hour early because I'm a dirty cheater. Current plan is to do a Game Boy entry…

IN 4

voxel • 2 years ago 

For the last few days I've been putting together a little cross platform game engine. It's not at all ready for use but a good JAM will make the problems with it pretty obvious real fast, so that's my plan for the weekend - write game in unfinished engine.

Also if the theme is boring I will make a GIANT ROBOTS game regardless, thanks.

Project setup: Websockets and workflow 2

voxel • 2 years ago 

My current plan is to use the haxe programming language to create my kajam entry. In theory I can write a single codebase that can be compiled down to a headless (no graphics) server to run in the cloud, while having that same code be able to produce the playable version of the game. In order to get multiplayer support in the browser, I'll also be using websockets.

But more importantly I want to be able to quickly iterate on my entry during my free time, so I've set out to automate as much of the build and deployment workflow as possible. Nothing fancy, just a makefile that builds the server, deploys it to the remote server and launches it. I can then launch the client on my local machine and see messages passing between the server and client, which seems like a pretty important precursor to a remote multiplayer game. Testing with a local server on your development machine is OK but bypasses a lot of the issues that can occur with a 'real' server out on the interweb.

The test was successful but revealed that terminating the server on the remote server left a zombie process sitting on port 8000, which means that attempting to run the server again would fail as the port was unavailable. This behaviour didn't occur when hosting the server locally, so there's some instant proof that it's worth testing on as realistic a setup as possible. Hooray.

Postcards from level 1 2

voxel • 3 years ago 


Checking out the prison cells


Meeting a doggo in a tunnel


Might have made a mess here


Meeting the staff and students in the re-education centre


A very blocky train at the yard

Made some progress 4

voxel • 3 years ago 

Added directional sprite support to my raycaster today, so now you can see FRIENDLY WORLD INHABITANTS from multiple directions

7th KAJAM 6

voxel • 4 years ago 

Welcome to the 7th Kajam!

From the 1st of April until the 28th of April, everyone is invited to create a game! There are only a couple of rules, covered here.

Details of the theme are in the announcement video above! I encourage you to make a game that can be played on genuine hardware of the era, but that's completely optional! Interpret the theme however you like, just remember to have fun.

Some suggested resources for anyone interested in making a game for genuine 1996 hardware:
Gameboy development
PlayStation 1 development
Tapegro: write DOS games in javascript!
Nintendo 64 SDK
Sega Saturn Jo-Engine

🤔 HOW TO ALAKAJAM? 🤔 4

voxel • 5 years ago 

A few people have asked how to actually DO alakajam recently, particularly wanting to know how to submit their game, so here's a basic guide:

  1. Sign up for a free account on alakajam.com! That's this website, you're already there 👍!
  2. Pick which category you would like to enter. Your choices are:
    • SOLO: 🧑‍ The traditional gamejam where you work ALONE to make a game within 48 hours, creating your assets from scratch.
    • TEAM: 🧑‍🤝‍🧑 Identical to SOLO but you can collaborate with teammates to create your masterpiece within 48 hours.
    • UNRANKED: 👽 A whole extra day gives you 72 hours to make your unranked game. Almost anything goes, and you can even continue work on a project you previously started.
      The full details of what's allowed in each category is available on the rules page.
  3. 🚦 When the jam starts, the theme will be announced here on the website, in the discord channel, the irc channel and on the alakajam twitter account.
  4. Make your game, adhering to the 📜 jam rules 📜 and incorporating the theme into your game in any way you like. If you're entering the SOLO or TEAM categories, your use of the theme will be one of the categories your game will be judged on.
  5. Submit your game before the deadline! ⚠️You don't upload your game to alakajam.com ⚠️. Instead, you need to host the game somewhere else, such as dropbox, google drive etc. My recommendation is itch.io, which lets you create a free store page for your game, hosts the game for you and can even accept payments if you decide to charge for your game later on. Once your game is uploaded, you link to it from your game entry page on alakajam.com.
  6. Vote! Making a game for alakajam is only 51% of the fun. Once the jams have finished, the voting and feedback phase begins and typically lasts for a couple of weeks. Your game will be played by other entrants and they will be able to rank it on various criteria, such as graphics, audio, etc, as well as leaving feedback comments 👍👎. You can do the same for their games too, and the more games you vote on, the higher your karma score. The higher your karma score, the nearer to the top of the entry list your game will be displayed, which means more people are likely to play it. If you don't vote on other entries, your game is not likely to receive enough votes to get a score in the final step.
  7. Ranking results! After the ranking period has ended the votes are all added up and a score is given to your game. If your game places in the top three for any of the category you will receive an amazing 🏆 virtual trophy 🏆 and be the envy of all your friends.

🏁 READY TO RACE 🏁 4

voxel • 5 years ago 

READY TO RACE. Actually I might have to work that weekend but I'm pulling out all the stops and doing whatever it is you do with the nitro to get everything done in advance.

Haven't decided what technology I'm going to use but I'm hoping to put together some basecode so I can get off to a 'ROLLING START'

My only tip to everyone is to have your development environment set up in advance to avoid any stress or chaos during the jam.

Finally, I'm looking forward to a fair, sporting and above all, FRIENDLY competition between the entrants with lots of cooperation and constructive feedback

High scores

1 x82 x103 x6
#GameScoreDate
1
Gemga
by Laguna, Thunraz, oOBloodyOrangeOo
4240 December 18th 2021
1
Minimum Damage
by toasty
60 February 2nd 2020
1
Accurate Racing
by dollarone
0'07"765 July 24th 2019
1
Infinite Duel
by javucha, gechy
1'50"105 July 29th 2019
1
Drift
by Raindrinker
0'33"480 May 8th 2018
1
Thyl's Tale
by Laguna, KaramBharj, Thunraz, oOBloodyOrangeOo
2'12"800 September 14th 2018
1
Pandemia
by benjamin
77 September 10th 2018
1
Fire! Fire on the Space Station!
by amras0000
326 October 19th 2018
2
Rollercoaster Breakdown
by KayZ
2730 July 28th 2019
2
Turbo/Glide
by rnlf
0'11"670 May 8th 2018
2
You Can't See Everything at Once
by sebastianscaini, EternalStormfire, Supermooper123, coleycaves
1'16"000 May 8th 2018
2
GNOP
by euske
29 October 19th 2018
2
666 Coins
by voxel, ratrogue
9 JamiciansMarch 26th 2022
2
Quick Dash
by Banana
151 January 29th 2019
2
Whirling Blades
by DaFluffyPotato
11'21"700 September 16th 2018
2
PHOSPHORUS
by rnlf
12750 October 17th 2019
2
Little Architect
by benjamin
3712 October 17th 2019
2
Forgotten Robes
by Kerri
3094 September 30th 2019
3
MAD SEED
by voxel
7'56"224 September 14th 2018
3
Pyramid Peril
by HuvaaKoodia, SUOMAR
106 July 24th 2019
3
King's Feast
by Ztuu
48 July 13th 2019
3
The Lost Beans
by dollarone
292 sMarch 25th 2019
3
Hunk Hustler
by sebastianscaini, Josh_Schwarm, Wulusi
25 September 14th 2018
3
Falling Apples
by Talia
100 October 19th 2018
4
Shinobi Blocks
by dwemthy
March 19th 2019
4
Hex on the Beach
by bradur, Juutis, M2tias
52 September 19th 2022
4
Electric Tango
by laaph
8165 March 16th 2019
4
Philosopher's Strike
by Wan, Thrainsa
31200 September 10th 2018
4
Rocket Jumper
by Wan
8462 July 28th 2019
4
Last Minute Justice
by M2tias
7'11"467 July 7th 2021
6
Spike Dungeon
by DaFluffyPotato
2.39 kmFebruary 2nd 2021
8
Parachute Simulator X
by smbe19
0'04"340 October 16th 2019
13
(Tower of) Bird
by voxel
October 22nd 2019