voxel

voxel #13

Joined 6 years ago

Bio

Main events

Special events

23KB MSDOS action puzzle game
Cara Grabs Antimatter
by voxel
on DOS COM Jam
Solo
Take a package to a disused cemetary
A Final Delivery
by voxel
on Submission to DOS Games Fall Jam
Solo
Harvest the souls of humans!
(One week jam) GB Harvest
by voxel
on Submission to GBJAM 8
Solo
Inertial drifting for DOS
SlipSpeed
by voxel
on Submission to DOS Games Jam
Solo
Where's the Grid?
by voxel
Solo
One hour jet flyer
JetBurner
by voxel
Solo
Grab your broomstick and fly through the bat filled skies
(Game Boy) Dashy no Witch
by voxel
on Submission to GBJAM 6
Solo
Do you want to live forever, Mr Pickles?
Immortals (Interactive Fiction)
by voxel
Solo
TEND TO YOUR GARDEN IN THE YEAR 23XX
FRUIT-TYPE
by voxel
Solo
NES style slime bouncing escape adventure
Mimi Mochi
by voxel
on Submission to NESmaker Jam ★ ...
Solo
Flight the helirescopters to safe the mens!
Helirescue mens
by voxel
Solo
LD39: PP-Mate
by voxel
Solo
Small game to demo Longbow fake16bit engine
BONECASTLE (engine demo)
by voxel
Solo
LDJAM38
LD38: Signal?
by voxel
Solo
Two button dodgem-blaster
LD34: DangerGrid
by voxel
Solo
BREAK OUT MONSTER JAIL GO
LD33: Monster Jailbreak
by voxel
Solo
Mine dodging pixel funs made in one hour
1 Hour: Mine dodger
by voxel
Solo
2 player pingy-pongy vs breakoutkanoid
MiniLD: Qong
by voxel
Solo
Arena blastem
LD30: Super Shaker X
by voxel
Solo
pixel kitten eat cookie
Meow Tail
by voxel
Solo
aMAZEing adventure with MRSNOWMAN
Mr Snowman visits Forbidden Temple
by voxel
Solo
Two button air to surface hunting
(GameJam) Bird of Prey
by voxel
on Submission to 7DFPS 2014
Solo
Amiga-style sheep racing extravafailure
Farmyard Drift
by voxel
Solo
Pop gems solve anagrams!
GemWords
by voxel
Solo

Progress report 2

voxel • 4 days ago 

Cool kajam! I've picked the following limitations:

Esoteric: My entry targets Windows 3.11. Exactly how I'm going to distribute this in a way that anyone can play it remains to be seen
Illustrator: Hand drawing all the art. I do a fair amount of amateur art for fun, but almost never using physical media. I'm hand pencilling, then inking, and finally scanning all the graphics for my entry. Not being able to repeatedly hit 'undo' each time a line is slightly off has been the biggest challenge in the jam for me
Window dressing: Game windows are part of the gameplay. For one, the game needs 'Windows' 3.1(1) to run, but also involves popping up multiple views, each in its own window. Managing these is part of the gameplay, though not particularly complicated.

Instead of my usual cross-compilation shenanigans I'm making the game from inside a Windows 3.11 virtual machine, hosted on a raspberry pi (my main desktop pc at the moment). The screen redraw in the VM is pretty slow, which means that sometimes moving a window, of which I have many, triggers a ten second or so screen refresh. It's pretty painful but is all part of the fun (I keep telling myself).

I'm using Visual Basic 3.0, which I thought would save me some time being designed primarily for interface design, but having to learn such an old version of Visual Basic might be taking longer than drawing the scribbles illustrations.

Getting in early 2

voxel • 1 month ago 

Looking forward to another Kajam, thought I'd sign up a little early and make sure it's in my calendar. Bummed I was unable to join the most recent alakajam, so now I have to wait in jam-jail until May.

Hopefully the theme will be something retro-friendly, I haven't done any 'modern' gamedev in a few months now - old consoles and computers are better (and people will say 'wow this runs on DOS? so cool!' and ignore the fact that the game is awful).

Also I'm hoping we maintain a no-AI or 'all AI content must be declared so voxel can downvote it' stance on jam submissions. I'm only interested in playing things made by the alakajam community, not content fever-dreamed by water and energy guzzling ML platforms trained on stolen content, thanks!

DOS Kajam? 0

voxel • 1 year ago 

The 13th Kajam coincides nicely with the Dos Games June 2023 Jam, so maybe I'll make a DOS based entry. This might make any kind of networked realtime multiplayer quite complicated to implement, unless the game is hosted on a BBS or something. Maybe I'll create a 'play by mail' game where each player takes their turn and then emails the save to the next? Interested to hear what everyone else's ideas and plans are

I'm in 5

voxel • 1 year ago 

I've been a bit disengaged from AKJ but I'm looking forward to participating in AKJ17, which will finally be the jam where GIANT ROBOTS is chosen as the theme

Lately I've been dabbling in NES assembly programming, so that's probably what I'll use. I've done a (not great) NES entry using C before, but I've honed my 6502 assembly in onehourgamejam to the point where I can definitely cause some trouble in a jam timeframe.

Starting an hour early 3

voxel • 2 years ago 

I'm starting an hour early because I'm a dirty cheater. Current plan is to do a Game Boy entry…

IN 4

voxel • 2 years ago 

For the last few days I've been putting together a little cross platform game engine. It's not at all ready for use but a good JAM will make the problems with it pretty obvious real fast, so that's my plan for the weekend - write game in unfinished engine.

Also if the theme is boring I will make a GIANT ROBOTS game regardless, thanks.

Project setup: Websockets and workflow 2

voxel • 3 years ago 

My current plan is to use the haxe programming language to create my kajam entry. In theory I can write a single codebase that can be compiled down to a headless (no graphics) server to run in the cloud, while having that same code be able to produce the playable version of the game. In order to get multiplayer support in the browser, I'll also be using websockets.

But more importantly I want to be able to quickly iterate on my entry during my free time, so I've set out to automate as much of the build and deployment workflow as possible. Nothing fancy, just a makefile that builds the server, deploys it to the remote server and launches it. I can then launch the client on my local machine and see messages passing between the server and client, which seems like a pretty important precursor to a remote multiplayer game. Testing with a local server on your development machine is OK but bypasses a lot of the issues that can occur with a 'real' server out on the interweb.

The test was successful but revealed that terminating the server on the remote server left a zombie process sitting on port 8000, which means that attempting to run the server again would fail as the port was unavailable. This behaviour didn't occur when hosting the server locally, so there's some instant proof that it's worth testing on as realistic a setup as possible. Hooray.

Postcards from level 1 2

voxel • 3 years ago 


Checking out the prison cells


Meeting a doggo in a tunnel


Might have made a mess here


Meeting the staff and students in the re-education centre


A very blocky train at the yard

Made some progress 4

voxel • 3 years ago 

Added directional sprite support to my raycaster today, so now you can see FRIENDLY WORLD INHABITANTS from multiple directions

7th KAJAM 6

voxel • 5 years ago 

Welcome to the 7th Kajam!

From the 1st of April until the 28th of April, everyone is invited to create a game! There are only a couple of rules, covered here.

Details of the theme are in the announcement video above! I encourage you to make a game that can be played on genuine hardware of the era, but that's completely optional! Interpret the theme however you like, just remember to have fun.

Some suggested resources for anyone interested in making a game for genuine 1996 hardware:
Gameboy development
PlayStation 1 development
Tapegro: write DOS games in javascript!
Nintendo 64 SDK
Sega Saturn Jo-Engine

High scores

1 x82 x103 x6
#GameScoreDate
1
Gemga
by Laguna, Thunraz, oOBloodyOrangeOo
4240 December 18th 2021
1
Minimum Damage
by toasty
60 February 2nd 2020
1
Accurate Racing
by dollarone
0'07"765 July 24th 2019
1
Infinite Duel
by javucha, gechy
1'50"105 July 29th 2019
1
Drift
by Raindrinker
0'33"480 May 8th 2018
1
Thyl's Tale
by Laguna, KaramBharj, Thunraz, oOBloodyOrangeOo
2'12"800 September 14th 2018
1
Pandemia
by benjamin
77 September 10th 2018
1
Fire! Fire on the Space Station!
by amras0000
326 October 19th 2018
2
Rollercoaster Breakdown
by KayZ
2730 July 28th 2019
2
Turbo/Glide
by rnlf
0'11"670 May 8th 2018
2
You Can't See Everything at Once
by sebastianscaini, EternalStormfire, Supermooper123, coleycaves
1'16"000 May 8th 2018
2
GNOP
by euske
29 October 19th 2018
2
666 Coins
by voxel, ratrogue
9 JamiciansMarch 26th 2022
2
Quick Dash
by Banana
151 January 29th 2019
2
Whirling Blades
by DaFluffyPotato
11'21"700 September 16th 2018
2
PHOSPHORUS
by rnlf
12750 October 17th 2019
2
Little Architect
by benjamin
3712 October 17th 2019
2
Forgotten Robes
by Kerri
3094 September 30th 2019
3
MAD SEED
by voxel
7'56"224 September 14th 2018
3
Pyramid Peril
by HuvaaKoodia, SUOMAR
106 July 24th 2019
3
King's Feast
by Ztuu
48 July 13th 2019
3
The Lost Beans
by dollarone
292 sMarch 25th 2019
3
Hunk Hustler
by sebastianscaini, Josh_Schwarm, Wulusi
25 September 14th 2018
3
Falling Apples
by Talia
100 October 19th 2018
4
Shinobi Blocks
by dwemthy
March 19th 2019
4
Hex on the Beach
by bradur, Juutis, M2tias
52 September 19th 2022
4
Electric Tango
by laaph
8165 March 16th 2019
4
Philosopher's Strike
by Wan, Thrainsa
31200 September 10th 2018
4
Rocket Jumper
by Wan
8462 July 28th 2019
4
Last Minute Justice
by M2tias
7'11"467 July 7th 2021
6
Spike Dungeon
by DaFluffyPotato
2.39 kmFebruary 2nd 2021
8
Parachute Simulator X
by smbe19
0'04"340 October 16th 2019
13
(Tower of) Bird
by voxel
October 22nd 2019