This is my entry for Alakajam #3
--- GOAL ---
--- HOW TO INFECT ---
--- HOW TO SPREAD ---
--- HOW TO REGENERATE ---
Art is very cute, and looks really polished! I also loved the music and sounds. It's great that you have options for both an AI and human player.
It was a bit hard to get into and understand what you were doing right away, especially if you have never played the origianl game, but after we experimented a bit we had a really good time! Overall, I loved it.
Excellent! When I saw your in-progress screenshot I didn't expect such a depth of gameplay.
I also have to say the game was very intuitive to me, I didn't read the description at all before firing up the game and it all quickly made sense. By the 2nd game I could start planning strategies… not that it led me to easy success! My first two games were 53% & 51% wins, while the third was a terrible 37%. I'm quite impressed with the AI and am curious how advanced its implementation is.
The balance between randomness and tactic is quite interesting, and a mechanic I find super clever is the whole automatic toggling between "spreading x" and "infect a new x": finding yourself kinda stuck gives you opportunities to infect the other side of the map and possibly completely reverse a situation (which the AI already pulled off…)
Otherwise the art and sound effects show once again your awesome Pico-8 skills, in particular with those polished menus. The whole thing has a good arcade feel!
Pretty great, It didn't take me too long to understand what was going on, I got thrown at the beginning because I was confusing squirrels and dogs. Played twice and the AI kicked my ass both times, maybe a bit of a problem of strategy games that its easy for an AI to be too good, against another human would probably be more fun. I was thinking maybe if there were variations in the shape of the board, so there were unplayable tiles without creatures, maybe somewhat mirroring continents or something that would add to the strategy and fun too, just a thought. Great work, always love the pico-8 style also.
The design is great! I braced myself for a mere match-3 while hastily looking at the gif and reading through the needlessly complicated instructions text. I was pleasantly surprised that this has nothing to do with match-3 and, in fact, you managed to squeeze in two different modes: a single player puzzle and a multiplayer tactics competition!
The competition is really compelling. 1vs 1 the
IA AI is pretty easy to defeat after learning the mechanics, but with more opponents there is just enough randomness to keep each match interesting. The limited pool of one-use actions divided to infecting new hosts, spreading the disease and drawing more actions is a very effective framework for decision making. Clever design all around.
The puzzle is less compelling. Good for learning the rules I reckon. It lacks the excitement of the competition, but then again puzzles are deductive logic challenges so that makes sense.
A few niggles with the user interface:
The audio-visuals are in a consistent style. Points for that. No points for the low-fi pixel style itself though. I've grown tired of it by now!
Good work in all. PICO's limitations are a hindrance for certain types of media, mind you.
Overall: Good (7)
Graphics: Above average (6)
Audio: Above average (6)
Gameplay: Great (8)
Originality: Great (8)
Theme: Great (8)
I'm guessing the AI chooses the action with the biggest benefit at the moment and draws more cards when it cannot do anything else… Is it that simple?