dollarone

dollarone #7

Joined 6 months ago

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dollarone

Warm up your mikes, prepare your Sfxrs, and set your volume to 11 on this new instalment of Kajam!

This time we will be focusing entirely on sound effects. Audio feedback, explosions, pew pews - you name it!

Sound design and sound effects in games are perhaps less celebrated than beautiful graphics and tight controls, but it can really change the experience of a game. Music can be very important but sound effects can make a game memorable and immediately send you back to a certain situation when you later hear the sound.

Let's put the focus on sound effects and see how that affects our games!

Schedule

  • Dec. 1st - Dec. 24th: The jam. The goal is simply to make a small game while focusing on Sound effects. Make your game over an evening or during the entire period - work solo or in a team. There's little to no rules - just a chance to practicing your soundcraft. If you're curious though, feel free to check the event rules.
  • Dec. 24th - Jan. 1st: The rating phase. For one week, all entrants will rate the Sound effects of the other games. Like on the first event: no Overall ratings, we'll only judge Sound effects.
  • Jan. 1st: Start the new year by discovering which games had the most effective Sound effects!

Resources

List of free game sound sites
Wilhelm Scream (did you know there's also a Howie scream?)
Trusty old Sfxr and related as3sfxr, Chiptone, and jsfxr
Tutorial on how to use the libs above
Bfxr, Sfxr's younger brother
Wavosaur
Intro to Web Audio API
Tips for sound design in games
Bobby Prince (id software) on Sound Effect Design
Zachary Quarles (also id software) on game audio design documents
Excerpt from "The Complete Guide to Game Audio"
Sound Effect Fonts!
The story behind Batman’s fight graphics (OK, going off on a tangent here...)

Good luck! And have fun!

dollarone

Right - we are way over halfway and while the game IS coming along, this is usually the point where I start questioning my life choices, or atleast the scope of the game.

This time I've really really (honest) tried to go for a smaller game, but there's always the temptation to add stuff - even before the core gameplay and art has been done. I'm trying not to do this. The excellent news is that my team-member from my crowdforge post has come through and already sent an excellent and extremely fitting song for the game!

Meanwhile I've been trying to produce some art, it's hard, but it's coming along, slowly. There's still lots more to do, and animations, ideally - oh dear, animations are time sinks, aren't they?

Speaking of art, I expect there will be a lot of cauldrons in the games we make for the first alakajam. I've made one, and I even animated it:

Good luck tomorrow everyone!

dollarone

Just in time! Now where's that magic theme preview button?

dollarone

There are some cryptic hints about the theme on twitter. I've been trying to decipher them. Here's my ideas

Hint: for this week-end, North Korea diplomacy sims are getting less likely

I think this means "You Are The Bad Guy" is low in the theme list.

Hint: Low stock value for platformers having Tim Cook host keynotes & collect coins

Apple...coins...hmm closest match is "industry" perhaps?

Final hint: Stealth games with torchlights don't sell well these days. I repeat, torchlights are not hype

This has got to refer to "Light the way", right?

What do you think? Have I been played by the puzzlemaster?