The 24 days of the 2nd Kajam, focusing on Sound Effects, have passed by. Congrats to the entrants!
Due to the low entry count, we have decided to bypass the voting phase and just end the jam as is. Everyone is a winner! We're leaving entry submissions open throughout the end of the month for any late entrant.
Until the next jam, go check the submitted games and make sure to leave a comment on them!
See you next year and… Happy holidays to all! :)
Warm up your mikes, prepare your Sfxrs, and set your volume to 11 on this new instalment of Kajam!
This time we will be focusing entirely on sound effects. Audio feedback, explosions, pew pews - you name it!
Sound design and sound effects in games are perhaps less celebrated than beautiful graphics and tight controls, but it can really change the experience of a game. Music can be very important but sound effects can make a game memorable and immediately send you back to a certain situation when you later hear the sound.
Let's put the focus on sound effects and see how that affects our games!
List of free game sound sites
Wilhelm Scream (did you know there's also a Howie scream?)
Trusty old Sfxr and related as3sfxr, Chiptone, and jsfxr
Tutorial on how to use the libs above
Bfxr, Sfxr's younger brother
Wavosaur
Intro to Web Audio API
Tips for sound design in games
Bobby Prince (id software) on Sound Effect Design
Zachary Quarles (also id software) on game audio design documents
Excerpt from "The Complete Guide to Game Audio"
Sound Effect Fonts!
The story behind Batman’s fight graphics (OK, going off on a tangent here…)
Good luck! And have fun!
The Kajam month-long event series continues, with @dollarone being the planned host for the next event. Just like the first event was focused on Game juice, the next one will be targeting a different aspect of game development chosen by its host. It will be announced on December 1st.
Stay tuned through Twitter or Reddit to be reminded of the event launch!