Particles! Tweens! Screen shakes! Flashes and explosions!
For the 1st monthly Kajam, your mission – if you accept it – is to make a small game and push its juiciness to 11, by adding all these little details that make a core gameplay super satisfying.
That includes not only visual & audio feedback but also, gameplay-wise, how tight and clear the controls are – in particular for action-oriented games. See the bottom of the post for a list of resources!
- Oct. 13th - Nov. 19th: The jam. You have around one month to work on your game and submit your entry! (see also the event rules). Note: You are allowed to submit your in-progress entry to let people know you are entering, then edit the page later.
- Nov. 19th - Nov. 26th: The rating phase. For one week, all entrants will rate how juicy the other games are – and that's it: no Overall, no Originality ratings, just Juiciness!
- Nov. 26th: The definitive rankings of the most juicy games are announced :)
Have fun! Don't forget to share tips & progress reports with the community throughout the month.
- Juice it or lose it by Martin Jonasson & Petri Purho (see also their Juicy Breakout demo game)
- The art of screenshake by Vlambeer's Jan Willem Nijman
- Secrets of Game Feel and Juice | Game Maker's Toolkit by Mark Brown
- Game Feel: Why Your Death Animation Sucks by Nicolae Berbece
- Mechanically Speaking series by [game array]
- Super Mario World Camera Logic Review by Shaun Inman
- Squeezing more juice out of your game design! by Nathan Lovato
- Game Feel: The Secret Ingredient by Steve Swink
- Pushing Buttons by Mick West (Cowboy Programming)
- Game feel Wikipedia article
If you have a link to add, please share it in the comments.