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Welcome to Alakajam!, a game making community. We host informal game jams!Learn more...

The jam has started

jam ends September 20th, 7:00pm UTC
Stats
82  entrants
1  entry
Latest posts

Many maps 0

TimTips • 3 hours ago on 10th Alakajam! 

The basic gameplay loop works! Ithink I'll benefit from some sleep now.
The basic Idea of my game is:
You found some treasure maps, but you don't know which one is the correct one. You basically have to sail around, compare your surroundings with the different maps and figure out which map is the correct one that will lead you to treasure. I am not sure about the obstacles I will create. My last resort is a race against a timer, but I'd rather find something more interesting.
I will see tomorrow :)

Let's ship a game 0

remiv • 7 hours ago on 10th Alakajam! 

Okay,
I’m trying to create a game, but I didn't relay code for some time: I've lost some skill.

For now working on the movement of a boat.

First Alakajam, Custom Engine - Day 1 1

FletcherLabs • 11 hours ago on 10th Alakajam! 

Over the past week-ish, I've been working on my own game engine from scratch in C and OpenGL. I decided to tackle Alakajam as a way to push me to implement the basics for Friday, identify any issues, and figure out what I still need to add (which is a lot).

So far, all the engine can do is create a window with an OpenGL core context (3.3), and handle input. And only on Windows. This means I'll be writing a lot of raw OpenGL this weekend. I'm not sure if I'll finish in time, but I have a growing list of what to implement into the engine next.

While it may look like colours, these are simple textures (literally just coloured blocks) that I'm changing using the 0, 1, and 2 keys. It is meant to be square, but I haven't learnt about coordinate systems, yet. That's one of the plans for today.

  • Learn about transformations, and get the object moving based on player input
  • Learn about coordinate systems
  • Stretch: Get multiple objects spawning on screen

In SPLORR!! ... You can Map Space ... But is it Chaotic Yet? 0

TheGrumpyGameDev • 11 hours ago on 10th Alakajam! 

Got some early navigation stuff in last night before bed.

Yer a ship. You set yer heading and speed and move around space.

Space is filled with stars. Stars that need surveying.

To accomodate "chaos" I have wormholes, but not a completely clear way in which they will introduce the chaotic element. Likely by randomly teleporting you.!

I've got my publishing pipeline going, and an early snapshot of what it is on itch.io

Day 2 Begins 0

TimBeaudet • 12 hours ago on 10th Alakajam! 

For the first day I was at work-work at the start of the Jam and after I got out I had 4 hours before bed. This Alakajam event is aimed at testing my physics engine in a real-world game situation. In the first few hours I hooked my level-editor up to work on the project and loaded a level into the world. Then I got the physics engine fired up and created volumes for the objects in the level.

I started working on camera/player movement, but really didn't get far and was not happy with the results, so first on today's list will be creating an orbital camera then figuring out the crazy maths to get the player moving in the right directions the way I envision.

Come watch me live on twitch! and say hello!

I'm trying to be in 1

M2tias • 12 hours ago on 10th Alakajam! 

I had a hard time coming up with an idea. I still think this might be too much to do and I've only been drawing some graphics.

Just reached the end of a 10 hour Long stream and I'm pretty happy with what I have so far. 0

AaronBacon • 13 hours ago on 10th Alakajam! 

Wasn't sure what I'd get done but I managed to not only turn a world map into a playable area, but also got every mechanic for my game done. I now have the rest of the Jam to add features, polish and playtest. (Hoping people can help me with the last one =))

For now I'm gonna get some sleep, but I'm happy with the game I've got so far and I'll definitely have more fun working on it.


Based on the theme, I'm out. 5

grahamweldon • 22 hours ago on 10th Alakajam! 

No ideas. I'm out.

First mockups 1

Wan • 1 day ago on 10th Alakajam! 

We're going with space battles, and all three themes! Once again this is probably too ambitious for a team of 2, I guess we can't change our habits. Time to sleep now, have a nice jam everyone :)

Chaos? 2

MrAmericanMike • 1 day ago on 10th Alakajam! 

Just looking around at what's going on for this 10th Alakajam.
I'm confused as to why there are 3 themes, but then I can see on a banner that they "kinda" explain it.

I don't see the reason for the 3 themes, but I see that a theme is the legit winner, another is a random from the "Shortlist" and anotherone is choosen by a viewer (whatever that means, I assume, during some stream?)

But the shortlist has 20 themes and none is "Chaos" so how did Chaos end on the final 3 themes?

Latest comments
sorceress
 • 9 hours ago

I like how it goes from red to yellow to green, and then back to red.

Wan
 • 9 hours ago

I like that purple smoke

grahamweldon
(@predominant) • 11 hours ago

Yeah, I can't get anything to work with the theme of maps. Its tricky,

TimBeaudet
 • 12 hours ago

+1, never too late. I've had entries where I didn't get started until Sunday morning because of analysis paralysis and swapping ideas.

benjamin
 • 14 hours ago

It's never too late. Just make something smaller, last alakajam I had to reboot my project in the saturday evenening and I was still happy with the... (read more)

Thrainsa
 • 15 hours ago

it was a mini game during the launch stream where viewers had to choose between Jamacian theme: order and Jellymancer theme: chaos.

The the... (read more)

grahamweldon
(@predominant) • 20 hours ago

Ok, I think its too late to start now anyway.. Maybe next time.

AaronBacon
 • 21 hours ago

Remember you don't need to use all of the themes at once, you can just base a game off 1 of the 3

voxel
 • 23 hours ago

The twitch replay link is broken for me :(