For the Kajam I'm trying my luck with making a programming game once again.
I do hope I get to the "game within game" aspect once I got the basic logic worked out. :P
I'm starting an hour early because I'm a dirty cheater. Current plan is to do a Game Boy entry…
Ivana, Igor, and the Dragon v2 features a few improvements, including:
Thanks again to everyone who played and provided feedback during the jam.
After we submitted 666 Coins to the 7dfps we continued to work on it - on things like little rats roaming the dungeon, a lot of additional and beautified map sections, improved level generation, hiding under tables (yes, there's furniture now!) …
And for the Tournament we created a special mode where players have to hunt statues. We'd like to invite everyone to play the improved 666 Coins Tournament Version, and welcome any feedback!
So since our game Path of the Shaman is going to be one of the tournament games we thought it could use some tweaks. Here's a list of fixes that the Post Jam Fix (WebGL) has:
Happy shrooming!
Just submitted my first alakajam entry a day ago.
It was fun, but stressful at the same time. I basically wrote the game's framework in vanilla javascript during development (except for the audio which was handled with Howler.js). I really tried to follow the OOP pattern, but ended up with a bloated file and a messy code. Here's the spaghetti source code for anyone who's interested to tinker it. Also, the game is not balanced. The first wave is difficult, but past that everything is basically a cake walk. I'll make some updates after the event.
Still, this was an amazing experience. I'm looking forward for the next alakajams.
Good luck everyone!
It's the day after the jam..
We're quite proud of Truffle Kerfuffle!, but we did have bigger plans. Time was against us and we didn't have much left to balance things. Our original goal was to have multiple foxes patrolling the map, and you would need to head back to your little Piggy Shack to deposit the truffles you'd found. When a fox would attack you, it would steal a bunch of truffles and you would need to go to it's den to recover them. We also toyed with the idea of having a slowing mechanic, the more truffles you carried, the slower you'd be able to move.
There's a few glitches, but hopefully no game-breaking bugs!
Happy forraging 🍄
There is so much left to do. This is supposed to be some dame standing near a fire:
…and we've finished our first Alakajam with the wonderfully weird Fido Loves Fungi. Can't wait to play all your games, goodluck with the final push!
I've just got the audio left to do! I'm really happy with how the visuals turned out.
Thanks @xXBloodyOrange! Just seeing this now, next time we'll aim at making something more playable again ;-)
The balancing is good imo. I can buy apples and sometimes outrun enemies with clear mechanics. When I fail at something, it rarely feels like I'm not at fault.
I... (read more)
A big thank you to the latest reviewers!
And in particular to your video playthrough @xXBloodyOrange, it was useful for reminding us how important good feedback & UI is... (read more)
@thomastc @xXBloodyOrange
For the most curious, here are the endings that are proposed, according to the position of the gauges at the end of the adventure:
(Spoiler)
Conformity + nature... (read more)
To all: thank you so much for your very nice and positive feedbacks.
@Flipsy Thnaks. That was not easy to find various mushrooms in March ;)
@Synchronleuchter We're delighted you... (read more)
RPRPG
Cool entry and theme use! I hope I can persuade a couple of friends to try it sometime :)