The 21st edition of our 48 hour game jam starts on Friday, February 21st!
The event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, maybe even work on your current hobby project, the Open jam will still give you an opportunity to get plays and comments.
Dates | Phase | Description |
---|---|---|
February 7th | Theme submission and voting | You can submit theme ideas for the jam and vote for all other submissions. |
February 14th | Theme shortlist | Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting. |
February 21, 6pm UTC | Kickoff stream | A livestream will be hosted by @DanaePlays and @Aurel300 in the final hour before the start! |
February 21, 7pm UTC | THE JAM!!! | Start making a game solo or as a team, and simply submit it before the deadline! |
February 23, 7pm UTC | End of ranked jam | The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline. |
February 24,10pm UTC | End of open jam | This permissive deadline, without game ratings, lets you work on your current game project and submit it for feedback. It aso works if you want to go for a relaxed weekend without ratings, or just need the extra time to finish your work. |
March 9, 7pm UTC | Results | After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned! |
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Open, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A tradition for jammers is also to introduce themselves with an "I am in" blog post before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)
As a small event in-between the game jams, we challenge you to post high scores on a selection of games from past Alakajam events!
It includes Abyss Meal (by @Ilkalys and @jcochet) and Cave Exploder (by @yozy) as fun little arcade games, and two more games that are more on the puzzle side: CARA GRABS ANTIMATTER (by @voxel) is a nice puzzler with speedrun potential, while Work Until Done (by @thomastc) is a more involved optimization game that will get you busy for a while.
Big thanks to the game authors for opening up their games for tournament use, and good luck to all players to climb the leaderboard!
Hello, AKJers!
AKJ 20 has joyfully finished and I'm happy with my result. This is the first jam for me since 2021-ish, and there has been a few changes to my development environment:
So I've also changed my development style to adapt for this:
This has been working well so far. But jam-wise, I see a few rooms for improvement:
That's it! I'm looking forward to particupate more. Thank you for organizing this event.
i'm really glad I got this project done. I've been meaning to learn godot for such a long time now, but, yknow, committment issues. anyways, I GOT IT DONE!!
i ran out of time to compose music properly, so instead I sat down at the piano, improvised some space-y lofi sounding stuff, then bitcrushed it to hell and back and called it a day. i like the way it turned out, personally.
i'm looking forward to playing the other entrants' games!!!! :3
For the 20th Alakajam, the theme as voted on and run through the process and corrupted by evil hackers and memes made up by dedicated alakajammers, is…
With this announcement, the 20th AKJ has begun! To reiterate what I said before, we will have
13-15th Sep main jam
16th extra day for unranked participants
17th-31 Sep rate the games!
1 Oct reveal the results!
Go make your wonderful games! May the theme inspire you!
Prepare your game engines! The 20th AKJ will take place on 13th-15th of September. The week before will be dedicated to theme voting! And before that, we will submit themes! Since we always seem hate the theme, don't forget to submit a theme you actually like!
Our dates will look like:
Dates | Event | Comments |
---|---|---|
1-5 September | Theme submission | We know you have some good themes hiding in you! |
6-12 September | Theme shortlist voting | Choose the final theme among the best submissions! |
13 September, 7pm UTC | Alakajam! starts | The jam itself! Make your games! |
15 September, 7pm UTC | Ranked jam ends | Make sure to submit your game during the jam, you can still update your page after submissions are closed. |
16 September | Extra day for unranked division | In case you want more time or don't want to constrain yourself to other rules! |
17-31 September | Game rating | Play all the games and rate them! Leave comments telling what is good or not! |
1 October | Results reveal | Hopefully your admins are sober enough to wrap up the event and post scores! |
If you've participated in an Alakajam before, you should know what to expect! And if not, it is easy to follow along, and we will be putting more info before things happen!
I made my game Yelp for the limitations kajam. Despite 6 weeks of jam time, I was still coding in the final hour. 🥲
I'm glad I submitted something, but there's very little actual gameplay and it's not particularly fun either. I focused mainly on the "Over-sensitive" limitation (use as many inputs as possible) and chose to use the microphone to propel the player and trigger attacks, but I quickly ran into technical issues. I couldn't always reliably detect and utilise microphone input (possibly because of noise cancelling and/or a lack of API understanding), so ultimately I restricted it to just attacking. Even then there is a noticeable lag between screaming at the computer and it actually attacking (possibly this could be reduced if I better understood the various HTML/JS audio APIs). Still, I think it's pretty novel for a jam game and I'm glad I tried.
Originally I'd aimed for a horror game, and the game briefly had a shroud around most of the screen. Not being able to see what's coming is a common horror trope and it did improve the feel. But I also wanted to aim for the "Geometron" (no textures; geometry only) limitation, and a decent-looking shroud meant technically using a texture, even if it was auto-generated. It's also a tall order to create a horror game without sounds for atmosphere.
I learned a lot, though. This is the first graphical (i.e. not mostly HTML/UI) game I've made in a while. Turns out Pixi.js is still a solid rendering engine. I was less keen on matter-js for physics, mostly because the docs aren't very helpful and the API isn't always predictable. I'd happily use Pixi again, but would be tempted to seek another physics solution (library or roll my own).
Congratulations to everybody who participated! There are some very interesting games so go ahead and try them.
Remember that we have the 20th Alakajam on 13th of September, and another tournament in October. Check the events page for more details.
Congratulations to everybody who participated! There are some very interesting games so go ahead and try them.
Remember that we have the 20th Alakajam on 13th of September, and another tournament in October. Check the events page for more details.
I really enjoyed reading your source code for this, very elegant I like your approach. It makes me what to write my next game entirely in a single text file... (read more)
@Psychic_Ash Sorry about that.
Did it crash ? Or maybe Windows Defender doesn't let you run it ?
Did it create a "log.txt" file ? What OS and graphics card... (read more)
Very nice music, and great mood for a jam entry. Nice to get some relaxing games amongst the more manic entries. Nice work achieving so much on your first encounter... (read more)
Super nice work, we really enjoyed the humour here, easily overlooked in a game of this type. Nice clever puzzles with a pretty good difficulty curve, really impressive work for... (read more)
It's a nice little toy, I like the concept very much. With the current implementation however I found myself mostly looking for ways to keep sentences grammatically correct, which was... (read more)
Schedule of the 21st Alakajam!
Glad to see the livestream is back! 😎