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Welcome to Alakajam!, a game making community. We host informal game jams!Learn more...

Make Games!

Submit until May 29th, 6:00am UTC
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Current state 0

ratrogue • 3 days ago on 12th Kajam 

For the Kajam I'm trying my luck with making a programming game once again.
I do hope I get to the "game within game" aspect once I got the basic logic worked out. :P

Starting an hour early 3

voxel • 20 days ago on 12th Kajam 

I'm starting an hour early because I'm a dirty cheater. Current plan is to do a Game Boy entry…

Ivana, Igor, and the Dragon: Post Jam Version 0

heyheyhey • 1 month ago on 7th Alakajam Tournament 

Ivana, Igor, and the Dragon v2 features a few improvements, including:

Thanks again to everyone who played and provided feedback during the jam.

666 Coins Tournament Edition 0

ratrogue • 1 month ago on 7th Alakajam Tournament 

After we submitted 666 Coins to the 7dfps we continued to work on it - on things like little rats roaming the dungeon, a lot of additional and beautified map sections, improved level generation, hiding under tables (yes, there's furniture now!) …

And for the Tournament we created a special mode where players have to hunt statues. We'd like to invite everyone to play the improved 666 Coins Tournament Version, and welcome any feedback!

Play here

Preparing for Alakajam Tournament 0

bradur • 1 month ago on 7th Alakajam Tournament 

So since our game Path of the Shaman is going to be one of the tournament games we thought it could use some tweaks. Here's a list of fixes that the Post Jam Fix (WebGL) has:

  • Local high scores for both modes
  • Fixes for some freezes
  • Music no longer starts from the beginning after a restart but instead keeps on going
  • Endless mode changes (the one that should be played in tournament!):
    - Now starts faster and has a faster max speed.
    - Speed indicator to see how fast the game is going.
    - The slow "prepare for controls" animation is now only enabled in story mode. Should make endless mode feel snappier.

Happy shrooming!

My first Alakajam! 2

netervati • 2 months ago on 14th Alakajam! entry  Parazyte

Just submitted my first alakajam entry a day ago.

It was fun, but stressful at the same time. I basically wrote the game's framework in vanilla javascript during development (except for the audio which was handled with Howler.js). I really tried to follow the OOP pattern, but ended up with a bloated file and a messy code. Here's the spaghetti source code for anyone who's interested to tinker it. Also, the game is not balanced. The first wave is difficult, but past that everything is basically a cake walk. I'll make some updates after the event.

Still, this was an amazing experience. I'm looking forward for the next alakajams.
Good luck everyone!

Post Mortem 0

cloakedninjas • 2 months ago on 14th Alakajam! entry  Truffle Kerfuffle!

It's the day after the jam..

We're quite proud of Truffle Kerfuffle!, but we did have bigger plans. Time was against us and we didn't have much left to balance things. Our original goal was to have multiple foxes patrolling the map, and you would need to head back to your little Piggy Shack to deposit the truffles you'd found. When a fox would attack you, it would steal a bunch of truffles and you would need to go to it's den to recover them. We also toyed with the idea of having a slowing mechanic, the more truffles you carried, the slower you'd be able to move.

There's a few glitches, but hopefully no game-breaking bugs!

Happy forraging 🍄

Progress report 0

heyheyhey • 2 months ago on 14th Alakajam! entry  Ivana, Igor, and the Dragon

There is so much left to do. This is supposed to be some dame standing near a fire:

Finished Fido Loves Fungi for Fun 0

Flipsy • 2 months ago on 14th Alakajam! entry  Fido Loves Fungi

…and we've finished our first Alakajam with the wonderfully weird Fido Loves Fungi. Can't wait to play all your games, goodluck with the final push!

Fido Loves Fungi

End of day 2! 0

DaFluffyPotato • 2 months ago on 14th Alakajam! entry  Gleamshroom

I've just got the audio left to do! I'm really happy with how the visuals turned out.

Latest comments
 • 2 days ago

Cool entry and theme use! I hope I can persuade a couple of friends to try it sometime :)

 • 20 days ago

Sweet. Do you have some sort of Dev cartridge or devkit?

 • 20 days ago • edited

Your Game Boy is so heavy, it broke your keyboard! :O

Good luck with your entry!

 • 23 days ago

Thanks @xXBloodyOrange! Just seeing this now, next time we'll aim at making something more playable again ;-)

 • 1 month ago

The balancing is good imo. I can buy apples and sometimes outrun enemies with clear mechanics. When I fail at something, it rarely feels like I'm not at fault.

I... (read more)

 • 1 month ago

A big thank you to the latest reviewers!

And in particular to your video playthrough @xXBloodyOrange, it was useful for reminding us how important good feedback & UI is... (read more)

 • 2 months ago

@thomastc @xXBloodyOrange
For the most curious, here are the endings that are proposed, according to the position of the gauges at the end of the adventure:


Conformity + nature... (read more)

 • 2 months ago

To all: thank you so much for your very nice and positive feedbacks.

@Flipsy Thnaks. That was not easy to find various mushrooms in March ;)

@Synchronleuchter We're delighted you... (read more)

 • 2 months ago

A big thanks to everyone who helped run the jam and congratulations to all the winners. This is my first Alakajam and I had a great time.