Excited to be joining in this jam again - the last time I entered was about a year ago (if my maths is right).
I'm going for a god-game type experience, hopefully its not too ambitious :))
Making everything myself or using free assets if needed, my partner might help me with music if I ask nicely though!
Looking forward to seeing what everyone makes. Good luck all!
BloodyOrange and I will join the 16th Alakajam. This time just the two of us (compared to the 14th Alakajam where we participated in a group of 6).
We will try to aim for a smaller game, but let's see what we end up with.
Hey guys, I'm in!
a few weeks ago, I've been learning to use Blender a little better. I did the infamous beginner Donut-Tutorial and some other stuff and had a lot of fun. So this time I aim to create a game in 3D - which I haven't done in forever.
I'll use Unity together with Jetbrains Rider. I'll create some music and sound effects with virtual instruments (mostly Native Instruments) and Reaper.
Looking forward to making a game and to see and play yours!
edit: I'm really looking forward to the kickoff stream! Thanks for hosting that guys!
We have a good shortlist of themes again, and I'm looking forward to jamming! Too bad that I haven't had a good night's sleep for about two weeks now. Let's see how it goes.
Toolset is the usual: Godot, Krita/Aseprite/Inkscape depending on art style, Audacity/jfxr, LMMS.
The process of 48 hours was really fun in general. I was really panic when trying to draw my very first pixel art game, it is quite challenging but I did overcome that. Also, I learn how to make music and hopefully it is suitable with gameplay.
Enjoy the building process and playing games.
This was the very first Game Jam I have ever partecipated in, and I was able to finish the game. Indeed, there are a lot of things that could be improved with more time, but I'm satisfied (here the entry).
This is the second game I have ever made, and I completely underestimated the time required to draw and animate the sprites, I spent all saturday on graphics while in my original plan they should have been ready in 3 hours of work (ah, what a fool XD)
It was really exahusting, and today I had to rush to get everything completed.
I had the great idea of streaming on twitch the whole process of making the game, which took me a lot of energies. I really learned a lot of things, and now I am really curious to see how other partecipants interpreted the theme and what they managed to do.
Good luck to everyone who partecipated, I look forward to play your games!
This was my first game jam. I went way too ambitious. I tried to do too much new stuff and I just got bogged down. I learned a ton and had fun, but it's clear to me at this point I'm not going to finish. I can't wait to try again on the next one!
Good luck everyone!