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Welcome to Alakajam!, a game making community. We host informal game jams! Learn more...

Rank the top 10 themes!

Jam starts February 21st, 7:00pm UTC

Theme Ranking 0

Thrainsa 2 days ago
Latest posts

Trio tries third jam in three years 0

Wan 4 days ago on 8th Alakajam!

Greetings from France, where we'll be reforming the team from last jam! Our last time together was when we worked on Arkenstone (pictured on the right), and we're hoping to have a great week-end together again.

The team

This is now the fourth jam for BalBoom, while Thrainsa and I have been guilty of numerous game jams entries on both Alakajam and Ludum Dare.

Our plans

The last jam left us with mixed feelings. On one side it was fun to make a good old "platformer-with-a-twist" for the first time in a while (we used to do those all the time for our first jams in the early 2010s). On the other hand, it proved trickier than expected this time to code the mechanics we had in mind and glue everything together into a finished game. That left little time to polish the look and feel of the game, and literally zero time for audio.

We're still discussing what kind of game we'd like to do, but the main goal is to get the scope as small as possible in terms of code - and assets ideally, to leave plenty of space for polish.

Techs we'll most certainly be using are Unity and the Reason music software, the rest will depend on the game.
Have a nice jam!

a 6th alakajam - 1 simple goal 0

Lokior 6 days ago on 8th Alakajam!

Never learn anything from my past mistakes! (I'm not great at this but it's so much fun)
and it's my 7th alakajam but I failed the second If I remember correctly.

unreal or unity (or any other engine that will tempt me until the jam launch date)
blender
aesprite
fruityloop
cesca coil
paint.net

Everything will probably depend on my mental health. As always I will love going through all your submissions and see all of your beautiful beautiful projects full of nice things and creativity.

Thundercats out!

I'm in! 0

DaFluffyPotato 8 days ago on 8th Alakajam!

This will be my 8th Alakajam and my 17th (I think) game jam. Unlike my last two entries, I plan on putting all my effort in again. Historically, my "low effort" entries have done really well, but I think it was mostly a result of the type of design choices I made to fit those constraints. I'll be pulling another Lollipop Ninja / Whirling Blades / Spellcaster's Forest type of entry where I put in every bit of time I've got while likely losing sleep in the process.

Here's my last entry (which was made in 7 hours):

What I'm using:

  • Python 3
  • Pygame 2
  • Aseprite / MS Paint for artwork (yes, I finally got Aseprite)
  • LMMS for music
  • SFXR / BFXR / Foley for SFX (idk yet)

I've done a ton of game jams now, so I decided to make a graph with all my Ludum Dare and Alakajam results. (Alakajam scores were halved to adapt the the LD's scale)

In the graph it definitely looks like I've plateaued in recent events, but all of my recent entries have been rather time restricted aside from my AKJ5 entry which had some serious design flaws. I hit an 8.0 (or 4.0 when scaled) overall for my last entry and I'm really hoping I can beat that. Every 0.1 you go past 4.0 gets exponentially harder though. 4.0 seems to be a pretty tough barrier to pass because of the way people rate things.

Good luck everyone!

Minimum Damage post-mortem 0

toasty 22 days ago on Music Kajam entry Minimum Damage

I managed to release Minimum Damage today, and only a couple of days late! I'm actually really happy with the end result: pretty much everything is amateurish, crass and probably broken, but unlike my other games it looks intentional.

This is the first time I've created music for a jam game, but it's been a hugely positive experience. In particular I found it a real relief to work on the music, and get away from the screen (or at least, the IDE) for a while. I've found - like with graphics - that having some concrete assets, no matter how tacky, in place really motivates me in the soul-crushing twilight that is the end stage of game jams. It also took the game in more imaginative directions than I think it could have gone otherwise.

In addition to the music, I'm quite happy with the original idea. For one thing the graphics were simple enough that I could implement them very quickly, allowing time to think about more important things. The execution is imperfect, but maybe I can work that out at a later stage.

So thanks, @Tijn, for hosting this jam! I certainly learned something.

Minim-um Damage 3

toasty 29 days ago on Music Kajam entry Minimum Damage

I may come to regret this, but I had an idea to create a sheet music bullet hell game. After an hour or so of hacking I got this far.

Most of the basics are there; it just needs some simple collision code and then I can get started on the squishy bits.

P.s. Yes I'm aware that isn't a minim >__<

Sustain: a rhythm-based platformer 2

Wan 1 month ago on Music Kajam entry Sustain

My original plan was to add music to a past jam game, but I have this little idea for a platformer that feels easy enough to explore. It will be pretty straightforward mechanics-wise, possibly quite hard, and as the gif suggests it will be synchronized to the music.

Good news is it took under two hours to get the basics in place with Unity. It's surprising that not many games I've seen explore that kind of stuff… The closest that comes to mind is the "140" indie game, otherwise I haven't seen it in jams that much.

The gif is only an early test so possibly not representative. I'm not 100% sure where this will end, but I have in mind some danceclub-like atmosphere with a heavy electro track on top, and difficult platforming where you find gaps between constantly moving shapes to try and stay alive. Let's see what I can get!

Show your ideas! 1

Tijn 1 month ago on Music Kajam entry Blues Jam Simulator

With the jam underway for 7 days now, it would be a good time to start sharing your ideas. You can create an entry earlier and update it later once you've made more progress.

What I want to make myself is a blues improvisation simulator. Jamming blues music is one of the staples of playing music together with fellow musicians. Because of its standard format and scale, anyone who knows these things even a little can jump in and join the fun that is improvising music together with other people.

Sadly most non-musicians never get to experience this, so I thought I'd try to find a way to simulate it somewhat. It's not going to be a game per se, but more an online toy / educational experience sort of thing. The idea is that I'll provide a virtual piano you can play with the keyboard of your computer. The twist is that you can only play notes that are in a blues pentatonic scale, which means that basically all notes will sound alright. To have something to play along with, I'll record a bunch of backing tracks on guitar which will provide a standard 12-bar blues framework. This way you can jam out on the virtual piano along with my guitar playing, so we're effectively jamming together :)

So yeah, that's what I'll be making. Show me what you've got in mind!

I've Released my game Drawn Down Abyss! :D 2

DaFluffyPotato 4 months ago

Drawn Down Abyss is a roguelite platformer card game with a focus on action. I've been working on it for the last few months and I've finally released it. This project is part of why I couldn't spend much time on my AKJ7 entry.

Check it out on Itch and Steam! :D

After jam version for Get High 0

ratrogue 4 months ago on 7th Alakajam! entry Get High

I added 5 more levels to Get High, my simple puzzle game for Alakajam #7. It also is now playable directly in the browser!

Wrapunzel Timelapse 0

Aurel300 4 months ago on 7th Alakajam! entry Wrapunzel

I just finished the timelapse for my entry:

Hope these are fun to watch :)

Latest comments
elZach
 • 3 days ago

Finally, the best time of the year is drawing closer. Looking forward to this alakajam!

Wan
 • 3 days ago

@voxel Thanks, it is helpful :) It seems like the postprocessing filters (which are an official plugi... (read more)

thomastc
 • 3 days ago

So… does it have sound? ;) Edit: of course it does. Nice one :D

voxel
 • 4 days ago

@wan here's the error log if it's useful to you https://pastebi... (read more)

squirtzMD
 • 6 days ago

Looking through old jams and boy this game has a lot of potential. I love this one. I know you ran out of time so it's understandable this is pret... (read more)

Lokior
 • 6 days ago

Floating Island shall rule this jam

dollarone
 • 7 days ago

ah well now I'm more interested.

I couldn't really see the fun in
(read more)

voxel
 • 7 days ago

voxel
 • 9 days ago

@wan 72.0.2, 64bit

Wan
 • 13 days ago

@voxel Which Firefox version are you on? Unity advertises web builds to work on FF67+.