I've got a bit of experience in Python, which is the language I plan on making this game in, with pygame as my main "engine".
I hope to pick up some useful skills (although, let's be honest, I'll probably crunch to the last minute) and finish a project for once.
I've been a bit disengaged from AKJ but I'm looking forward to participating in AKJ17, which will finally be the jam where GIANT ROBOTS is chosen as the theme
Lately I've been dabbling in NES assembly programming, so that's probably what I'll use. I've done a (not great) NES entry using C before, but I've honed my 6502 assembly in onehourgamejam to the point where I can definitely cause some trouble in a jam timeframe.
Excited to be joining in this jam again - the last time I entered was about a year ago (if my maths is right).
I'm going for a god-game type experience, hopefully its not too ambitious :))
Making everything myself or using free assets if needed, my partner might help me with music if I ask nicely though!
Looking forward to seeing what everyone makes. Good luck all!
BloodyOrange and I will join the 16th Alakajam. This time just the two of us (compared to the 14th Alakajam where we participated in a group of 6).
We will try to aim for a smaller game, but let's see what we end up with.
Hey guys, I'm in!
a few weeks ago, I've been learning to use Blender a little better. I did the infamous beginner Donut-Tutorial and some other stuff and had a lot of fun. So this time I aim to create a game in 3D - which I haven't done in forever.
I'll use Unity together with Jetbrains Rider. I'll create some music and sound effects with virtual instruments (mostly Native Instruments) and Reaper.
Looking forward to making a game and to see and play yours!
edit: I'm really looking forward to the kickoff stream! Thanks for hosting that guys!
We have a good shortlist of themes again, and I'm looking forward to jamming! Too bad that I haven't had a good night's sleep for about two weeks now. Let's see how it goes.
Toolset is the usual: Godot, Krita/Aseprite/Inkscape depending on art style, Audacity/jfxr, LMMS.
The process of 48 hours was really fun in general. I was really panic when trying to draw my very first pixel art game, it is quite challenging but I did overcome that. Also, I learn how to make music and hopefully it is suitable with gameplay.
Enjoy the building process and playing games.
Overall amazing experience, as expected. Everything looks pretty and the idea is so cool! I only noticed one minor thing to complain about. I think left-right controls should be implemented... (read more)