Hi,
I've got a bit of experience in Python, which is the language I plan on making this game in, with pygame as my main "engine".
I hope to pick up some useful skills (although, let's be honest, I'll probably crunch to the last minute) and finish a project for once.
Good luck!
I've been a bit disengaged from AKJ but I'm looking forward to participating in AKJ17, which will finally be the jam where GIANT ROBOTS is chosen as the theme
Lately I've been dabbling in NES assembly programming, so that's probably what I'll use. I've done a (not great) NES entry using C before, but I've honed my 6502 assembly in onehourgamejam to the point where I can definitely cause some trouble in a jam timeframe.
Excited to be joining in this jam again - the last time I entered was about a year ago (if my maths is right).
I'm going for a god-game type experience, hopefully its not too ambitious :))
Making everything myself or using free assets if needed, my partner might help me with music if I ask nicely though!
Looking forward to seeing what everyone makes. Good luck all!
BloodyOrange and I will join the 16th Alakajam. This time just the two of us (compared to the 14th Alakajam where we participated in a group of 6).
I will use my JamTemplate as a starting point for coding and Reaper for music, SFXR for sounds.
BloodyOrange will use aseprite for art and if needed Tiled.
We will try to aim for a smaller game, but let's see what we end up with.
Hey guys, I'm in!
a few weeks ago, I've been learning to use Blender a little better. I did the infamous beginner Donut-Tutorial and some other stuff and had a lot of fun. So this time I aim to create a game in 3D - which I haven't done in forever.
I'll use Unity together with Jetbrains Rider. I'll create some music and sound effects with virtual instruments (mostly Native Instruments) and Reaper.
Looking forward to making a game and to see and play yours!
edit: I'm really looking forward to the kickoff stream! Thanks for hosting that guys!
Using… you know it, Haxe!
Maybe I'll try to make a metroidvania?
We have a good shortlist of themes again, and I'm looking forward to jamming! Too bad that I haven't had a good night's sleep for about two weeks now. Let's see how it goes.
Toolset is the usual: Godot, Krita/Aseprite/Inkscape depending on art style, Audacity/jfxr, LMMS.
For this jam I made (kind of) a sequel to Batterycorp, my Ludum Dare 39 game.
Glad to have finished a jam game after being unable to finish or unable to participate for the last couple of times.
The process of 48 hours was really fun in general. I was really panic when trying to draw my very first pixel art game, it is quite challenging but I did overcome that. Also, I learn how to make music and hopefully it is suitable with gameplay.
Enjoy the building process and playing games.
Nicely Done! Great art and great sound with a nice Pirates of the Caribian flair. I was surpriesed it being kind of a dance-dance-revolutionish gameplay : ) Would be cool,... (read more)
Nice game! I finally had the chance to play it. Would have liked to playm more levels!
The levels were indeed quite easy, but I understand from your earlier comment... (read more)
@Juutis Aah now I realize what the icon on the sign meant, I'll give it another try later!
The art style is so endearing. I loved it. I got killed by that damn pig twice before I beat the game, once when I was in the workbench menu... (read more)
This game had so much work put into it especially with the massive amount of dialogue it has. The gameplay itself seems to be there just to serve as a... (read more)
Simple and to the point. Because of the graphics there is a jolly pirate mood to the game :). I felt the mechanics would have felt better if there was... (read more)
Overall amazing experience, as expected. Everything looks pretty and the idea is so cool! I only noticed one minor thing to complain about. I think left-right controls should be implemented... (read more)
I'm in
Cool! There have been some nice pygame entries in the past, looking forward to seeing what you create