toasty

toasty #3

Joined 5 years ago

Finished! 1

toasty • 3 months ago 

Quite happy I finished, because I don't normally take part in 48h game jams (if you're curious to know why, see my entry).

Good luck to everyone still struggling with their games! <3

The Adventure Kajam has ended! 0

toasty • 10 months ago 

Sadly all adventures eventually end. But congratulations to the winners, and to everyone who participated. We were lucky to have such a diverse array of games, and I want to say thanks to everybody who submitted something.

Missed your chance to play a game? You can find them here.

Alrighty. What's next?

It's time for another Feedback Fortnight! It now starts tomorrow at 20:00 UTC. So take a quick breather then hurry back for some delicious feedback (and also games to play!).

Kajam voting is open! 0

toasty • 10 months ago 

In the end we got a nice handful of games, so let's show our appreciation and play them!

Well done to everyone involved—making an adventure game is no small feat—and to @AaronBacon in particular.

If you need more time

Entries are still open (this is a Kajam, after all), so if you've been working hard on something and want to show it, there's still a little time left. We only have until Friday to vote, though, so don't take too long! :)

Entries extended! 0

toasty • 10 months ago 

So it turns out making an adventure game is hard.

Perhaps we were asking a lot, sandwiching an adventure game jam into such a small amount of time. So we've extended the entries period! Yep, that's right, there's a little bit more time to squeeze out some more adventures!

Let's also have a round of applause for @AaronBacon, who did manage to finish a game in the time limit!

Let's make an adventure game! 3

toasty • 11 months ago 

The 10th Kajam is upon us, folks!

This time we're focusing on building an adventure game.

What does that mean?

A typical adventure game might include elements like:

  • Puzzle solving
  • Gathering items to use and combine later on
  • A story involving the player
  • Dialogue
  • Multiple endings
  • Either a point-and-click interface, a text-based parser (where you type in commands, rather than moving a mouse) - or both!

Your challenge is to make a game involving some of these elements, or any others you think are common to the genre.

Or just make something cool and show us! Whatever you do, the real goal is to have fun and be nice. 😎

When? October-November!

  • Jam begins: 22nd October.
  • Feedback and ratings: 8pm UTC, 15th November.
  • Ratings close: 8pm UTC, 22nd November.

A brief history lesson…

When I was your age, we played these things called adventure games…

Beginning as far back as the 1970s (😱), these games originated as text-based experiences such as Colossal Cave Adventure. During the 1980s and '90s, the genre embraced graphics and brought us memorable classics such as Siera's King's Quest series and The Secret of Monkey Island. Influential 3D titles include Myst and Grim Fandango. More recently, the genre supposedly declined, but has also seen some real success with games like Telltale's The Walking Dead and Don't Escape, as well as the prolific output of Wadjet Eye.

Tools!

@Tijn very helpfully composed a list of tools that might be useful. If you have any others, suggest them below and I'll keep this list updated.

Simple Game Interpreter - an adventure game interpreter built in Cython. Released for beta testing only recently
https://kyamix.itch.io/sgi

The Ray Casting Kajam has finished! 0

toasty • 1 year ago 

Congratulations to everybody who participated! It looks like we have a lot of intriguing entries, so well done everybody :)

Even if you didn't manage to create a full game, you should be proud - this is a particularly technical challenge, after all.

This means there are games to play!

Even if you didn't enter, I suggest you take some time to play the games these excellent folk have made! As always, if you can, please provide them with some of that lovely, juicy feedback. A bit of encouragement wouldn't go amiss either :)

There's still time, sort of

If you haven't yet finished your game, don't panic! This is a casual jam, so entries will be left open for a few days yet. Do try to get it done soon, though: the longer you leave it, the less chance people have to play your game!

What's next then?

We have a bunch of exciting stuff coming up.

11th Alakajam! 26-28th February

The biggest event of 2021 so far: theme voting for the 11th Alakajam! will start in early February, with the actual jam taking place on the weekend 26-28 February. Don't miss it!

Alakajam hackathon, 1st & 8th February

An informal hackathon with @wan, @toasty and others will take place over at Github on the 1st and 8th of February, in the evening Central European Time. If you're interested in fixing bugs, polishing pages or just hacking on your favourite niche magical game jam site, ask in the Alakajam discord or on IRC.

The Ray Casting Kajam has begun! 3

toasty • 1 year ago 

That's right! From the 4th to the 31st of January, we're having another Kajam event. Your mission is to make a game that uses ray casting in some way, graphical or otherwise.

But what is ray casting?

In 3D graphics, ray tracing is a rendering method in which "virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray" (Wikipedia article). For a resolution of 320x240, that would be 76800 rays each frame! Ray casting is an optimised version of Ray tracing where only one ray is required for each column of pixels, which means only 320 rays each frame! This is the technique used in classic games like Wolfenstein 3D!

So I have to write an esoteric retro 3D renderer?

I encourage you to give it a go, but it's not required! There are plenty of other reasons why you might "cast rays" in a game. The same ideas are often used in physics simulations, AI, and sometimes seemingly simple operations, like checking if a player can jump. So please feel free to use your imagination! If it involves rays, we're happy :).

But what is a Kajam?

Kajam competitions are month-long events in which people make a small video game focusing on a specific aspect of game development. They're a perfect opportunity to learn, experiment and level-up your gamedev skills!

Detailed rules here.

Some relevant links:

Minimum Damage post-mortem 0

toasty • 2 years ago 

I managed to release Minimum Damage today, and only a couple of days late! I'm actually really happy with the end result: pretty much everything is amateurish, crass and probably broken, but unlike my other games it looks intentional.

This is the first time I've created music for a jam game, but it's been a hugely positive experience. In particular I found it a real relief to work on the music, and get away from the screen (or at least, the IDE) for a while. I've found - like with graphics - that having some concrete assets, no matter how tacky, in place really motivates me in the soul-crushing twilight that is the end stage of game jams. It also took the game in more imaginative directions than I think it could have gone otherwise.

In addition to the music, I'm quite happy with the original idea. For one thing the graphics were simple enough that I could implement them very quickly, allowing time to think about more important things. The execution is imperfect, but maybe I can work that out at a later stage.

So thanks, @Tijn, for hosting this jam! I certainly learned something.

Minim-um Damage 3

toasty • 2 years ago 

I may come to regret this, but I had an idea to create a sheet music bullet hell game. After an hour or so of hacking I got this far.

Most of the basics are there; it just needs some simple collision code and then I can get started on the squishy bits.

P.s. Yes I'm aware that isn't a minim >__<

4th AKJ Tournament begins! 1

toasty • 3 years ago 

The tournament is on, people! Let's get moving!

We've released half of the games so far. So focus on these for now, and we'll release the other ones soon!

So what are you waiting for? Get playing!

High scores

1 x82 x73 x4
#GameScoreDate
1
(Tower of) Bird
by voxel
17 October 16th 2019
1
Rocket Jumper
by Wan
25431 July 19th 2019
1
Shinobi Blocks
by dwemthy
50 March 31st 2019
1
Uplifting
by thomastc
115 October 18th 2019
1
Turbo/Glide
by rnlf
0'10"870 May 2nd 2018
1
Cooperoids
by toasty
5321 May 1st 2018
1
Whiteout
by euske
9041 May 4th 2018
1
Nonomino
by thomastc
6252 March 24th 2019
2
Philosopher's Strike
by Wan, Thrainsa
32950 September 12th 2018
2
You are the Grimoire
by Aurel300
3'12"180 March 15th 2019
2
Uncanny Ballet
by Wan
0'40"163 April 24th 2018
2
MAD SEED
by voxel
10'41"893 September 12th 2018
2
Electric Tango
by laaph
15151 March 25th 2019
2
Last Minute Justice
by M2tias
5'54"233 July 7th 2021
2
Books, Please!
by Juutis, M2tias
733 July 2nd 2022
3
Minimum Damage
by toasty
46 February 2nd 2020
3
Pandemia
by benjamin
73 September 11th 2018
3
PROCRASTINAIRE: Solitairy Confinement
by dorkulon, cloakedninjas, treslapin
1168 SalarySeptember 5th 2018
3
Cavexploder
by yozy
238131 July 6th 2021
4
Rook
by Raindrinker
424 October 26th 2019
6
Pyramid Peril
by HuvaaKoodia, SUOMAR
66 July 24th 2019
6
Spike
by sorceress
7 Level ReachedMay 3rd 2018
6
Disappainted: Master of the Invisibrush
by dorkulon, cloakedninjas, treslapin
57 %May 1st 2018
6
Whirling Blades
by DaFluffyPotato
3'38"092 September 7th 2018
6
Rollercoaster Breakdown
by KayZ
2417 July 27th 2019
7
The Lost Beans
by dollarone
953 sMarch 13th 2019
7
Drift
by Raindrinker
0'45"460 May 3rd 2018
7
Accurate Racing
by dollarone
0'10"214 July 27th 2019