Let the limitations begin!
The task: make a game by 9th of June, using one or more of these limitations. Pick as many or as few as you like - if you're feeling brave, you could even take one from each category. They're intended to be flexible, as we have a wonderfully mixed community creating games in lots of different ways.
Good luck, and let us know your limitations!
Demoscene
- Cramped: Executable is at most N bytes/pieces/whatever. Choose N appropriate for your platform/engine.
- Esoteric: Game works on
$obscure_platform
.
- Art attack: No assets; procgen only.
Graphics
- Geometron: Lines and shapes only: no images.
- Seeing double: Use exactly two sprites.
- Illustrator: Draw all your art by hand.
Audio
- Orator: Make audio only using your mouth.
- Bleep bloop: Music, generated by gameplay.
- In the field: All audio comes from a single field recording.
Wildcard
- Over-sensitive: Must use as many inputs (keys, buttons, devices, whatever) as possible.
- Vestige: The past must leave a trace.
- Window dressing: Game windows are part of the gameplay.
Note: if you need something more specific for the Demoscene limitations, I suggest looking at the Revision PC events.