The 15th Kajam is over!

The 15th Kajam is over! 0

toasty • 6 months ago 

Congratulations to everybody who participated! There are some very interesting games so go ahead and try them.

What's next?

Remember that we have the 20th Alakajam on 13th of September, and another tournament in October. Check the events page for more details.

The 15th Kajam has started! 0

toasty • 7 months ago 

Let the limitations begin!

The task: make a game by 9th of June, using one or more of these limitations. Pick as many or as few as you like - if you're feeling brave, you could even take one from each category. They're intended to be flexible, as we have a wonderfully mixed community creating games in lots of different ways.

Good luck, and let us know your limitations!

Demoscene

  • Cramped: Executable is at most N bytes/pieces/whatever. Choose N appropriate for your platform/engine.
  • Esoteric: Game works on $obscure_platform.
  • Art attack: No assets; procgen only.

Graphics

  • Geometron: Lines and shapes only: no images.
  • Seeing double: Use exactly two sprites.
  • Illustrator: Draw all your art by hand.

Audio

  • Orator: Make audio only using your mouth.
  • Bleep bloop: Music, generated by gameplay.
  • In the field: All audio comes from a single field recording.

Wildcard

  • Over-sensitive: Must use as many inputs (keys, buttons, devices, whatever) as possible.
  • Vestige: The past must leave a trace.
  • Window dressing: Game windows are part of the gameplay.

Note: if you need something more specific for the Demoscene limitations, I suggest looking at the Revision PC events.

The 15th Kajam starts this weekend! 0

toasty • 7 months ago 

The 15th Kajam is nearly here!

Get your spellbooks ready folks, because we'll be jamming again in May. The 15th Kajam will run from 3rd May, 20:00 UTC to 9th June. (That's this weekend!)

The theme will be: Limitations.

Back in the day, game creators had to work hard to squeeze the most performance out of their processors and limited hard disks, the best art out of their palettes, and the most fun out of their printers. This is rarely a problem for indies nowadays, but it can still be inspiring to work within limits.

On Friday at 20:00 UTC we'll announce a list of limitations - some like the above, but others, too. When you enter the jam, we want you to choose a set of limitations that inspire you, and then see what you can create over the month.

Rules

  • The Kajam rules are very relaxed. The limitations in this jam will be flexible enough to accommodate different styles of gamedev (e.g. using an engine; creating a ZX Spectrum game; inventing a board game). You're also free to change your selected limitations mid-jam - they're here for fun and inspiration, after all.
  • We do ask that you refrain from relying on "AI" to make parts of your game, though. We want to see what you can create, not what ChatRPG regurgitates! If you really really must use AI, make it clear you did, and how.