I know, I know. I'm sad too. But put away those tissues, because we've got some great stuff coming right up!
First of all, don't forget to
Second, cast your eyes to the month of May (hint: it's tomorrow) for the first
All month we'll be not just playing, but competing in the shortlisted games, posting our scores using the new scoring system built by @wan. Great stuff, huh? Huh?!
It's the best part of the jam—where we play the games and most importantly, give each other a well-deserved pat on the back and some delicious constructive feedback. Mmmmm, yummy.
The theme is AI, but remember we're allowing entries where the player writes the AI. Also try to bear in mind that this is a difficult and quite unpredictable thing to code. Most important of all, be nice and constructive in your feedback. Try to imagine the kind of feedback that will help a person grow as a gamedev. Finally, have fun playing all the free games! :)
Don't worry: we're leaving submissions open until the end of the jam, i.e. for another week. Do finish as quickly as you can, though, so people can play and vote on your game!
Improvise, adapt, and overcome! Or at least, tell a computer how to do that. Yes, the 4th Kajam's theme is Artificial Intelligence.
AI has been used in games since at least the early '70s, becoming more popular with classics like Space Invaders (1978) and Pac-Man (1980). Genres —like RTS and FPS—from the '90s brought the development of AI in games to a new level, and with more recent titles like the Half-Life episodes we started to see quite convincing cooperative AI.
Your mission—should you choose to accept it—is to create a game using AI in some way. It doesn't have to CRUSH ALL HUMANS be particularly complicated: if you're stuck for ideas, try tweaking your path-finding algorithms; creating a novel NPC; or just making a really hard-to-beat opponent. If that doesn't suit you, other takes on the theme are very welcome too! (Edit: In particular if you'd rather make a game where the player has to write the AI, that's also fine!)
EDIT: some people have suggested we start the event a little earlier, to squeeze in one more weekend—so now the event is now going to start on March 29th. Sorry for the confusion!
Kajam competitions are month-long events in which people make a video game from scratch, focusing each time on a specific aspect of game making, as chosen by its host. They are perfect to learn, experiment and improve your gamedev skills! More details here.
The topic of the 4th Kajam will be announced by its host, in complete non-jokey seriousness, on April 1st March 29th.
Follow us on Twitter to stay updated!