Paint portraits with invisible paint!
Cast away the shackles of the physical realm and paint with your heart, soul, and intuition in Disappainted: Master of the Invisibrush!
This theme was really inspiring and we managed to come up with a bunch of ideas, ranging from delivering soup to navigating by lightning, to shooting aliens. We eventually landed on the concept for Disappainted, a game about painting without seeing what you're doing.
Originally, the plan was to have the camera pan away from the canvas to focus in on the subject, to mimic an artist peering from behind their easel. This was really tricky to communicate and to implement, so we decided to go with invisible paint instead.
The game is controlled with a mouse. Use your cursor to select a color to use on the canvas. Once you're happy with your masterpiece, click the Done bucket to see how you did!
Code: HTML5 using Phaser
Music: Ableton Live 10, Push 2, guitar, bass, and Minibrute
SFX: Freesound.org, edited and processed in Audacity.
Really cool concept! (also cool title :P) It feels like an actual interesting exercise for practicing my drawing skills.
I actually liked the music, in combination with the setting of the canvas and the model patiently sitting there it transmitts a very nice mood and feeling of calm.
Nice graphics as well, overall a very polished feel.
On the other hand I'm not so sure about the scoring. That a completely blank picture receives 50% seems somewhat silly. Also, is the color taken into consideration?
I suppose that the scoring does give a concrete goal to the player.
Ah, and feature request (especially given the importance of filling the blanks): different brush sizes!
Interesting take on the theme! I liked the gameplay, felt like it would be a great kids game but I would have liked more flavour with the character - artist relationship even if it doesnt exactly mean anything. Something like 'make me look fierce!' so fiery warm colours would help get a better score on top of whats already being judged, just a thought… Great job :)
Thanks for reminding me how bad I am both at drawing and remembering where I put what on the canvas. :D
Fun game and great take on the theme. Graphics are great, but I would've chosen a slower pace for the music. Maybe something more like the Sims build song (https://www.youtube.com/watch?v=Bs5QGN-zhwM)? But that might just be my personal preference.
I found it kind of "annoying" that the color palette was set to auto-hide. There's enough space on the screen without obstructing anything. Plus it's easier not to lose the place where you last put down your brush.
I hope that didn't sound too negative. I really enjoyed this game!
Great game, I really adore your take on the theme. It reminds me a little bit about the Mario Odyssey picture match (face puzzle) minigame.
Graphics are well done and suit the style of the game. The music could be a little bit slower and laid back and I would have loved some SFX (like a "splosh" when picking up a new paint color)
Other than that It is a absolute hillarious game!
We had some ridiculous laughs when unhiding the final paintings. Click Me
An interesting experience. Not something I'll ever have to do to save my life, I'd hope. It isn't really possible to get better at this (apart from using the white outline trick outlined by James), so there's little reason to keep playing.
The audio-visuals are ok. The music is higher in tempo than I'd like, doesn't quite fit.
The scoring is rather odd at the moment. Paint where there shouldn't be paint starts at 50% even when not a single brush stroke was taken. There should be three categories for the system to accurately depict the "work": Paint where there should be paint, Paint where there shouldn't be paint, and No paint where there should be paint. Not a big deal though.
Good work despite the niggles.
Overall: 7 (Good)
Graphics: 7 (Good)
Audio: 6 (Above average)
Gameplay: 4 (Below average)
Originality: 8 (Great)
Theme: 7 (Good)
A quite interesting and original concept!
The portraits seemed rather complex for the gameplay, but I liked the concept! And a larger variety of brush sizes would have allowed me to ruin the work even more efficiently ;-) The music, though it was nice, did not really fit the gameplay. A bit too fast, maybe?
It was quite fun, having to try to remember which features had already been painted. Without using the white paint trick, it seemed that a structured approach was key.
This was an interesting experience!
A Master Painter,
needs not to see where he paints!
…I am no master…
|8||@Raindrinker||54 %||View all 8 scores|