I didn't have much time, but I managed to get this done in < 8 hours. I just have to do the audio now.
I'm pretty proud of the game design for once. I finally made "not a platformer" (while still making a platformer).
Joined 3 years ago
Python obsessed scrob.
PYGAME IS STILL VIABLE! :3
This will be my 9th Alakajam (I competed in 1 PyWeek and 8 Ludum Dares too).
I've been working on a new framework to help me quickly build well performing and scalable platformers, which I'm excited to possibly be using for this event. I've been using it to work on my largest project ever. \o/
I'll probably stream most of the jam on my YouTube channel (only the dev, not the ScoreSpace part) if anyone is interested.
Here's what I'll be using:
I've just got some levels to make, some polish to do, and a few simple mechanics to add. \o/
EDIT: I'm pretty much done. I've just got music and SFX left. Take a look at what it looks like after all the polish.
This will be my 8th Alakajam and my 17th (I think) game jam. Unlike my last two entries, I plan on putting all my effort in again. Historically, my "low effort" entries have done really well, but I think it was mostly a result of the type of design choices I made to fit those constraints. I'll be pulling another Lollipop Ninja / Whirling Blades / Spellcaster's Forest type of entry where I put in every bit of time I've got while likely losing sleep in the process.
Here's my last entry (which was made in 7 hours):
What I'm using:
I've done a ton of game jams now, so I decided to make a graph with all my Ludum Dare and Alakajam results. (Alakajam scores were halved to adapt the the LD's scale)
In the graph it definitely looks like I've plateaued in recent events, but all of my recent entries have been rather time restricted aside from my AKJ5 entry which had some serious design flaws. I hit an 8.0 (or 4.0 when scaled) overall for my last entry and I'm really hoping I can beat that. Every 0.1 you go past 4.0 gets exponentially harder though. 4.0 seems to be a pretty tough barrier to pass because of the way people rate things.
Good luck everyone!
|1||1'10"000||May 1st 2018|
|1||13 Level Reached||May 1st 2018|
|1||77 %||May 1st 2018|
|1||51||February 24th 2020|
|1||433||June 27th 2020|
|1||24'42"020||September 23rd 2018|
|1||3'51"970||May 1st 2018|
|2||5.24 km||July 18th 2019|
|2||8'37"000||June 30th 2018|
|3||3886||June 23rd 2020|
|3||7834||May 1st 2018|
|3||43025 Meters||October 19th 2018|
|4||480.4 Depth||March 23rd 2020|
|5||0'41"850||May 1st 2018|
|5||12||June 20th 2020|
|5||344||June 14th 2020|
|5||10750||March 1st 2020|
|5||10'01"780||October 19th 2018|
|5||2969||May 1st 2018|
|7||0'29"240||May 1st 2018|
|7||3'03"783||September 11th 2018|
|8||2'06"060||March 7th 2019|
|12||6450||September 11th 2018|
|13||54||September 11th 2018|