You can't see everything at once!
Chose between seeing yourself and the level in order to get where you need to go!
Complete the levels as quickly as you can, you're being timed!
|6||@Wan||1'52"000||View all 6 scores|
Looks nice. I hate popping in games (images appearing instantly), but this one uses popping as a mechanic, so I guess it's fine :)
Gameplay: Definitely smooth and challenging. Controls feel nice. The big caveat is that i found that the best strategy is to click X like a madman, and thats both giving me an epilepsy and reminding me of those toys with the bird and the cage. if you click fast enough, it feels like you can see both and you're cheesing it, but it's cool anyway. Love that you're dropped right into the fray and the title screen is the first level. The X's make me feel like i'm rewarded for dying, but also make me not want to kill myself IRL on the last level, so there's that.
Art: Sweet pixel art with a clearly defined palette and visual cohesion? Right up my alley. I like it a lot, serves its purpose, and has character. Nothign but good things to say.
Music and sfx: The music is a-ma-zing. If you did it in this 48h, you're great beings. Also, everything has a fitting SFX and that's great. I wish i knew how to sound as much as you.
Great work! See you around :)
I really like the art of the game remind me of my days playing on the Gameboy.
Gameplay : it play really nice the control respond well and the challenge is just right.
Art : The sprite are good and i really like the green tone
Sound : Really good the music is really cool and the SFX goes really well with the rest
A really good game, keep it up !
I usually don't like platformers but this one has a nice twist with seeing yourself or map which adds a lot to the gameplay. X mark on places where you died is a smart game design choice. Graphics are simplistic but pretty nice, to be honest i'm not the biggest fun of the audio in the background.
In overall pretty fun game with neat mechanics!
Excellent game! I'm quite proud of the score of 157 that I got, although it is far from being a speedrun record! I like the mechanics and I especially like the fact that you can keep moving while having switched sides, it allows for some speedrunning depth. Very fun entry.
EDIT: also, thanks for adding a linux version! It works perfectly.
The concept was very clear and something that could be taken even further! Though, I have to admit that I ended up spamming the X button to shift, ultimately turning the game into a strobey platformer. The first level was an exceptionally good tutorial, by the way. Really simple, but effective at driving the concept home. The level design in general was nice and varied. Extra props to the level designer! Great job!
This is a solid game. I hate fun with it! I had a bit of a problem with jumping though. I notice that this is in Unity, so would I be crazy to guess that you're checking for jump input inside FixedUpdate? Perhaps this was somehow on my end, but every once in awhile (a couple times per level) the jump button didn't seem to work.
That aside, having to remember approximately where things are keeps thing interesting. Nice work!
Great Game! I like the gameboy style graphics and the music is creepy as well as catchy. Great take on the mood!
Core mechanics work very well, jumping and walking feels like it should. Displaying a "X"-Sign where the player died helps tremendously with getting along with the levels. difficulty increases over time but it is never unfair or too hard.
Only critic I have is that you should disable the mouse cursor as you can use that for "cheating" by positionng t on the next cliff.
Other than that: great game!
Well, I relented and played the Windows build.
Dimension Visibility mode switching, check!
Pixel graphics, check!
Not very innovative, is my point.
The platforming is as simple as it gets. There's walking, jumping, bottomless pits, spikes and a goal to reach. Dynamic elements like moving enemies would have spiced things up.
Movement feels off. Lots of sliding. Air control is tricky as the character turns on a dime with the slightest input.
The visibility mechanic could work if limited in some way as currently there is no downside to simply switching all the time. This combined with the related sound effect renders the exercise tiring and trivial.
I recognized the procedural music generator from the instruments. It is not great; let's leave it at that.
There's a lot that could be improved. Hopefully you learned many things in the jam!
Overall: 4 (Below average)
Graphics: 5 (Average)
Audio: 2 (Terrible)
Gameplay: 3 (Bad)
Originality: 4 (Below average)
Theme: 6 (Above average)