Joined 4 years ago
Just wanna share some tools for Unity created by me (hope this is allowed), and which I use in almost each game jam (where pre-made assets are allowed). They can speed-up development process, as they contains some ready for use common components & scripts.
All assets contains readme in their repo.
|Asset (+ link)||Description|
|Unity Template Project||Rich set of common components to start you new project. Contains both pre-made basic folder structure (for scripts, prefabs, materials etc and game components like movement, health, UI, game management|
|Profit||Scripts extensions in categories: coroutines, collections, math, components, etc|
All assets are being getting better from time to time.
I would like to write my thoughts about the current format of themes. Instead of only one theme there are 3 theme themes available!
At first sight this is much less restricting you in ideas and field of work. Just choose your most liked theme, and work on it.
But at the other hand it is tempting to choose all three themes - challenge yoursels, so to speak, be hero.
Like "if I chose only one theme, I will seem week (to myself). I should try the hardest level - pick all three". And then fight with yourself began - ease of one theme vs challending of thee themes. Then if you pick all three themes you unexpectedly for yourself feel more restricting - it's actually pretty hard to link them!
And you find yourself in a situation where the imaginary ease became complex reality. And you feel yourself discomfortable :/
(And eventually I picked all the themes - option of challenging myself has won ;)
If course, I'm exaggerating this situation, but I think you understand bearer. But anyway - only I have such thinking, or someone else? Please write your thoughts!
Hi! Do you like the Fall? 🍂
Then play my game https://alakajam.com/4th-alakajam/443/defalliation/ ! Pluck all remaining yellowed leaves from the trees for the true Fall! 😊