You are a citizen walking around the city, and speaking with other citizens. You all have some skills, so While speaking you are exchaning the skills with each other. Establish connection with as more people as possible to get highest skills!
I know, these rules may seem too complicated, and I don't like games with many complex rules myself, but still, I'll try to describe it as simple as possible ;D
there are 5 skill you can learn:
see your skills at the top left corner. You start with 3 random skill with low value
come to people to initiate communicate
if communication started, you see his skills
hit checkmark button to start exchange the skills - in this process you are both increase your skills - the resulting values depending on skill the your companion
if you think this person doesn't suit you - hit cancel button and go on
after exchaning process you can't be able to talk with this person for some time - he has no desire to communicate yet
also some people don't want to communicate with you until you have some skill at some level. You can see that in orange box in person's UI. And if one skill is fit, it's green, in other case - red. Improve these skill if you wanna talk with him
you can get skill beside people in special buildings. Each skill can be improved in 2 buildings (but only one for programming). There are 9 buildings in the city
improving skills in building is always for free and not required learning any skills
also, skills are getting decrease with time, so try keep them at some level
mouse click for moving & interacting.
So, have fun! ;)
Well… I'm not quite sure if I understood the rules.
I made 360 points speaking to other people, but I had no idea what do speaking really do. I have the impression than I could have randomly spoke to anyone and I would have a similar score.
Also, I think you should have put your game in a regular window, the mandatory fullscreen can sometimes be annoying
So yeah, not a bad game, but not pretty good either.
@Mills_Himself , as it planned, you should check your skills, and find ones that need to be improved (the lowest). Then you try to find people that has these skills, or according building. But on practice, unfortunately, it turns out that you indeed can speak and get skills from every person, and get a good score at result
The balance is the weekness of this game
Thanks for feedback!
Nice little game here =D I managed to score 500 pts and figured out you can't go higher, so I allowed myself to submit a highscore although not really planning on participating the competition =p
What I liked :
What I think could be better :
Interesting idea! I always like when games go for something that doesn't easily fit into an existing genre. Most of what I wanted to say has already been said, but here's one more bit to think about:
The difficulty seems to depend strongly on how many people you find without an orange bar in the early part of the game. On my first playthrough, almost everyone had an orange bar. Since I couldn't talk to them at first, I had fewer opportunities to increase my skills, which made it even harder to talk to them as the game went on. The second time around, I encountered a lot more people without orange bars early on, so I was always above the threshold to talk to people who did have orange bars, making it easy to max out my score the same way Colisan did (though I actually didn't even pay attention to whether or not their skills were complementary).
@Birdwards thanks for feedback!
You right about people without orange bar at start. I thought about next thing: the requirements of person should be directly depend on his skills level - if he has many skills and accordingly can share skills with you - then his requirements should be pretty high; and vice versa. Now its just random. And it's needed to arrange people with hight and low requiremennts more or less evenly.
Nice little entry! I was able to get 300, but accidentally closed before I could grab a screenshot.
The graphics and UI are nice and clean, and I loved the variable pitch "hello" on interaction with the various residents of this city, although it was a little odd that people's voice changed with each interaction.
The concept of interacting with various people to try to share and build up skills is an interesting take on the theme, and I think you pulled it off pretty well. I will say that by the end I was mostly just interacting with anyone I got close to, since I knew each interaction generally gave me something and it takes time to interpret people's stats.
Great work for a solo dev in 72 hours!