Cavyn

don't get crushed by the collapsing cave!

Don't get crushed while the cave collapses!

Controls (either works):

  • WASD/E
  • Arrows/X

Voting results

Overall
5th
29%
7.500
Graphics
3rd
14%
7.900
Audio
3rd
14%
7.800
Gameplay
4th
21%
7.200
Originality
4th
21%
6.600
Theme
8th
50%
6.100

This game entered in the Solo competition (14 entries).

Comments (6)

DictorDro
 • 3 years ago • 

Very cool dynamic game. Beautifyl athmospheric, especially music - it's excellent!
In addition, bonuses drop makes game even more interesting and various.

M2tias
 • 3 years ago • 

Nice arcade experience! As always, great use of particles :D
The game playes well, is really easy to understand and the idea is fun. It could use some more variation though. None of the items feel amazing. I'd say they are more like very situational.
The atmosphere is great. The music does a lot!
Very enjoyable entry :)

Jokatti
(@jcatie) • 3 years ago • 

Such a pretty game with a nice and dark pulsing track! The particle effects were really pretty. I was a bit unlucky with the upgrades it seems, as in my first games I got none and then the ones I got ended up kind of screwing me over. :D Maybe an indication of what each ability does before using it could have been nice, but understandable that it's like this now because of time constraints.
Cool game though! The animations were smooth too.

Baconinvader
 • 3 years ago • 

Nice game as usual! Simplistic concept but very engaging, I ended up playing for quite a while. My only two nitpicks are:

  • Powerups don't feel all that useful. They aren't worthless but I never really cared about getting them. Maybe having them be temporary buffs or something would have been better
  • Due to the random nature of the game you sometimes spend time just waiting around.

Overall though great game!

yozy
 • 3 years ago • 

Graphics and music are great. For the gameplay I think it needs some tuning, and explaining what the powerups do. For example I find it impossible to jump between two rather close falling blocks without getting killed, which means waiting around for them to fall, rather than trying. The chests could fall with more regularity because sometimes there are large gaps without anything, and then suddenly many chests that get insta-crushed.

Aurel300
 • 3 years ago • 

Felt very polished and addictive enough for me to try to get a high score! As always, I prefer platformers with some momentum to the character (rather than instant acceleration and very fast gravity), but it's just something to get used to. The gameplay felt good overall, but I think some things could be improved:

  • The powerups could be explained (as @yozy says).
  • Also the fact that you can double jump is not stated.
  • Most, if not all powerups felt basically useless to me. The one I found the most useful was the teleport, to get out of a sticky situation. I can't really imagine likely situations where the "spawn a column here" one is useful - especially when it often pushes me to the side when I try to cast it airborne. Because of this the powerups almost felt like debuffs (I could have gotten money instead).
  • The fact that the bottom of a falling block is instantly lethal is annoying. I think the challenge would still be high if the blocks actually had to crush you. As it is, I often ran into the situation where two blocks are falling next to each other, and it's basically impossible to "thread the needle".
  • The RNG for chest spawns was a bit iffy.

Other than that, nice graphics, pretty glowy particles, and the music didn't get old/too intrusive even after many plays.

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Links

Windows/Source

Author

DaFluffyPotato

Details

High scores Submit score

#UserScore
1@Zilly114 coins
2@Slithical79 coins
3@Aurel30071 coins
4@crunchy_boi62 coins
5@DaFluffyPotato59 coins
6@Zeperox51 coins
7@awesomenoob44 coins
8@Baconinvader43 coins
9@William27 coins
10@LiamLime21 coins
Total submitted scores: 10
View all 10 scores