yozy

yozy #1720

Joined 1 month ago

Ruintris post-submittem 0

yozy • 3 days ago 

Mid-jam I feared that I won't have anything remotely playable, but in the end I was able to submit something.

What went well

  • The scope was rather well chosen all things considered. Fortunately I was able to shave off a lot of features that I have initially planned, without compromising the core gameplay too much.
  • I was very pleased to discover the pixel tool in Affinity Photo.
  • Choice of a 12x12 tiny block size helped a lot, since this was my first foray into pixel art after two decades.
  • Love2d was great to use, I didn't have any hickups.
  • Somehow I managed to retain a normal sleep schedule.

What went poorly

  • I have realized way too late that my logic for making pieces fall after explosion is wrong. This makes the game harder than intended.
  • I've spent too much time animating the conveyor belt, when I realized I could have had it done in a few minutes.
  • The controls are not well explained and somewhat unintuitive, they require more work. This is similar to my previous game, so definitely something to work at.
  • Too much time wasted just playing around with the game rather than coding.

What's next
I'd like to continue working on this one a bit. There are so many features that the game is missing:

  • Music and sound.
  • Actual puzzles, requiring some planning.
  • More levels.
  • Crawling, jumping, falling…

Some of the features I wanted to have in the original game. In my head the game should have looked much more like ancient ruins, in the current version one has to squint quite a bit to find the theme.

  • Sand tiles that always spill over.
  • Buttons and doors.
  • Water and water bricks.
  • Traps.

I am in 5

yozy • 6 days ago 

Hey, I am Jozef and this will be my second time participating here. First one was Raycasting Kajam and it was a lot of fun.

Since I am still very green in all game-related stuff, I will be using Love2D and writing everything in Lua (in vim). In my last project I've managed to make my program segfault and never really find out why, so this time around I'll try to avoid that.

I feel that no matter the theme, I will probably end up making something using mostly geometric graphics. One thing I wanted to try was to make music using one of those simplified-music-production mobile apps, so we'll see where that goes.

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