automatonvx

automatonvx #56

Joined a year ago

Bio

Entries

Latest posts

automatonvx

Do have most of the mechanics

I Included a picture just to prove that yes I am really missing art work

Oh And I woke up to find unity had 'misplaced' some of me scene information.

Usually people only seem to post pictures of stuff that looks amazing, - I thought I would try and make everyone who's project is looking in a worse state feel a bit better that at least they aren't alone.

It will hopefully be a turn based squad game - imagine xcom only missing most of the features. Sounds promising right? ;)

automatonvx

Done a bunch of game jams since my first ludum dare over a year ago, so much fun it turns out they're sort of addictive.
Probably try and stick to 2d this time because trying to make 3d assets is just a massive time sink for me.

Tools most likely:

  • Unity
  • Aseprite
  • Reaper
  • Bfxr (If I am feeling lazy for sfx)

Will try and aim for something thats actually fun to play, always somehow seems to be less obvious than it should be.
Looking forward to the jam and to playing through everyones games afterwards.
Good Luck!

automatonvx

My game Endless Assault submitted.
Not as juicy as i was hoping, but had fun making it and I learned a bit more about unity's lighting and particle effets so overall ok.

automatonvx

The grotesque voxel people are looking nervous pacing back and forth, they must be getting anxious for the start of the jam.
(Was just trying on options for getting animated characters out of magica voxel, I think the smooth rotations look better)

automatonvx

Arghhhhhhhhhhhhhhh these jams are addictive. Only started doing them pretty recently and done the last 3 Ludum Dare and had so much fun.
After years of messing around with game dev, game jams finally got me to finish some games and get other people to play them, probably because they taught me to embrace the strange world of programmer art.

Looking forward to have a game jam on european friendly times. Also I tried and failed to complete an entry for the Dragon Jam, probably because i tried to start from scratch in C++ and make an RPG, so this will be a chance for another shot.

Tools

  • Unity (probably) or maybe phaser, or monogame, maybe even C++ and SDL ;),
  • Aseprite or Blender
  • Reaper, maybe bfxr if i'm low on time

Heres a character from the C++ game i'll be putting on hold for the jam, I went for the gameboy palette, and if you working in 4 shades of green why wouldn't you make a Cthulu character right?