You are an amateur dungeon explorer, but it seems there is no gold left in any of the dungeons, So instead your are looking for some lost books on alchemy so you can start making your own.
Your weapon comes in 2 flavours, fire and water, use the right one against the right enemies for an easier time.
You change by picking up bits of the weapon - some kind of magic wand thing - with a stick part and a stone part. Sorry i could not think of better names for them at the time. So you can have a fully fire weapon, or fully water or mixture of the 2. The spell looks the same either way, just didn't have enough time to change it :(
Fire Is Stronger against The blue enemies, Water is stronger against the green ones
Mouse Left Click To Move/Attack, Right Click just to Shoot
Edit: Uploaded a web version to Itch also, no feature changes just ran the Unity Web GL build and it seems to work ok
I finished it, but it was very long without a map. I'm not sure about what stone are used for. I also tried to switch my weapon from cold to fire by looking for key shortcut, didnt know I needed a bonus for this. These bonus also need a sfx, it's realy frustrating taking one of them without a rewarding tune :)
@benjamin yeah sorry the map was far too big without enough variation to keep it interesting, I should have made it much smaller, I didn't think of making it possible for the player to switch between weapons without a pickup, maybe that would have been better that way. @KorbohneD I completely that the gameplay is kind of shallow, to be honest i massively overscoped so the end result of cutting features was pretty basic gameplay, and left out obvious things like a visual clue of what kind of weapon you have. Oh well maybe next time.
The sound track is great ! But the environment is quite empty :/
The gameplay is cool but a little slow, the fact that the right click work for deplacement and that you have to wait to re move your character make you do some errors and slow your gameplay again.
I don't understand well the loot system too, and the fact that the loot do not make any song when you pass on is quite frustrating cause you don't know what you are looting.
And when you shoot at an enemy but that you have some loot in front, the loot destroy your spell.
Overall you make a good game but the gameplay is slow at beginning, the song is very good, and the graphics are ok. I played a long time to find those books but it wasnt too boring so good job :D
As others said, the sound track is solid. You do have talent in composing ;)
The game, on the other hand, works not so well. I can understand there are cooldowns between attacks. But setting such interval on movement makes this game feel laggy and slow processing, and with the big map it makes me inpatient to finish (but I still found 2 books).
The voxel art is ok. The giant enemy is interesting as an variant. Choosing the portion of water and fire makes the game fun, which can be improved by designing the enemy's spawn strategy. And I do hope the camera can orbit so my view won't be blocked by the high walls.
Overall, the game is a fair work in 48 hours, but you should've put more effort on gameplay rather than the music. Keep going and hope there will be a post-jam version!
I largely agree with what others have already said. The music is great! Very "sneaky" and soundtrack-like. Graphics are OK, they get the job done but nothing special. Gameplay could be better though. It's impossible to change direction while you're walking. The fire/water mechanic is unclear. And the map is just a bit boring…
@Aurel300 thanks for playing and taking the time to record and stream it, its always educational to see other people play your games. @thomastc @wizcas @Call_in I completely agree the level is kind of boring and currently the gameplay is not particularly fun, i had some vague idea of a kind of magica like combining 4 elements for different attacks thing, but no time for that in the end. Anyway am already working on a post jam version with better controls, better gameplay and level design and update itch when the ratings are done.
Great music, I love voxel art but unfortunately the map feels too empty. The main gameplay mechanic is nice, but the slow flow of the combat with those long cooldowns can make it a bit boring after the first minutes. Also, i'm not a big fan of point and click controls in this kind of games, could be improved with keyboard/mouse control.
It could evolve in something more polished since the core is quite solid, so good job.
Going to agree with others here on the main points: Too big a map, dull shooting, odd two weapon pickup system, basic enemies, crude "laggy" movement controls.
I'd also add that, unfortunately, this is not a very original or thematic entry. It's all dungeon crawling, where's the alchemy?
Applauds for the music, sound effects not so great.
O 4, G 5, A 8, G 3, O 1, T 1