euske

euske #11

Joined 7 years ago

Bio

PlatyPad
by euske
on Ludum Dare 41
Solo
Laundromat (unfinished)
by euske
on Ludum Dare 40
Solo
Intercontinental Birdsman Competition 2018
by euske
on Ludum Dare 39
Solo
Dot
by euske
on Ludum Dare 38
Solo
Well Played
by euske
on MiniLD 73
Solo
Nekodious
by euske
on MiniLD 72
Solo
Elevator Samba
by euske
on Ludum Dare 37
Solo
Pen Pen
by euske
on Ludum Dare 37 Warmup
Solo
Rehearsal (Unfinished)
by euske
on MiniLD 70
Solo
Village Store
by euske
on Ludum Dare 36
Solo
Pacroid
by euske
on MiniLD 67
Solo
Facade
by euske
on Ludum Dare 35
Solo
Spaushi Bar
by euske
on Ludum Dare 35 Warmup
Solo
Pigeon
by euske
on Ludum Dare 34
Solo
Foothold of Growth
by euske
on MiniLD 63
Solo
I Am the Baby
by euske
on Ludum Dare 33
Solo
Not Finished Yet
by euske
on MiniLD 59
Solo
Pongverse
by euske
on MiniLD 58
Solo
Unpressive
by euske
on MiniLD 57
Solo
History Repeats Itself
by euske
on MiniLD 53
Solo
Samurai Trailer Park Island
by euske
on Ludum Dare 29 Warmup
Solo
Super Annoying
by euske
on MiniLD 48
Solo
Rube
by euske
on Ludum Dare 28
Team
Fracing Game
by euske
on Ludum Dare 28 Warmup
Team
Ski Game
by euske
on MiniLD 47
Solo
TooLoong
by euske
on Ludum Dare 27
Solo
Memory of Earth
by euske
on MiniLD 42
Solo
Controlled Diet
by euske
on Ludum Dare 26
Solo

So, lessons. 0

euske • 2 months ago 

Hello, AKJers!

AKJ 20 has joyfully finished and I'm happy with my result. This is the first jam for me since 2021-ish, and there has been a few changes to my development environment:

  • The time I can spend for the jam has been greatly reduced (to only a few hours!).
  • I've lost my desktop Linux.

So I've also changed my development style to adapt for this:

  • Make most tasks doable with Windows + VS Code only.
  • Make everything very raw and primitive. No engine and no external depdendency. It's just a plain vanilla JS with HTML. (If you're curious, take a look at the source of my entry (https://games.tabesugi.net/regex/)
  • Proactively make a set of copy-pastable code (a.k.a. "the framework").

This has been working well so far. But jam-wise, I see a few rooms for improvement:

  • Be mindful of the "mechanics" of a game. I tend to cram many things into one game and people see it's "chaotic". (in my game, things like a peculiar one-button control, circular level, multiplying enemies and river, etc.)
  • Think carefully what could be randomized or changed. In hindsight, I probably shouldn't change the control schema (a.k.a "regex" pattern) every time, so that people can get used to control.
  • A little playtesting before submission would have been useful. (The game was probably too hard for many.)

That's it! I'm looking forward to particupate more. Thank you for organizing this event.

High scores

1 x22 x23 x1
#GameScoreDate
1
Wallcasting
by euske
February 24th 2019
1
Infinite Potential
by Iris
70 June 26th 2018
2
A.G. Hope
by Wan, Thrainsa
12 June 29th 2018
2
Space Shroom
by AaronBacon
610 March 10th 2022
3
Chitin Chameleon
by DiningPhilosopher
346 September 25th 2024
4
PROCRASTINAIRE: Solitairy Confinement
by dorkulon, cloakedninjas, treslapin
1110 SalaryJune 27th 2018
5
Truffle Kerfuffle!
by dorkulon, cloakedninjas, treslapin
2'24"000 March 8th 2022
11
Pyramid Peril
by HuvaaKoodia, SUOMAR
17 July 27th 2019