Ridiculous Jump

Reach the End of the Universe!

Voting results


This game entered in the Solo competition (29 entries).

Comments (19)

 • 5 years ago • 

That was nice. Though the game sort of loses its tension when you realize that obstacles are destructable.

 • 5 years ago • 

Really awesome game, power of minimalism i guess.

  • 5 years ago • 

That was nice. Though the game sort of loses its tension when you realize that obstacles are destructable.

Yeah, it was a compromise to make sure the game is beatable by anyone. (Still you might hit spawned objects though) I can think of a "hardcore version" where there are more undestroyable objects.

 • 5 years ago • 

Very original idea! Like, a Minimalist Reversed Ridiculous Fishing? Anyway this was fun to play, and kept me curious to discover what's next up there.

The implementation & controls are also solid, but on the other hand the balancing felt too hard/random to me. I can't believe it's possible to beat the game without having to destroy the two purple birds, except with sheer luck! So yeah while I didn't mind the trial and error of discovering the level layout, the speed at which we go past things and at which some obstacles move make it too hard to anticipate stuff.

Great concept though, plus mobile friendly! Nice job.

 • 5 years ago • 

Fun, I really liked the zoom transition as you got higher and higher. I liked the music too (well after about 10 mins was kind of enough :) ). Also agree that starts to feel a bit random, for the fixed obstacles it works because yo have to remember them, but the moving ones seems pretty impossible to predict where they are going to be and there is not much time to dodge (at least going up). Anyway had fun, did pretty badly though my final score was 10:03. I think I knocked out like half the obstacles.

 • 5 years ago • 

Tough - and a bit frustrating, because of how you start right back at the beginning every time. Maybe you could be set back based on how high the obstacle you hit was, to like 50% of that height? Still, I found it compelling - I played it twice and haven't found a strategy that really works, and I'm kind of tempted to play it again.

I really like the background art and scaling at the various elevations, it does a good job of giving you the sense that you have performed a truly ridiculous jump :P

I updated my high score, but the new image isn't displaying for me. Same thing happened with the header image of my game, so I think maybe it is a bug with the site.

  • 5 years ago • 

After you reached a higher level, the trampoline is secretly updated and it takes a shorter time to get to the same height. I definitely understand the frustration part. The game has a lot of chance element too.

 • 5 years ago • 

Make this into a mobile game. One hit = game over, and enemies aren't destructable. It will be the next Flappy Bird.

 • 5 years ago • 

This was really cute and surprisingly addictive. At first I didn't realize what made this an 'always growing' game, then the realization hit me. Very good interpretation of the theme! The view change was definitely a highlight. Would love to see this developed further with collectables or boosters or something. Great job!

 • 5 years ago • 

Neat! So simple, yet so much of "just one more try"… simple yet effective and consistent graphics, ditto music and sound effects, what's not to like? Here's what not to like: my awful skills so I couldn't even make it out of the atmosphere :) I read things about destructible obstacles, but I don't seem to be able to destruct them.

@treslapin So many have tried and failed to be the next Flappy Bird…

 • 5 years ago • 

The idea is quite interesting. But there was no way you could avoid the upstacles as you will be moving that fast. I found this quite frustrating.

  • 5 years ago • 

@thomastc If you hit the same object three times, it disappears from the screen. In the first stage, there's no new spawn enemy, so just try waiting for a while (like 3 minutes) by doing nothing and you will eventually go to the upper level.

 • 5 years ago • 

I actually really like this one. I almost made it around 3 minutes (1 jump away), but then hit a ufo on my way down. I ended up actually finishing at 8:37. >.>

The audio was great too.

 • 5 years ago • 

While thematic, the main gimmick doesn't pan out

First run: 7.25. The initial area is ok as it doesn't take too much time to recover from a hit, but after that it becomes annoying to wait for the character to fall and regain height again.

Second run: 5.11. Moved the character to the center of the screen, left him alone for 5 minutes… It is never a good sign when doing nothing yields a higher score than actually trying!

The issue I have with the interactivity is the extreme speeds involved. With every jump comes a big chance of hitting a moving obstacle from out of the blue with absolutely nothing you can do! Dodging only works if controllable.

Collecting things would have been a more suitable idea. Maybe the character could be invincible while going up (destroying obstacles while at it) and then float down on a parachute collecting things and avoiding enemies. Collisions would be less of an issue as I would actually be at fault.

The visuals are ok, but the pixelated sprites are somewhat low quality and don't quite fit the backgrounds so a slight reduction there. The music teeters on the edge of uplifting and irritating. It took a dive after the first run, so similar deduction there.

Competent apart from the most important aspect: interaction design, sorry to say,

Overall: Below average (4)
Graphics: Below average (4)
Audio: Below average (4)
Gameplay: Just no! (1)
Originality: Above average (6)
Theme: Above average (6)

  • 5 years ago • 

@HuvaaKoodia You're probably right. In hindsight, I should've capped (as others pointed out too) the maximum speed while allowing to fly a longer distance. In physics terms, however, this is wrong - but I should've stick to the gameplay aspect instead of physically being correct. In fact, it was also my laziness because just increasing the actual speed was easier to implement. Anyway, thanks for a candid comment. I appreciate it.

Antti Haavikko
(@anttihaavikko) • 5 years ago • 

Only took 14 minutes for the game to beat itself. It was moving way too fast for my old man reflexes so my best bet was to just pick a lane free of those winamp logos etc, kill the birds and just overall beat it with pure patience.

Something glitchy going on with the audio. At first there was just pure silence but after inactivating the tab for a second, the sound effects kicked in. At this point hearing the same jumping sound over and over again got old really fast but luckily after changing the tab again, the music kicked in.

Might not be perfect but good job on finishing a game!

 • 5 years ago • 

Great submission.
I like the idea and it seems executed well.
As with all jam games could be improved with polish but overall I think it's really excellent.

 • 5 years ago • 

That was fun ! I wish my maximum height was just halved instead of reseted each time I get hit, but it's still a very good entry. I was not able to beat the game after many tries

  • 5 years ago • 

Thank you, everyone who played and rated the game!

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