You all did an awesome job! Thanks to all the great devs who took part in this jam, by creating a 'retro' game during August 2018 and especially by playing and rating other games. Telling the creators of a game what you feel, like (and perhaps dislike) on a game is super valuable and will create a huge amount of motivation! We are especially happy that we have a new submission highscore for a Kajam.
Of course we have some shiny medals to show! The games were rated on a single 'retro' score. While createing a game on its own is an awesome achievement and everyone can be super proud of the games, some were worth mentioning far beyond the other games. So without further adue:
Of course we all get a sort of past-jam-blues after such an awesome event. But fear not! We have some awesome events prepared for you:
During the tournamet you can compete in games created for the 3rd Alakajam or the 5th Kajam via our highscore system, either for the fastest speedrun or the highest score.
The next regular Alakajam will take place in October 12-14. This is a big, weekend-long event for you to take part in!
The next month-long event will be run in November by @DaFluffyPotato . If you enjoyed doing this Kajam, save the date and clear your calendar as it will be equally awesome!
During the month of August you managed to create a game! But we have another reason to celebrate: This is the Kajam with the most entries! Keep up the spirit and spread the word!
During the next week (from 3. September to 9. September) you will have the chance to play and rate all the awesome games, which have been created for this Kajam. There is only one voting category, called "retro". And of course you can give comment on everybody's game and give them a lot of valuable feedback!
Don't worry! Submissions will stay open until the end of the jam (until Sunday, 9. September). However, it is recommended to submit as soon as possible. This will give other jammers time to give feedback and also give you the time to comment and rate the other entries.
By definition “retro” means to consciously derive from or imitate previous creatings.
In gaming, everything started with retro games. Games like “Donkey Kong”, “Pong”, “Pac Man”, “Sonic”, “Super Metroid”, “Zelda: A Link to the past”, “Tetris” or “Super Mario Cars” are inherently linked to gaming.
Lately “retro”-games and consoles are having their rennaisance. Companies like Nintendo or Atari create new versions of old consoles, like the “NES Mini”, “SNES Mini” or the “Atari Flashback 8”. Original consoles and games can be found on almost every flea market.
All of those games feature a unique art-style or a piece of music that sticks in our heads forever. However, from the developer’s perspective, retro games are not just about art and style. They have one thing in common, which is a clear, simple mechanic. Because of the limited features of old consoles, the games had to focus on simple mechanics and tricks.
Make a game that derives from a previous creation!
Make a game for an old console!
Make a retro game!
For this Kajam you can work solo or as a team. You have the complete month of August 2018 to create and submit your entry. Every Framework or Engine is allowed. You can even use third party assets.
At the end of August you will be able to rate other participants’ games based on one single “retro” score.
Good news everyone! After a calm month of July (which was actually quite busy behind the scenes, but that's another story), we are now preparing the launch of the 5th Kajam!
Kajam competitions are month-long events in which people make a small video game focusing on a specific aspect of game making. For instance the previous jam, hosted by @toasty was about Artificial Intelligence. Kajams are perfect to learn, experiment and improve your gamedev skills! Detailed rules here.
The topic of the 5th Kajam will be chosen by its host @laguna and announced upon the start of the event.