After a week of voting, the results of the first monthly competition are out! Congratulations to the podium ;) And thanks to all who took part in playing & reviewing the games.
The next Kajam will start this Friday evening (7pm UTC), i.e. on December 1st. Our first guest host will be @dollarone, announcing the theme once again as the event launches. See you this week-end!
Congrats to all the entrants of the 1st Kajam!
This first event proved to be intimate with just 4 entries. I hope that even those of you who could not complete their games in time still had fun, and maybe learnt about game feel in the process! I've left the submission form open for late entrants.
Now for the little surprise: Game voting is open to everyone having an Alakajam! account. Curious to see how juicy our games turned out? Try them and leave a rating! And don't forget to review @HuvaaKoodia 's unranked entry as well ;)
The results of the tiny competition will be revealed this Sunday, 7pm UTC as usual.
Particles! Tweens! Screen shakes! Flashes and explosions!
For the 1st monthly Kajam, your mission – if you accept it – is to make a small game and push its juiciness to 11, by adding all these little details that make a core gameplay super satisfying.
That includes not only visual & audio feedback but also, gameplay-wise, how tight and clear the controls are – in particular for action-oriented games. See the bottom of the post for a list of resources!
Have fun! Don't forget to share tips & progress reports with the community throughout the month.
If you have a link to add, please share it in the comments.
Missing Alakajam! already? Fear not! In-between the main competitions we will run longer, more relaxed events. Kajams are month-long jams where the goal is to practice a specific aspect of game making.
The theme of each Kajam will not be elected by votes, but instead chosen by a host picked every month. For this first month I will be that host, announcing the topic on October 13th! (UTC evening). If you're interested in the topic, you'll have a whole month to work on a small game and submit it to the competition.
In-between the main Alakajam! events, we're planning to run smaller, but regular events to help the community practice various aspects of game development. Kajams are month-long events, hosted by community members, where we focus each time on a different, specific aspect of game making!
The topic of the first Kajam will be announced at the start of the event, soon after the 1st Alakajam ends (hint below!).