A very bare-bones tech demo for an adventure game
The story of an alarm clock that has a hard task of waking up one sorry ass drunk netrunner.
I was aiming for cyberpunk vibes, with lots of flashing lights. The idea would be that you could pluck out various "objects" such as icons and alert messages that float on various screens and then use them.
Unfortunately I was not able to muster enough courage to implement most of the stuff. But feel free to walk around and click on the whole three annotated objects :D
I'm sad you didn't finish, but also given the time constraints it's not that surprising. This looks like the start of quite an ambitious game! Stylistically it's perfect, and I like the humour too. The cursor is very sleek as well :)
I'd really love to see more; I hope you can continue with it. Maybe even submit it unranked for a subsequent kajam (or work on it for Feedback Friends, which just happens to be right around the corner! wink wink)