Joined 4 years ago
The basic gameplay loop works! Ithink I'll benefit from some sleep now.
The basic Idea of my game is:
You found some treasure maps, but you don't know which one is the correct one. You basically have to sail around, compare your surroundings with the different maps and figure out which map is the correct one that will lead you to treasure. I am not sure about the obstacles I will create. My last resort is a race against a timer, but I'd rather find something more interesting.
I will see tomorrow :)
I had a lot of fun creating this. My highlight has to be the recording of whale sounds. If they didn't before, my neighbours now think I am totally nuts.
I do wish I had more time (as usual) and would have refined the gameplay mechanics. I had a ton of ideas to add but I would also have liked to refine the way whale-steering works. Whale, it is what it is.
If you like, take a look at
Alright, so I am doing this. I just worked an hour on a quick prototype before I went to bed. This is morning one and the first real day of working on it.
I started off with a tile-mining "get as deep as you can" "idea". I actually did a quick prototype (I like to do these things as "evolving design") and will not use any of it.
Instead I am now actually trying to pull something off in the genre of "Gamified Fakeucation" (that I may very well just have made up) and will be a weird and hopefully entertaining piece about the life and reproduction of whales.
I will use Illustrator, Spine for animations, Unity as engine and Reaper for recording.
I wish you all a lot of fun!
Edit: it's spelled whale not wale. There you go fakeucation!
Edit2: Here's the whale
my name is Tim, I have participated in 13 "ludum dares" (that doesn't sound right …) and several miniLDs and other smaller jams over the last years. I am happy to see a new jam here and am looking forward to playing all your games (and creating one myself ofc) ;-)
I will probably use unity this time. I used to make games in Java+Libgdx+artemis-odb(the best java entity component system period ™©®) but I gave in to the luxury and ease of rapid prototyping in unity … Sometimes I think I made better games when I coded everything myself though ;)
Have a good time ! looking forward to reading your progress reports :)