Hot diggity dang!
Find relics of varying value in this dig 'em up!
► Use your pickaxe to dig for buried relics ⛏️
► Relics are valuable 🦴⚱️ Trash is worth little 💾📼
► Your actions and pickaxe damage are limited, but you use money you gain for selling loot on upgrades
► Complete relics will give you more points, so choose wisely
► Trash is worth little on the marketplace but is safe to sell 💸
► You have 7 days of digging available before the game ends 📅
Dig Deep is divided into 3 screens: the Digsite screen, the Findings screen, and the Results screen.
🕹️ Click the tiles you wish to dig with your pickaxe
🕹️ The ground is made up of 4 layers of increasing HP
🕹️ The tile will show if it contains an item to find
🕹️ More valuable items appear on the lower layers
🕹️ The Findings screen displays the items you've found
🕹️ Click on what you've found to view the object description
🕹️ The sell price is displayed in the sell button underneath each item
🕹️ Upgrade your pickaxe on this screen by clicking the upgrade button
🕹️ There is one upgrade track. The next upgrade is listed next to the upgrade price
🕹️ View your final score, your earned title, and the state of your discovered relics
We have added a new version of the game post-jam which has fixed the game soft locking. We highly recommend playing that version of the game, though the jam submission version is still very much playable. Thank you!
The polish on this is amazing. You don't notice it's a jam game at all!
As you can see from my submitted hi-score, points can be fractional (well, the screenshot in any case, I rounded down just to be safe) … I'm not sure that's supposed to be the case.
Like the poster above me, I could not see much strategy one I figured out that it's (almost) always optiomal to dig deep (unless an item is already visible, perhaps). Maybe it's also that it doesn't matter which tile is next to which.
I enjoyed the music, very on point.
It looks like a game that I would install on my phone. And it looks like you can do it right now without any additional polishing. But at first I didn't understand the value of the found objects - overall concept was hard to grasp. But after some time It became much clearer.
Great entry, keep up the good work!
Well done! I totally didn't understand that I'm not supposed to sell everything, so there's that - would be great if the game could give some feedback about that, and not just stop working whenever I digged out everything there is. :-P But it's a great idea, you interpreted the theme very well and made a unique game. Congrats!
I really enjoyed this one and played through it a couple times. The graphics and sounds are spot on, and overall it was easy to understand and get into. It did take me a couple tries to understand that I needed to keep some of the higher value artifacts for the scoring at the end though.
But as I said, it was a fun game and I think one of my favourites so far!
I have to second the RNG criticism: my first run went pretty well, all subsequent ones not so much. If you don't find relics in the first days, you might as well restart. Personally I would like there to be some way to strategically choose which tiles to dig from. Minesweeper-like indication of nearby relics? But then not everyone likes puzzle games :)
The other minor issue I had was that I did not know how much the upgrade cost – no text displayed in the purchase button. Not that it mattered, since I pressed it anyway, just in case I had enough!
Clean UI, nice graphics, cute item descriptions, chill music.
Very high marks all around on this one! Graphics look extremely polished, the music is pleasant and fitting, and the sound effects are great too.
With regards to gameplay, there is an interesting balance to be struck between selling early so you get those desired pickaxe upgrades, and keeping artifacts for your final score. I got my highest score by selling my findings and upgrading early on (up to but not including the 100-cost tier), which gives a lot more digging power for the remainder of the game. I got a Triceratops part early, so subsequent bones became the money makers. And the golden masks too, which don't seem to contribute to the final screen.
Where to dig is not really an interesting choice, as most/all artifacts seem to be buried deeply and scattered randomly. It would be more fun if the individual parts of a particular artifact occurred close together. (Maybe this is the case, but since you can't see what you dug up until the end of the day, it's hard to tell.)
|Total submitted scores: 10||View all 10 scores|