Joined 5 years ago
After Game Center match making, I now have some interactivity: choose your ship's heading and thrust.
Double acts the same on all iPhones/iPads.
So, I finally managed to get working:
This means I can start making a multiplayer game!
Because Game Center is strictly peer-to-peer out of the box, I'll try and implement a deterministic lockstep mechanism. Hopefully the Swift
Decimal type is stable accross architectures.
Looking forward to this weekend's Jam:
Haven't decided on tech/tools yet. Though Love2D looks cool to give a try.
Good luck everyone!
update: made it!
Soooo close to getting a rating. Only need one more. But the deadline is nearing also. I'm getting desperate. :P
Please help me out here. You can play my game here: https://alakajam.com/6th-alakajam/702/the-fencer/
Should only take you a couple of minutes and it will run on anything (even a phone)
I will play your game if you leave a comment.
Life happened this weekend, but Alakajams are a pretty rare occasion, so I did spend time to make a game.
Not the game I wanted to make: I wanted to make a web based multiplayer game (next time…), but that didn't fit my time constraints. So back to IF and Ink. Luckily I could reuse my template code from last Alakajam. Its also my first ranked entry. :)
If you feel like it, you can play it here.
First time participating in Alakajam and looking forward to it sooooo much. I wanted to participate in this Jam for as long as it existed. Now finally the schedule-stars align well enough to give it a go.
Just a little over an hour of time to kill before I can start.
Anyway, I only really have time tonight and on Sunday, so I'll need to see how much I can get done and probably keep it very simple.
I'll definitely be using Unity 3D, Pixelmator and Affinity Photo, Garageband and Chiptone;
If doing 3D: MagicaVoxel and/or Blender.
Target format will be WebGL for sure.
Anyway, looking forward to the coming days, submitting a game and then enjoy playing your games!