Can you provide power to the nearby colony and prevent them from flooding?
WARNINGS ================================================================================ Water pressure elevated Battery power low
That's not good? Can you restore the power plant to nominal operation? Provide the nearby colony with power. AND make sure they don't flood?
To run the game SSH into the server:
# ssh -p 2222 pi01-thedreamweb.ddnsgeek.com
Use the prompt to enter commands to control the powerplant.
CREATE_USER <username> <password>: Create a new user.
LOGIN <username> <password>: Login with a previously generated user.
CLOSE: Close the connection.
RESET: Resets the simulation (so you can try again).
HELP: Shows commands and some more information.
SET_POWEROUTPUT <enabled|disabled>: Enables/disables poweroutput to the colony
SET_WATERFLOW <closed|half|full>: Sets the amount of waterflow.
WAIT: Advances the simulation time.
STATUS: See current state of the pump.
Very simple core gameplay but I really like the online and terminal aspects. Seems like it could be quite an intriguing game if it was expanding on. Multiplayer sounds like it could be kind of fun like you said, I guess it will be implemented automatically once I find @FlipBit 's password and destroy their colony.
Ah, I love terminal games. (Or at least the idea of a modern terminal game using it as a specific artistic choice.)
If you continue this … please implement backspace :-)
I don't think 'status' is in the help when you try the game online. I tried it on a lark because it was a command I thought I was missing in the help online, but then it turned out I'd overlooked it when reading the description here.
As for the multiplayer bit: Maybe the hydropower dam isn't the only important thing that has both an advantage that has a goal that has to be met (power) and a related thing that can happen (drowning). Maybe it's just a small colony with exactly as many players as there are systems (that all work slightly differently, and may need to interact).
@remco, you are right. The STATUS command was indeed not in the instructions in the game. Just added them. Thanks!
I've also started implementing backspace, which is actually quite tricky. Not getting backspace working as in deleting from the buffer, but reflecting it correctly back to your terminal.
Wow, playing a game over ssh is not something I've done before, great idea! This makes it pretty accessible (for those on *nix that is) without you having to bother to build a web interface.
What I missed was readline support (up arrow, Ctrl+R, that sort of thing). If it just uses simple I/O through stdin and stdout, that should be trivial to add using
rlwrap. But it seems like you're doing something more fancy here.
I really like the idea of a terminal-based game, especially one that you ssh into. I really like the concept, and the gameplay is unique and fun as well. Great entry!
Finally a game I can play in a terminal!
One thing that I really missed was a
statuscommand, so I can check what happened, even though this game is not finished. Hah, I just read your walkthrough and found out, that there actually is a
statuscommand, but it wasn't explicitly mentioned ingame and I didn't just try it out. So that's on me!
I made it through, no problematic bugs, so it's a nice start. I hope you continue and develop it some more!