remco #399

Joined 2 years ago


Celebrate failures during development! 9

remco • 9 days ago 

… as long as they kind of look cool:

Working in 3D always seems to produce the best effects whenever anything goes wrong. Anyone else have any artful embarassments yet? If so, it might be nice to share 😁

The downside of first doing the basic gameplay... 0

remco • 3 months ago 

… is that you don't have much art to show until it's done.

Except for the music. First thing I got done this morning, and I'm pleased as punch with it :-) Take a listen on beepbox.

I suppose here's a screenshot as well, but … hm :-/

I'm done. Well at least it isn't 3 o'clock at night! 0

remco • 2 years ago 

Yes! Success! :-)

ETA: PS: Title is a bit weird if you know me, since I usually prefer those times (but then I made sure I didn't have work in the morning… not so much this time).

For those that need it: Good luck building your game... 2

remco • 2 years ago 

… those of us that've decided to do Unranked still have about a day left ;-)

In the mean-time, here's some progress:

Just getting started... 0

remco • 2 years ago 

As the ridiculously hot October day draws to a close (… well. almost 2 hours ago), my chores are done and my mindspace has been cleared.

In the mean time, I've had the chance to work on some music:

Lastly, I'll leaf (hehe) you with this gif I made.

Anyone else going for Unranked? 3

remco • 2 years ago 

Got my concept, it's … a sort of childrens-book pseudo-screensaver thingy where you swipe to (indirectly) control falling leaves through the power of wind. The leaves are a message from Autnum to Winter, that ask to save us from Summer.

First Winter was going to be the most dangerous part of the game but then I found out it'll be 25 ~ 27 degrees Celcius outside today. Mid-Oktober. In the Netherlands.

In completely unrelated news (read: totally related), I've decided to go for the Unranked catagory, also to give myself a little more time to learn GameMaker (Yes, learning engines before gamejams would be sensible, but apearantly I'm not) and give the game the juice it clearly needs (much will depend on the visuals).

Also also, there are some chores planned for monday that occupy a too large a slice of my attention span. Doing them now will free up valuable mind-real-estate (mind-estate?).

Also^3, maybe it's time to get off chasing the high of attempting a good ranking in these type of jams. There is so much left undone when I try to release 'on time', just to get into the '2 day' version of things. Maybe I can pick that up another time.

So, has anyone else (already) decided to go for Unranked? If so, why?

3rd time's the charm? 2

remco • 2 years ago 


I created an account for the 2nd one, got as far as voting on themes and watching the intro stream on the 3rd edition… hopefully this time an actual game will result. (I know I can do so, I've done a few LDjams.)

Normally I jam with my own (terrible!) C++/SDL ad-hoc engine, but this time seems as good as any to break with what has become too much of a tradition. So, I'll be dithering in & futzing with Game Maker Studio 1.4 this time around, unless an idea comes along that screams for another method.

Have to say; while I'm always more upbeat about themes than most (or so it seems), this shortlist seems especially nice. Can't think of a single one that I even vaguely dislike :-)

Good luck all!

High scores

1 x02 x13 x3
Sea Skirmish
by DictorDro
100 September 29th 2020
Core Drop
by thomastc
62 March 5th 2020
by BPM
332 June 27th 2020
Johnny Depth
by Cuddl3s
1240 DepthMarch 3rd 2020
TGV Connections: le Sud Ouest Express
by matote, Arkhann
90 June 24th 2020
Into The Depths
by TomBuston
16'52"000 March 1st 2020
Volcanic Diver
by voxel
361.73 DepthMarch 23rd 2020
DIG DEEP: Artifactually Incorrect
by dorkulon, Elchao, cloakedninjas, treslapin
1087 June 15th 2020
The Merciless Deep
by benjamin
49 June 27th 2020
bondstones !
by benjamin
5093 July 7th 2020
all strings attached
by elZach
33'51"000 June 27th 2020