can't. let. go.

UPDATED WITH FIX! (See the conversations below for the details.)

Collect chests in the central area. Beware … some objects stick to you. Will this be your ruin or will you use this to your advantage? Score the best time!

New chests & other items will spawn on the four 'corners'.

Controls:

left-click = move (alternate: up/down arrows)

left/right arrows = rotate (alternate: mouse-wheel)

Voting results

Overall
24th
70%
5.636
Graphics
14th
39%
6.818
Audio
11th
30%
6.636
Gameplay
28th
82%
4.455
Originality
14th
39%
6.818
Theme
19th
55%
6.727

This entry did not get enough ratings to be ranked.

Comments (21)

elZach
 • 1 month ago  • edited  • 

Hi, the music is amazing and the sound is also nice. However it seems like there's a bug on the uploaded game, making it unplayable(?)

remco
   • 1 month ago  • 

@elZach Strange. That is definitely not supposed to happen! I developed for Linux/Firefox and I just tested the actual gamepage on Win/Chrome as well on a different laptop. Both of those work fine. Wat browser and OS do you use?

elZach
 • 1 month ago  • edited  • 

@remco I'm on Win10 - played on chrome, but it looks like that on edge aswell.

remco
   • 1 month ago  • 

@elZach Thanks for the response! I literally tested it with Win10+Chrome … I don't know what's wrong with it for you, sorry! (Edge is based on chromium these days, so that's probably why it doesn't make a difference.) One thing you could try is opening up the developer tools and see if there's a(n error) message … only if you have some time to spare of course!

elZach
 • 1 month ago  • edited  • 

@remco hey man, I hope I'm not derailing your game page.

Chrome indeed logs this error:
DevTools failed to load SourceMap: Could not load content for https://v6p9d9t4.ssl.hwcdn.net/html/2398338/cantletgo/planck.min.js.map: HTTP error: status code 403, net::ERR_HTTP_RESPONSE_CODE_FAILURE

Also I downloaded Firefox and it's the same there aswell.

remco
   • 1 month ago  • 

@elZach

hey man, I hope I'm not derailing your game page.

Don't worry about it!

Chrome indeed logs this error:

I get that as well sometimes … but source-maps are only for debugging and shouldn't cause the rest of the game not to run. (And I've run the game fine with this 'error' in the dev-frame, without it just showing the sky like you see.)

I don't think I can solve this without diving in a lot deeper, sorry :-/ Thanks for the effort anyway!

Yaro
 • 1 month ago  • 

Hey there!
Unfortunately I get the same pink background with points :C
I'm using Opera and also tried Edge.
With Microsoft Edge the game doesn't load at all and says to use Chrome, Firefox or…. Edge :/
I can say that the music is nice though!

Baconinvader
 • 1 month ago  • 

I can't get the game to work, either with Firefox or Chrome, sorry ;(

matote
 • 1 month ago  • 

Your visuals are very nice ! I love the vibe of pixel art (well voxel art) in 3D.
There are so many things happening in the game ! Hahaaa I liked that things stick to you, even though I didn't get at first which things were the good ones !
Congrats on your game, it's fun and beautiful :)

remco
   • 1 month ago  • 

@Yaro @Baconinvader If it only works for 1 out of 4 people then I'll have to take another look. I'll see what I can do this week.

@matote It's a relief that it at least works for some people. Thanks for the kind words :-)

elZach
 • 1 month ago  • 

@remco please @ me, if you're pushing out a new version. Still interested in giving it a try. :)

remco
   • 1 month ago  • 

@elZach (and hopefully @Yaro and @Baconinvader as well) … I think I fixed it! :-D Can you try again?

Good thing I still had an older PC laying around that couldreproduce the problem! Turns out the floor model had way to many polygons for some reason (yes 128 is a lot, don;t ask…) I made it a square instead of a circle and now it runs fine even on my old Win7 box :-D

That took an antire evening though … I guess I can restart reviewing games myself tomorrow evening :'-)

elZach
 • 1 month ago  • 

@remco it works now! I'll leave a bit of feedback later, when I'm back from work. :)

Yaro
 • 1 month ago  • 

Yay, it works now!
The concept of things sticking to you is fun and annoying in a good way, sometimes you end up with almost entire level stuck to you and that's a funny mechanic!
I found the controls a bit unpleasant though, moving in bits is not very satisfying, but it adds up to the difficulty, you risk more to get things stuck to you.
Personally I also had trouble findinf the chests because they spawn in those "boxes" and it's easy to miss them because most of the boxes just look like level decorations.
Overall, it's an interesting take on the theme, I think you're the only one who thought of it!
Good job!

Baconinvader
 • 1 month ago  • 

Glas I finally got the game to work ;). The game is self-explanatory (which I like) and has some good moments (like when the physics break and you start getting pushed everywhere) but unfortunately overall I think it is too basic, I ended up just ignoring the enemies and props after a while and going in circles collecting chests. I also feel like the graphics could use some work. I have nothing against pixellated 3D but I think you should use more contrasting colours if you plan on doing it, otherwise it can become somewhat difficult to see what is what. Overall though not a bad experience.

elZach
 • 1 month ago  • 

I've played this game on several occasions now. Took me a few attempts to get what I'm going for and what to do. I dig the artstyle, the lowpoly objects are nice, but the visuals get carried by the extrapolated lighting and the immense pixelation effect. Sounddesign is cool and the game can get chaotic very easily. I wish the boxes and objects would clump together a bit more, to give you more of an visual mess.
I didn't really get the Interface on the objects, I assume the dots are life points?

I think the game would be best if it embraced the chaos and just extrapolated the stickyness to a larger degree. If you can surprise the player with how much things they can clump together it would be even better.

Anyways, the music remains my highlight. Definitely struck a chord with me.
Cheers

Birdwards
 • 1 month ago  • 

This is a neat game, though confusing at first- it took me a long time to figure out what I was taking damage from. The low resolution makes it difficult to see what each object is, and I'm still not sure what some of the objects do (can the sword be used to attack enemies by ramming it into them?). I also had some moments when the physics bugged out and even the smallest movement of the mouse wheel would whip me around the stage violently, making it difficult to tell where I was. (I switched to using the arrow keys to rotate soon after, and that worked better.) Like others, I loved the music, and once I figured out what was going on, it was satisfying to complete.

AaronBacon
 • 1 month ago  • 

Its certainly a pretty cool game, Though I'd agree with others that it's difficult to tell if each object has a use or if its more of a Katamari thing where you just kindof collect things.

TrustMe
 • 1 month ago  • 

The art style is really cool, really like the graphics. It definitely needs to tell players what they are doing more clearly, like the enemies didn't really look like enemies and also the health bar was really small so it took some time to notice. Nice game though. :D

remco
   • 1 month ago  • 

@elZach @Yaro @Baconinvader I'm (well, was at the time) relieved to hear that it's finally working for most people (one of my colleagues still didn't have any luck) :-D

@Birdwards @AaronBacon @TrustMe Thanks as well! :-)

Just twenty minutes to go until results. Good luck everyone!

remco
   • 1 month ago  • 

(Also, yes, the sword, while very cumbersome to use, can infact be used to hurt enemies. The other objects are just the annoying red-rimmed blocks and the chests themselves.)

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collect chests, stick to objects

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Author

remco

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# User Score
1 @Birdwards 3500 ticks
2 @elZach 4248 ticks
3 @Baconinvader 4453 ticks
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