collect chests, stick to objects
UPDATED WITH FIX! (See the conversations below for the details.)
Collect chests in the central area. Beware … some objects stick to you. Will this be your ruin or will you use this to your advantage? Score the best time!
New chests & other items will spawn on the four 'corners'.
left-click = move (alternate: up/down arrows)
left/right arrows = rotate (alternate: mouse-wheel)
@elZach Strange. That is definitely not supposed to happen! I developed for Linux/Firefox and I just tested the actual gamepage on Win/Chrome as well on a different laptop. Both of those work fine. Wat browser and OS do you use?
@elZach Thanks for the response! I literally tested it with Win10+Chrome … I don't know what's wrong with it for you, sorry! (Edge is based on chromium these days, so that's probably why it doesn't make a difference.) One thing you could try is opening up the developer tools and see if there's a(n error) message … only if you have some time to spare of course!
@remco hey man, I hope I'm not derailing your game page.
Chrome indeed logs this error:
DevTools failed to load SourceMap: Could not load content for https://v6p9d9t4.ssl.hwcdn.net/html/2398338/cantletgo/planck.min.js.map: HTTP error: status code 403, net::ERR_HTTP_RESPONSE_CODE_FAILURE
Also I downloaded Firefox and it's the same there aswell.
hey man, I hope I'm not derailing your game page.
Don't worry about it!
Chrome indeed logs this error:
I get that as well sometimes … but source-maps are only for debugging and shouldn't cause the rest of the game not to run. (And I've run the game fine with this 'error' in the dev-frame, without it just showing the sky like you see.)
I don't think I can solve this without diving in a lot deeper, sorry :-/ Thanks for the effort anyway!
Good thing I still had an older PC laying around that couldreproduce the problem! Turns out the floor model had way to many polygons for some reason (yes 128 is a lot, don;t ask…) I made it a square instead of a circle and now it runs fine even on my old Win7 box :-D
That took an antire evening though … I guess I can restart reviewing games myself tomorrow evening :'-)
Yay, it works now!
The concept of things sticking to you is fun and annoying in a good way, sometimes you end up with almost entire level stuck to you and that's a funny mechanic!
I found the controls a bit unpleasant though, moving in bits is not very satisfying, but it adds up to the difficulty, you risk more to get things stuck to you.
Personally I also had trouble findinf the chests because they spawn in those "boxes" and it's easy to miss them because most of the boxes just look like level decorations.
Overall, it's an interesting take on the theme, I think you're the only one who thought of it!
Glas I finally got the game to work ;). The game is self-explanatory (which I like) and has some good moments (like when the physics break and you start getting pushed everywhere) but unfortunately overall I think it is too basic, I ended up just ignoring the enemies and props after a while and going in circles collecting chests. I also feel like the graphics could use some work. I have nothing against pixellated 3D but I think you should use more contrasting colours if you plan on doing it, otherwise it can become somewhat difficult to see what is what. Overall though not a bad experience.
I've played this game on several occasions now. Took me a few attempts to get what I'm going for and what to do. I dig the artstyle, the lowpoly objects are nice, but the visuals get carried by the extrapolated lighting and the immense pixelation effect. Sounddesign is cool and the game can get chaotic very easily. I wish the boxes and objects would clump together a bit more, to give you more of an visual mess.
I didn't really get the Interface on the objects, I assume the dots are life points?
I think the game would be best if it embraced the chaos and just extrapolated the stickyness to a larger degree. If you can surprise the player with how much things they can clump together it would be even better.
Anyways, the music remains my highlight. Definitely struck a chord with me.
This is a neat game, though confusing at first- it took me a long time to figure out what I was taking damage from. The low resolution makes it difficult to see what each object is, and I'm still not sure what some of the objects do (can the sword be used to attack enemies by ramming it into them?). I also had some moments when the physics bugged out and even the smallest movement of the mouse wheel would whip me around the stage violently, making it difficult to tell where I was. (I switched to using the arrow keys to rotate soon after, and that worked better.) Like others, I loved the music, and once I figured out what was going on, it was satisfying to complete.