Man turned into a mech swears justice! Blow up the evil factory!
After years and years of endless wars you were shot in the head.
Next thing you know you remember your past life.
You realise you were turned into a mech against your will!
You talked to a source who told you a secret route to the facility where you were created.
With your battery running on low you embark on a quest to blow up the facility!
Make them pay!
You move with arrows. Z* opens doors. Pick up batteries to stay alive and keys to open doors.
No shooting, sorry.
*) maybe Y in some layouts
**POST-JAM version released: minor bug fixes and audio! **
**POST-JAM version 2.0 released: Next gen 16x16 pixel HD textures! **
That scrolling intro is priceless. As always the style is spot-on; it looks great :)
I'm really impressed you got something working in Pico8. The textures and sprites look very cool, and it works way better than I could have expected at such low resolution. Also doors <3
Haha yeah! I loved the story, I loved vacuuming up the enemies, and I even loved getting lost and walking completely the wrong way for a good 30 seconds or so. Very cool to do this on pico8, even managed to get real working doors!
Woohoo! I just managed to blow up the main facility :D
I think just a few sound effects and some shooting will round this off really nicely. The battery is a great idea to add some pressure. Also nice work with the enemy sprites B-)
Ah, there's just something comfortable about PICO-8 :-)
Managed to beat it in 1 go, but it was very tense; the exact moment I managed to press the final button all the green had gone from my battery-bar. So a couple of frames later and I'd probably lost :-D … so kudos on the battery placement/level design, well done.
I'll just mention that I really appreciated the monologue pop-ups. Not even the specific writing or anything (though there was nothing wrong with it), just that they're there and work very well in context.
The only complaints I can think of are: Missing sfx and music, though since I wasn't shooting I didn't miss it that much. Also: The pixels are so chunky that the whole 'no antialaising' becomes really noticable when you move around. Wasn't so bad in the nature area, but there was this texture that was black and mid-brown where the pixels just seemed to jump up and down, even (especially?) when facing the texure head on.
A final thought: Maybe lack of shooting is can be a good thing? While not completely unique, if you can make that work it'd certainly set it apart. The battery/key-card gathering was enjoyable as it goes already.
Really enjoying playing a FPS without the S. It was still tense because of the battery life.
I thought I skipped a part but still managed to collect all the keys and blow up the factory with the resident bomb. Nice level design!
the thing that stood out the most was how smooth it was, especially since it's a pico-8 game. No weird glitches and walking around was smooth and nice. Awesome stuff, I'm tempted to look into raycasting in pico myself now :)
ps. I played the post-jam version so I enjoyed the audio as well!
Darn, forgot to screenshot. I think I might have picked up all the batteries, although I think you were too kind to put batteries at the end of that endless tunnel could have been a nice trap!
Beat it on my first try! Props for making the game in Pico8. The sliding doors are a nice touch.
The camera rotation speed was a bit frustrating to me, but otherwise the game was fine. Maybe I've been lucky but battery life wasn't much of an issue during my playthrough, despite losing some time looking for I think what was the 3rd key (hidden behind a fake corner).
The lack of shooting wasn't a direct issue to me either, although the lack of action did make some places feel a bit large & empty. And obviously the story doesn't exactly match the gameplay, but I decided the robot was just buggy and went on a rampage to explode a threat that didn't exist. Maybe it was hacked by some terrorists.
does 537 mean
5 minutes 37 seconds
537 seconds (8 minutes 57 seconds)
I stayed alive even after the battery has run out. is this on purpose? (i was playing the post-jam build)
@Kesslwovv I think it's just 537 seconds. That would mean it's 8 minutes 57 seconds, I think.
It's been a while since I made the game, but I think I never ran out of battery and never fixed it.
At least you don't have to restart because of that. :D
Thanks for playing and commenting! I appreciate it :)
It would have been to nice if i would have gotten the first place on the first playthrough…
Now i had to play again until i got 1st place :-)
|5||@remco||7'52"234||View all 5 scores|
Beaten it in 300.0667 seconds!
The foundation is great, just add some sounds and it already has a lot of atmosphere.