Volcano is angry. Time for sacrifice
SPACE + WASD/Cursor keys
Navigate your way through the depths of the lava tubes as quickly as possible. Hold SPACE to accelerate, but try not to crash into the sides. Rumours of strange regions deep below the volcano are propaganda spread by volcano-deniers.
Very sorry to disappoint the game with my meager 98.5m depth. :O The scale sprite technique is on-point and the intro and outro definitely a labor of love. 🌋🌋🌋
I am not sure though if I can progress further. I have the feeling I did everything right and at some point the volcano just throws me back.
edit: After reading DaFluffyPotato's post I went back and got to 337 meters - the later depths are highly entertaining, especially the sounds!
This was a pretty humorous entry! :D
I got down to 480. The concept is pretty creative and the execution was pretty good. I don't think there are any major issues here. My only complaint is that it's somewhat difficult to tell where exactly the border is between hitting something and avoiding it because there isn't much of a sense of depth to separate different elements on the Z axis. (I'm not referring to anything related to the interpretation of the theme here.) It might be easier to get a sense of depth if you darkened the rings as they get farther from the player.
Loving the simple but thoroughly effective art style and ditto sound effects, great work! Even after reading the above comments though, I couldn't figure out how to get deeper than about 90 meters. The character is blocking the view, and it's hard to get a sense of depth (ironically) so you don't really know what circle you're currently trying to avoid. I guess there is some upwards acceleration that keeps getting stronger the deeper you get, which is why my bumping into the sides and coming to a stop makes me being spit out by the volcano again?
Really fun mechanic, the different laters of progression making you want to come back for more. Cutesy and wacky art style, and atmospheric audio adding to the vaguely mysterious nature of each layer. The silly little animations make it feel really polished.
The varying levels of randomness pushing you to slow/speed up are a really nice touch. Increasing levels of difficulty, especially when you get into the teeth was really cool too.
I feel like there's a high skill ceiling and it would definitely be possible to spend a lot of time improving at it.
I appreciate how tight the design is here. I've tried to put it into words a few times now, and not quite managed, but everything in this little game feels purposeful and despite the juicy animations and extra graphics for other layers, somehow minimalist. (Oddly enough I also like it if someone can pull of a maximalist thing, but that's another story…)
Maybe the solution to the 'center problem' is making the sacrificial one slightly translucent? My strategy was to duck the character out of the way (seeing the black behind the furthest circle helped to orient me) to see if the next stretch of hole was safe, then move back to the center and accelerate (or steer more carefully if not).