Joined 5 years ago
I have meshes, textures, effects & at least one game mechanic, so I might be able to finish a game tomorrow and not just a walking sim. ✨
I'm fine if it is though and I'll just focus on what I enjoy doing.
First jam where I actually went outside with a camera to get some textures, threw them into Materialize and generated my own diffuse and normal maps to work with.
I needed simple box collision today, happy with the result and definitely reusable for the future :)
tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.
Trying to extend my pico scripts a bit more to do something more action-based.
My current thematic vision is having the players reach cellphones to make calls to rescue people. Might change, I'll go to environment generation next. :)
I always, always forget about submission hour! But I still made it.
Really proud of my first pico game and it was great working with something pixel & tile based again. Will definitely repeat.
Hope everyone was able to finish their projects or learn enough to compensate for a half project. Happy post-jam!
This will be the first jam where I'll use PICO-8 to create a game and I'm already quite excited!
While I was going through some tutorials I remembered a 2008 netbook I still had in my drawer, et voilà:
It runs xubuntu and now directly boots into PICO-8. Also adjusted Terminator for a C64 feel:
Despite 32bit and single core, pico runs surprisingly well. This thing might be old, but has a solid battery. It's great to have a machine that I just can boot up and start programming, even on the go. :)
Happy Jam everyone!