Odrez #1023

Joined 5 years ago

Day 1 Progress 0

Odrez • 3 years ago 

I have meshes, textures, effects & at least one game mechanic, so I might be able to finish a game tomorrow and not just a walking sim. ✨
I'm fine if it is though and I'll just focus on what I enjoy doing.

First jam where I actually went outside with a camera to get some textures, threw them into Materialize and generated my own diffuse and normal maps to work with.

Boat! 0

Odrez • 3 years ago 

Starting to look and feel like a game 0

Odrez • 3 years ago 

I am super happy about the extra time. Less pressure, made the day much more enjoyable. Plus I was able to iron out some weird performance issues without having to worry about having a stressful evening.

"Level generation" and a bit of gameplay 0

Odrez • 3 years ago 

The only thing still missing is the theme :/

Progress 0

Odrez • 3 years ago 

I needed simple box collision today, happy with the result and definitely reusable for the future :)

tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.

Something sidescrolling shooter 0

Odrez • 3 years ago 

Trying to extend my pico scripts a bit more to do something more action-based.

So far:

  • Main character
  • Movement
  • Shooting
  • Movement while shooting

My current thematic vision is having the players reach cellphones to make calls to rescue people. Might change, I'll go to environment generation next. :)

Finished! 0

Odrez • 4 years ago 

I always, always forget about submission hour! But I still made it.

Really proud of my first pico game and it was great working with something pixel & tile based again. Will definitely repeat.

Hope everyone was able to finish their projects or learn enough to compensate for a half project. Happy post-jam!

Preparing for PICO 0

Odrez • 4 years ago 

This will be the first jam where I'll use PICO-8 to create a game and I'm already quite excited!

While I was going through some tutorials I remembered a 2008 netbook I still had in my drawer, et voilà:

It runs xubuntu and now directly boots into PICO-8. Also adjusted Terminator for a C64 feel:

Despite 32bit and single core, pico runs surprisingly well. This thing might be old, but has a solid battery. It's great to have a machine that I just can boot up and start programming, even on the go. :)

Happy Jam everyone!

High scores

1 x02 x13 x2
Club Of The Living Wizardists
by elZach
1'43"000 February 24th 2019
Under The Sea
by elZach
28 February 24th 2020
Super Fortune Bunys
by elZach
18230 October 14th 2018