Kitchentable Destructors

game about making robots and having them fight

Play the rated entry

Play the post ranking version

The Game is about generating a custom robot and sending him to duel in the arena against the bots of other players.

Controls are entirely mousebound. The jamversion doesnt feature a fancy respawn system or anything of the ilk and you'll just have to refresh the site to go for another round.


Tools: Unity 2019.2 | Blender 2.8 | BeepBox.co

Team: Odrez(Server and Backend), soraryu(Debugging, Textures, Lightsetting), elZach (Gameprogramming and Bugproducing)


Monday Update: Fixed a critical collision bug. Any Feature that got added since the deadline are disabled and if you want to experience every release bug in their full glory you can feel free to download the other web.zip on itch.io.

Voting results

Overall
18th
89%
4.250
Graphics
16th
79%
4.833
Audio
17th
84%
4.000
Gameplay
19th
95%
3.500
Originality
6th
26%
6.083
Theme
17th
84%
5.000

This game entered in the Team competition (19 entries).

Comments (10)

trygve
 • 4 years ago • 

How do you play it? I loved the GUI for creating a bot, but after getting into the arena I can't find anything to do. It it multiplayer?

elZach
  • 4 years ago • 

@trygve The game is hugely bugged right now. The user-created bots are meant to be synchronized to a server and thus be the pool for enemies in other players worlds.

Somehow it seems, that webbuilds currently only have requestrights to write data and not read it. So no data for the enemies can be read and generated. I'll have to speak with the host tomorrow because he's not availabe atm. :(

On a positive note: I don't think i'll have to upload another build, just seems to be a server problem.

For the time being if anyone is interested, you can pull the source here: https://github.com/el-zach/Alakajam6 and play the game in the editor if you like.

trygve
 • 4 years ago • 

Thanks for clearing that up! I'll check back on it later!

Odrez
  • 4 years ago • 

Web Builds are falling into the same traps as Websites do when using APIs, which isn't a problem for native builds (or running it inside the editor respectively). I enabled CORS for the API and to me it looks like it's working now. Hopefully elZach can confirm that tomorrow.

Odrez
  • 4 years ago • 

@elZach When my bot kills its first bot, the others won't take damage anymore

Lemur
 • 4 years ago • 

This game has a fun mechanic, I just don't know if I like the movement, It's really easy to get stuck into the situation of two bots circling around eachother but for a jam game, well done! It just lacks polish, player feedback and has a weird choice but that's not so bad for a jam game, good job!

thomastc
 • 4 years ago • 

This is an awesome idea and very ambitious. We toyed with a similar idea but decided it would be too much work.

I'm not sure I understand how to play this though. I chose "Into the arena" because "Generate Random" didn't sound like the right option, but then I was thrown into a battle with 3 other bots without getting a chance to design my own. After defeating the others, nothing happened and my bot just kept running and shooting in circles, and I had to refresh the browser to get back to the menu.

On the next playthrough, I tried "Generate Random" which seems to be the only way to create a custom bot. But there's no explanation of what all the various weapons and defenses do, or how they interact, so it's very random even for a random bot.

It's also quite hard to control the bot. You click, and then it keeps running around in jerky movements around the point you clicked -- am I missing something else I should be doing?

Anyway, the idea of "Robot Wars but online multiplayer" definitely has potential; it just needs more work to really shine :)

Ashtrail
 • 4 years ago • 

The multiplayer concept is really cool ! The customizable bots are fun too (even if I didn't manage to customize them manually, on both builds). The different arenas are nice too. The music is pretty neat ! You could have made it a bit louder though, and some sfx would have been cool. As was already stated above the bot's control aren't the best. However it's an ambitious game with a lot of content for a jam.

Good job you can be proud of yourselves !

Baguetteness
 • 4 years ago • 

I don't even understand what's the objective. The music is almost unhearable and the controls don't make sense. The tank model is really cool and the initial interface is nice but uninspired. Nice try and keep it up!

HuvaaKoodia
 • 4 years ago • 

I played both versions, but I'll be rating the original version here.

The quirky bots gobbled together from household items are quite lovely looking. Too bad they don't make any sounds, yet the music is fine.

As an idea robots fighting each other fits the theme, but is hardly original. If implemented well, I'd be ok with that, but here lies the biggest issue of these kitchentable destructors: they control like really badly!

Moving is either very slow or all over the place. There is no way to aim most of the time as either the bot is jumping wildly or the torso is automatically turning every which way. On top of this the AI bots are very keen on simply following their target unrelentingly, not leaving any room for manuvering.

As a result, hitting anything or getting hit by something is mostly an excercise in luck. The random bot selection further exasperates this issue as there is no way to build a bot to counter the opposing bot designs.

This could be great, but the combat design is not great… yet.

Overall: Below Average (4.0)
Graphics: Above Average (6.0)
Audio: Below Average (4.0)
Gameplay: Terrible (2.0)
Originality: Below Average (4.0)
Theme: Average (5.0)

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Links

itch

Authors

elZach
Odrez

Details