The Game is about generating a custom robot and sending him to duel in the arena against the bots of other players.
Controls are entirely mousebound. The jamversion doesnt feature a fancy respawn system or anything of the ilk and you'll just have to refresh the site to go for another round.
Tools: Unity 2019.2 | Blender 2.8 | BeepBox.co
Team: Odrez(Server and Backend), soraryu(Debugging, Textures, Lightsetting), elZach (Gameprogramming and Bugproducing)
Monday Update: Fixed a critical collision bug. Any Feature that got added since the deadline are disabled and if you want to experience every release bug in their full glory you can feel free to download the other web.zip on itch.io.
@trygve The game is hugely bugged right now. The user-created bots are meant to be synchronized to a server and thus be the pool for enemies in other players worlds.
Somehow it seems, that webbuilds currently only have requestrights to write data and not read it. So no data for the enemies can be read and generated. I'll have to speak with the host tomorrow because he's not availabe atm. :(
On a positive note: I don't think i'll have to upload another build, just seems to be a server problem.
For the time being if anyone is interested, you can pull the source here: https://github.com/el-zach/Alakajam6 and play the game in the editor if you like.
This is an awesome idea and very ambitious. We toyed with a similar idea but decided it would be too much work.
I'm not sure I understand how to play this though. I chose "Into the arena" because "Generate Random" didn't sound like the right option, but then I was thrown into a battle with 3 other bots without getting a chance to design my own. After defeating the others, nothing happened and my bot just kept running and shooting in circles, and I had to refresh the browser to get back to the menu.
On the next playthrough, I tried "Generate Random" which seems to be the only way to create a custom bot. But there's no explanation of what all the various weapons and defenses do, or how they interact, so it's very random even for a random bot.
It's also quite hard to control the bot. You click, and then it keeps running around in jerky movements around the point you clicked -- am I missing something else I should be doing?
Anyway, the idea of "Robot Wars but online multiplayer" definitely has potential; it just needs more work to really shine :)
The multiplayer concept is really cool ! The customizable bots are fun too (even if I didn't manage to customize them manually, on both builds). The different arenas are nice too. The music is pretty neat ! You could have made it a bit louder though, and some sfx would have been cool. As was already stated above the bot's control aren't the best. However it's an ambitious game with a lot of content for a jam.
Good job you can be proud of yourselves !
I played both versions, but I'll be rating the original version here.
The quirky bots gobbled together from household items are quite lovely looking. Too bad they don't make any sounds, yet the music is fine.
As an idea robots fighting each other fits the theme, but is hardly original. If implemented well, I'd be ok with that, but here lies the biggest issue of these kitchentable destructors: they control like really badly!
Moving is either very slow or all over the place. There is no way to aim most of the time as either the bot is jumping wildly or the torso is automatically turning every which way. On top of this the AI bots are very keen on simply following their target unrelentingly, not leaving any room for manuvering.
As a result, hitting anything or getting hit by something is mostly an excercise in luck. The random bot selection further exasperates this issue as there is no way to build a bot to counter the opposing bot designs.
This could be great, but the combat design is not great… yet.
Overall: Below Average (4.0)
Graphics: Above Average (6.0)
Audio: Below Average (4.0)
Gameplay: Terrible (2.0)
Originality: Below Average (4.0)
Theme: Average (5.0)