Alien Callection

A sidescrolling bullet hell shooter where you reactivate phone relays

You have an important job: While everyone is staying inside due to an alien invasion, you're out there making sure people can make phone calls. Do your best and survive!

All art, music and code made in PICO-8.

Controls:

Arrow Keys - Movement
Shoot - X
Shield - C

Voting results

Overall
12th
33%
6.778
Graphics
13th
36%
6.889
Audio
10th
27%
6.667
Gameplay
14th
39%
6.444
Originality
23rd
67%
5.667
Theme
26th
76%
5.000

This game entered in the Solo competition (33 entries).

Comments (7)

dorkulon
 • 4 years ago • 

This was a really charming little game. I appreciated the little narrative that appeared every so often. It really helped build the fantasy. The connection to the theme was a maybe a little tenuous on the gameplay side but the story helped tie it together. Would have been fun to see this game with more enemy and screen variety, maybe some destructible blocks to take cover behind and enemies with different attack and movement types or shields, etc. Great job with this!

matote
 • 4 years ago • 

Nice work for team Pico-8 ! Congrats on your game :)

BPM
 • 4 years ago • edited • 

It was pretty fun, although the enemies did seem pretty bullet spongy, and it began to get a bit repetitive after a while. The music and sfx were amazing and works well with the game and it was a pretty original idea. Great work!

hattoum
 • 4 years ago • 

Charming little game. I like the gameplay and I think the retro feel to it is done right. However, I do agree that it gets repetitive fast. Maybe having more variety in enemies would make it more enjoyable. Also a use for being able to shoot backwards could spice things up. Good job!

Yaro
 • 4 years ago • 

I really liked the pixel art, it looks very smooth!
I do agree that it gets repetitive rather fast, and also I think the game's missing some sounds like aliens dying for example.

Overall, artwise it's a hit, but the gameplay might need a bit more balancing, adjusting to feel better.
The music is nice too!

benjamin
 • 4 years ago • 

Great story and mood, the game itself was a bit repetitive.
Shooters especially benefit from sfx on shots / death etc. It's an easy way to give player some feedbacks but also could have ruined the bgm mood.
The gameplay is a bit repetitive. I wish weapons start to spawn sooner, and also different shoot paterns for monsters.

Odrez
  • 4 years ago • 

Thank you all for your great feedback! I agree with all of it myself. There is actually quite a variety of SFX in the game for bullets, enemies, recharge etc., but I didn't know that PICO has limited channels available and that music and SFX can cancel each other out. So what happens is that most of the SFX just get cut off constantly. :(

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