I needed simple box collision today, happy with the result and definitely reusable for the future :)
tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.