Club Of The Living Wizardists

Create spells with mouse gestures and try to survive the night.

Voting results

Overall
8th
6.909
Graphics
8th
6.818
Audio
15th
5.636
Gameplay
4th
6.909
Originality
3rd
7.818
Theme
5th
7.818

This game entered in the Solo competition (37 entries).

Info

Links

WebGL Source

Author

elZach

High scores Submit score

# User Time
@HuvaaKoodia 2'01"000
@Odrez 1'43"000
@Cyan 1'08"999
View all 3 scores

Comments (5)

dgeisert
6 months ago

I really liked the spell casting component, but the movement wasn't easy enough to control.

inacho_
(@thesunda) • 6 months ago

Great concept here.

I'll highlight the originality on the mechanic, it's good to see something different. The movimentation around is quite hard to grasp and I had hard time figuring out where the spells were being aimed to, after sometime I got the gist of it.

At some point the enemy count started going up fast but I was only seeing 3 or 4 enemies on my viewport.

Besides that, nicely done!

HuvaaKoodia
6 months ago

What a surprise! Another strange title from the author of Super Fortune Bunys. This time it is actully a competition to partake in so I will, would and did. Learned the ropes, or rather moves, or rather spells, the hard way. What is this, I don't even? Are these spells random, harumph! Let's read the words of the massive stone slabs located around the massive stone pilars and less massive stone tramboulines, I see, I see runes? Clear enough, stab down, throw ball, create shield and blast away, the only consistent spell. Oh, my wrist! It said enough! But what is this noise eminating from the cave? Sounds like instruments, high quality instruments, but is that music they create in harmony? Eh, I don't like it. Just jump around some more, marvel at the greater magic effects, kill some batsies, get killed by some batsies. That's that, 2:01, I'm done. Feels magical.

Overall: Good (7.0)
Graphics: Good (7.0)
Audio:Average (5.0)
Gameplay: Good (7.0)
Originality: Great (8.0)
Theme: Great (8.0)

thomastc
6 months ago

Once I realized that you can jump while in the air, it got a lot easier to control my movement and I started having fun. The movement trail is an excellent touch, especially when being launched into the air by the jumpy blocks.

I like the graphics style. The combination of a limited palette with non-huge pixels is something you don't see every day. It reminds me of early SVGA games when 640x480 was the bee's knees.

If you want to take this further, consider adding some juicy sound effects, particles and screen shake. It would suit the style.

DaFluffyPotato
6 months ago

The concept itself is pretty unique, but I feel like it could've been taken further. There just wasn't that much to keep the game fresh after the first minute. The game looked nice and the VFX were pretty good, but please keep pixel art at the same scale. The fact that the pixel art was scaled below even 1:1 bugged me a lot. ;-;

My 2 main criticisms would be the audio and that there's a lack of content. Great job though!

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