HighSeaSweeper

Hey ho, fellow pirate! Set the sails! And get the biggest booty of your life!
Navigate your ship through dangerous mines to reach the treasure chest. Remember: an X marks your destiny!

Our recommendation: a smaller field size looks nicer on the map and it's easier to navigate.
Attention: The web built is large, it takes a bit longer to load. There is also no sound in the web built:( Try the downloadable! :) It's much better.

NEW Control guide: your ship has two big chunky boxes on board, click them to let down your sails. Once your ship picks up some speed you can steer it with the steering wheel. Click and drag the wheel either to your left or right to turn your vessel around.

Protip Climb the front of your ship to look out for mines below the water surface - you might be just in time to steer yourself away from disaster.


EDIT: fixed audio issues in web build and reduced File size


Tools: Blender / Unity / Krita / Audacity

Voting results

Overall
7th
60%
4.875
Graphics
2nd
10%
7.000
Audio
6th
50%
6.125
Gameplay
8th
70%
4.000
Originality
4th
30%
7.500
Single Theme
1st
7.500
Triple Theme
3rd
20%
5.286

This game entered in the Team competition (10 entries).

Comments (6)

Somnium
 • 2 months ago • 

Interesting concept! I never managed to get very far though

The ship was pretty hard to control, as the wheel seemed to spin in the opposite direction of where I looked (and also spun very fast, making the ship itself spin). The hitbox of the sail was pretty close to the wheel as well, so it was very easy to click that by mistake instead of the wheel itself.

In the end, I didn't even manage to sail far enough to hit a mine :)

TheGrumpyGameDev
 • 2 months ago • 

I tried, but could not, even after reading instructions, figure out how to play.

Eventually I glitched through the captain's cabin, and was outside of the ship.

Nice looking, though.

elZach
  • 2 months ago • 

@Somnium @TheGrumpyGameDev hey guys, thanks for the feedback and am very sorry for the extreme amounts of jank. I just added a control guide to the description. Hopefully that effort will make it a little easier on future players. Best regards.

DictorDro
 • 2 months ago • 

I liked the athmosphere in a game: this visual and sounds, mm…
And there is interesting cocept of ship control - sails and steering wheel. But… it seems interesting only as concept - in games it's veery hard to control it all, because of very sensetive mouse and some sort of lags.
Also there is something cool in a way to interact with the map : it's important feature, which does not irritate your eyes and at the same time is easy to look at it at the right time
And unfortunately, eventually I didn't get to the finish :(

Good job, but there are some key points need to be imporved

HuvaaKoodia
 • 1 month ago • edited • 

You got the ship controls down pretty well. The sea sickness part of the simulation is also top notch. A rocking boat combined with a narrow field of view and choppy framerate did me in.

The very first time the ship pointed directly towards the treasure and there were no obstacles in between. Convenient! (I still got nauseated). I tried again (despite my head spinning), revealed a dead end and rammed into the minefield. "Boom" goes the vessel! Then I had to lay down for a while.

Strange mixture of ideas. Worth a shot!

AaronBacon
 • 1 month ago • 

I can only really repeat what others have siad. It's a cool idea, and it looks great, but the controls of the ship are janky and tedious, which makes it a bit annoying to actually complete.

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Info

Links

Itch.io

Authors

elZach
Odrez
Talia