A game about bringing flowers to your loved one.
AFY is a game about a tiny person who lost their loved one.
Enter the depths to collect flowers to honor their grave.
Move - Arrow Keys
Interact - Arrow Keys
Start Game / Confirm - X
Thank you all so much for your feedback! I have to admit, I tweaked the difficulty (and I assume most of the time, the darkness is the culprit here) about 30 minutes before the jam ended in an attempt to make it a bit more prominent as I perceived it as a tad too forgiving. Might have pulled the lever a bit strongly there.. but I also kinda like the mechanic playing this important role.
If you want to finish the game, here are a few neat tricks:
Use the reset stone at the start (above the table) to reroll the world to collect randomly spawned flowers to your right (do not use the reset stone more than 6 times or it'll punish you)
Always make sure to have a bonfire to walk back to, then walk back whenever you get followed by enemies to both reduce darkness / heal and also to wait until the enemies are despawned. They won't spawn again without rerolling the world.
Patience - I think the way the mechanics work, they'll punish rushing and reward patience.
You need 10 Flowers
Good luck and thanks everyone for playing!
It is cute that the levels are "shifted" by simply swapping around the placement of the various objects. I felt the in-game tutorial to bit a tiny bit confusing, but I understood what does what when I actually played through. (Except the "gross" worm (?) – is that there just for diversity and maybe misleading the player into thinking it is a campfire?) The mood was appropriate for the character's situation, but I am not sure it fit very well with the "Depth" theme.
I 'won' the game on my second try. I was unsure what options I had to deal with the enemies, and didn't understand why they'd sometimes spontaneously combust.
Despite this I really liked this sad little story. Great gloomy audio, and a creative take on the theme. The encroaching darkness mechanic was really well done and was my favourite feature of the game. Thank you for making this
A solid game! Very retro feel, including the fact that it's quite difficult despite the seemingly relaxed pace. The contracting field of view is a great mechanic and really adds to the tension: dare I go out there, or do I stay close to my comfortable fire? Ditto for the lack of combat: you just have to plan your movement so you can evade the enemies long enough. I didn't manage to win but I enjoyed it nonetheless.
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