Anywhere for you

Anywhere for you

AFY is a game about a tiny person who lost their loved one.
Enter the depths to collect flowers to honor their grave.

❤️

Controls

Move - Arrow Keys
Interact - Arrow Keys
Start Game / Confirm - X

Enjoy!

Voting results

Overall
9th
35%
7.095
Graphics
9th
35%
7.143
Audio
6th
22%
6.905
Gameplay
10th
39%
6.429
Originality
12th
48%
6.857
Theme
13th
52%
6.571

This game entered in the Solo competition (23 entries).

Comments (18)

KeithorKeith
 • 1 month ago  • 

Very cool, atmospheric game, seems a little difficult but maybe i am just useless.

balestel
 • 1 month ago  • 

I like how the game is polished, and has this tense vibe. I think it just needs some tweaking in the difficulty.

dorkulon
 • 1 month ago  • 

I like the vibe of this game a lot. The darkness mechanic is really cool.

treslapin
 • 1 month ago  • 

The music is so good and creates such a nice atmosphere! I really like the graphics too, the little walking animation is cute. The game was a little hard for me though haha :)

Elchao
 • 1 month ago  • 

Loved the atmosphere in this game, really felt relaxing and stressful at the same time weirdly. :D Loved the music and idea! Was very sentimental.

pikachurian
 • 1 month ago  • 

The game felt very thematic. It could be better by explaining its mechanics more clearly. Though, the way some of the mechanics were taught was clever.

TomBuston
 • 1 month ago  • 

Really nice game, as said above the difficulty need a bit of tweaking otherwise it feels very polished and coherent. Maybe some mechanics need a bit more explanation to be understood completely at first too.
Nevertheless it's a great entry, well done

remiv
 • 1 month ago  • 

Nice game, the music create such an atmosphere. I'm not sure I've understood all mechanics, but it was fun to play.

the1257thornothing
 • 1 month ago  • 

The link with the depth is not obvious.
Atmosphere is weel supported by the music.

Subatiq
 • 1 month ago  • 

The atmosphere is really cool. Graphics, gameplay, and music are on point. I felt like there is one fire missing at the start of the game, just to better feel that mechanic.

Great entry, deserves high ratings for sure!

Odrez
 • 1 month ago  • 

Thank you all so much for your feedback! I have to admit, I tweaked the difficulty (and I assume most of the time, the darkness is the culprit here) about 30 minutes before the jam ended in an attempt to make it a bit more prominent as I perceived it as a tad too forgiving. Might have pulled the lever a bit strongly there.. but I also kinda like the mechanic playing this important role.

If you want to finish the game, here are a few neat tricks:

  • Use the reset stone at the start (above the table) to reroll the world to collect randomly spawned flowers to your right (do not use the reset stone more than 6 times or it'll punish you)

  • Always make sure to have a bonfire to walk back to, then walk back whenever you get followed by enemies to both reduce darkness / heal and also to wait until the enemies are despawned. They won't spawn again without rerolling the world.

  • Patience - I think the way the mechanics work, they'll punish rushing and reward patience.

  • You need 10 Flowers

Good luck and thanks everyone for playing!

mit-mit
 • 1 month ago  • 

This is a very cool and unique game: I really liked the concept, and the darkness mechanic is very cool. It is hard, but I don't think too hard. Conceptually, I didn't really understand at first whether I was dead, or I was remembering my dead loved ones.

ratrogue
 • 1 month ago  • 

Awesome PICO-8 game, as it made me sad with just a few pixels and bleeps. Great job! Although I wasn't sure if I had to bring the flowers back to the stone or not.

Odrez
 • 1 month ago  • 

Thank you! If you bring 10 flowers back to the grave (or more precisely, the flowers next to it) you'll trigger a positive end screen. :)

smbe19
 • 1 month ago  • 

Very interesting game. It gets a bit repetitive after some time, I think having to collect fewer flowers would suffice.

Aurel300
 • 1 month ago  • 

It is cute that the levels are "shifted" by simply swapping around the placement of the various objects. I felt the in-game tutorial to bit a tiny bit confusing, but I understood what does what when I actually played through. (Except the "gross" worm (?) – is that there just for diversity and maybe misleading the player into thinking it is a campfire?) The mood was appropriate for the character's situation, but I am not sure it fit very well with the "Depth" theme.

voxel
 • 1 month ago  • 

I 'won' the game on my second try. I was unsure what options I had to deal with the enemies, and didn't understand why they'd sometimes spontaneously combust.

Despite this I really liked this sad little story. Great gloomy audio, and a creative take on the theme. The encroaching darkness mechanic was really well done and was my favourite feature of the game. Thank you for making this

thomastc
 • 1 month ago  • 

A solid game! Very retro feel, including the fact that it's quite difficult despite the seemingly relaxed pace. The contracting field of view is a great mechanic and really adds to the tension: dare I go out there, or do I stay close to my comfortable fire? Ditto for the lack of combat: you just have to plan your movement so you can evade the enemies long enough. I didn't manage to win but I enjoyed it nonetheless.

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A game about bringing flowers to your loved one.

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Author

Odrez

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