A new virus has been discovered! It has been named “OVID-20”. It doesn't make people sick, but everyone who gets infected gets the irresistable urge to write naughty poetry in Latin. The government has called upon you to contain this virus.
So it's time to do some contact tracing! Or should I say… connection tracing?
For the leaderboard, please use random seed 10 and submit the score of your first playthrough with that seed. I trust that you can memorize some of the locations if you played the same seed again, but that's not the point of the game :)
Made with Godot, Inkscape, Audacity, LMMS.
Sorry about the jagged lines in the web build. This is a bug in Godot.
Place the text that says "Use seed 10" for highscores in the description, I did a playtrhough and saw that once I was ready to submit my highscore. Also making Seed 10 the default could help ;)
PS: Is the spreading animation not working after level 1? I see more people infected but the virus didn't travel thru the lines.
@MrAmericanMike Thanks, I'll add that to the description too. I don't want to make it the default, because you may have remembered some lines from a previous playthrough, and I don't want it to turn into a memory game :)
Great game, love the aesthetics, music and sounds! Good instructions too, and smart to have the seed for the highscores. At first I thought it might be better to have the lines not go "under" people and once a line swerved quite far out of the screen, but now I think that's just part of the difficulty in really tracking the virus and guessing where the lines continue. Love the OVID-20 wordplay too. ^^
Also, thanks for the advice on sedating giraffes.
This was a fun puzzle game with charming music and a nice sense of humor. The curve flattening was a memorable moment the first time it happened and in general rather helpful in showing the actual level situation. Great job having so many levels in the game (I got to 14 )! The difficulty curve felt very much on-point too.
Really nice simple game! Damn I was really proud of my score as well. The way you teach the player what to do with level 1 was super neat, really conveyed how the game worked :D Good job dude. The only thing I would change is to let lines that did not connect to a person go over their sprite, because sometimes the lines seemed to pass through that person then they don't which kinda sucks. Other than that great stuff :D
Oh do check out my game as well :D
@dorkulon Thank you! It's procedural, so there are infinitely many levels! Change the seed in the main menu (it increments automatically after each playthrough) to get a different set :)
@TrustMe Thanks! The lines did initially go on top of sprites if they didn't connect, but that made it more difficult to see when lines were connected. A better solution would be to nudge the line to go around the sprite instead, but due to the way it's generated, I couldn't realistically make that work during the jam.
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