Order the objects in the order of shape or color in order to get a high score!
Order in the hall of objects is required!
Provide this luxury in an expedient manner.
Haste yields the highest of scores.
Esc: Go back to menu
F: Toggle fullscreen
Took about 16 hours to put everything together.
No music this time.
I realized how to make an elegant GUI for 2D levels near the end of the jam and didn't feel like rewriting the logic at that point. Maybe I'll make a sequel another time if the theme is right.
I actually though about Set in the beginning! Didn't dare copying the design though.
Nice! Fun idea and well executed.
The last level got my stumped for quite some while. So close but still so far…
Took me so much time to finally solve that I won't even dare submit my score. Also sadly the scoring doesn't quite work since it looks like would be pretty much just learning the solutions and then executing on a different run. Of course it would be a different story completely if the puzzles were random. Or even same puzzles really but the attributes were randomized. So shuffle all colors and shapes but the solution would remain the same. Would be less about memorization and more about actually solving.
All the levels prior to the last one felt like a cake walk. I think the second most difficult one was the end of the tutorial for me and that was because I hadn't gotten too familiar with the mechanic yet. All the real levels prior to last one were a breeze. They all just had a simple problem with just a ton of fodder pieces for fake complexity. I liked the fact that the puzzles had several different solutions very much!
I was kinda annoying when you were one piece off but had to change pretty much everything. A reset button would have been nice for those scenarios. Or if instead of just swapping to pieces you somehow could squeeze a piece between others and it would shift the overlapping ones towards an empty space. Dunno if it's just my dumb brain but I couldn't really plan ahead enough and quite often had to like scetch them out. Of course it was easy enough to spot those one off pieces and how to get rid of em.
Quite eye pleasing color palette. The dark blue was the only offender really. A bit too close to pure blue made it look out of place compared to others. And it even blended a bit to the background while on peripheral vision. And now I'm getting to the real nitpicky stuff, maybe I've been hanging too much with pixel perfection requiring graphic designers. The pieces were not centered correctly on the white rectangle. It was most notable on the square shape obviously but seemed to happen with all of em. And I didn't like how the dragging mechanic made the pieces fall behind the cursor. Made it seem laggy. A snappier dragging fould have definitely felt better.
This is a really solid puzzle game with a fun sense of humor. The tutorial was great at teaching the mechanics. I especially liked forcing you to make a bad connection deliberately to make sure that you understand the difference between the two. Even with the levels being easy in the tutorial I would have hoped for a slightly slower ramp up of difficulty. I could definitely see this being expanded with other mechanics. Overall, really great job! :)
The level layouts (which objects are frozen) are always the same, but the solutions (the objects themselves) are randomized. It doesn't make a huge difference, yet a difference nonetheless. You might have gotten an easier (or even harder) set of objects on the last level if playing again.
Good points on the visuals. I spent some extra time (after everything else was in place) trying to add pattern textures to make it easier to differentiate between the colors. That didn't work out due to the camera zooming for one. Should have spent that time tweaking the little things instead.
Thanks for playing and the words!
That last level now that was hard. Holy. Really like the game, I don't think there are any issues but I think you could make it even more stressful if u like added effects when the timer went past like a minute, like just as it is about to hit another minute go beep beep beep, just to emphasize they are wasting time. Really nice game. :D
Do check out my game as well, Tic Tac Connec, best if u have a friend to play with :D
|2||@Mr. Chocolate Salmon||3'17"034|
|Total submitted scores: 10||View all 10 scores|