Controls are in the game, but you can read them here too:
Wall jumping has been made simpler so it's easier on your fingers.
For wall jumping you can just hold down one direction and spam jump. The normal way works too, but it's harder.
For example, this is just holding down right and spamming up:
Arrow keys - Move/Jump
X - Invisibility
C - Smoke Bomb
Left Stick - Move
A - Jump
Left Bumper - Invisibility
Right Bumper - Smoke Bomb
This is great, although quite hard! I like the stealth interpretation of the theme. The platforming felt pretty good. I like the speed. The wall jumping was good, though I think it would've been cooler if I didn't have to hold left and right (especially considering how many jumps it takes to climb a shaft). If I could just tap jump a bunch to hop between two walls, that would be easier on my hands and still feel good I think.
I found the smoke bomb rather difficult to aim -- I'd always overshoot or undershoot, although it was quite nice when I actually did manage to smoke up a guy.
Also I'd like to mention that I love the audio.
Neat idea! The "blurring" as you are losing stealth/health is a great touch, but you might want to use a raycast for line of sight on enemies, or give a better visual indicator of where the limits of their sight is. I would hide behind a wall and still get spotted based on proximity, and I wasn't sure how far away you could get and be safe
Nice use of the theme! The pixel art is quite good too (I love games with bright colors)
I just found it to be a little hard…mainly timing the smoke bombs and getting them right. Sometimes, the vision started to get blurry even before seeing where the person was, so I think an indicator or making it a little more fair would make the game a lot more playable.
Pretty Awesome! I enjoyed it, yet I do felt it was kinda hard and I agree with the observations made by the orders! And honestly the larger levels for some reason got me confused of where to go it annoyed me a little bit, in comparison to the smaller levels where the direction you should take to the lollipop was clear.
Great platformer. Rock Solid movment/jumping mechanics and the special abilities work well.
I would have loved to see some clearer indicator of how long you can stay in other persons sight before the game ends, like a filling bar or a "scream" sound with increasing volume.
Speaking of sounds, the sounds you have work nice, but a groovy ninja background music would have made the game even better.
However it is pretty amazing that you got the mechanics working and that you managed to get that many levels into a jam game. Well done!
Great art once again! The pitched audio being a nice touch as well. My gamepad approved the game, as the controls were pretty satisfying & intuitive.
Like others said, the lack of feedback regarding how enemies see can be quite frustrating. Especially since things are not super obvious, as people often seem to spot you (hear you?) even when you're behind a wall.
I eventually figured out how the game was - I think - supposed to play, with the smoke power a thing you have to use constantly to hide yourself & temporize (let the "visibility level" go down, let the invisibility power reload). With that, and after learning bomb trajectories, I eventually started to get the hang of it. Ninja'ing our way around guys then gets quite satisying :)
I reached level "Swirly like lollipops" and can now pass through a good part of it, but on the high part of the level there's just a constant stream of peeps where I can't find a way to pass.
Pretty good game overall, that's the one I spent the most time on so far
Feels very good, kinda hard tho, also often is ahrd to feel responsible for both the fails and the sucesses, because you fell you should have been sin and you didn't or the other way around. The throwing also feels really hard to control, maybe being able to drop a smoke bomb at your feet that made you invisible as your only skill would be better, they kinda overlap.
The art is super super greeeeeeeat and everything is so damn polished. I'm not super sure about the loose interpretation of the theme, but it's a really cool game so I'm not complaining.
I'm not sure if mechanics get added later, because I didn't get really far, but it feels like it drops you in the game and just increments difficulty by adding more of the same, and often its hard to know where you're going.
Such a sweet game, reminds me of the flash era or the nitrome games (ninja zero maybe?). Great work!
Pretty good, i liked the idea as a use of the theme, for some reason i found the wall jumps really awkward to begin with for a while, but then i stopped trying to move the direction and just spammed jump and it ws ok, i guess if you are used of other games super meat boy, probably it takes a bit of getting used to. Still didn't feel like the controls felt that good somehow, not terrible but, given the fast pace you really want them to feel perfect. Also had the problem getting the smoke grenades where i wanted. I would have liked an option to scale up the graphics like 2X or 3X perhaps, the window seems pretty tiny and the graphics look good so would have liked to see them better. On my speakers the audio wind/walking sound was a bit over bassy but thats just a minor thing. I alsoonly got as far as "Swirly like lollipops" but was starting to feel like I wanted to see some more elements in the levels to keep things interesting.
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