explore the underground world as a mushroom
Explore the underground world as a mushroom!
This game can be run on Linux using the source code if you install Pygame 2.
The game looks absolutely stunning! The sound effects and unobtrusive music fit quite nicely.
While the gameplay and the mechanic is super creative, I think it lends itself better to the levels before the one mentioned by Laguna. There, you have this creative puzzle of trying to figure out the right order of moves to hit every crystal, and when you fail the restart is fast enough so it won't bother you. When you suddenly have a lot more spores and a lot bigger area to cover, I don't think it works so well as it starts to get frustrating when you can't find the missing crystals and you try out different directions seemingly at random.
Nevertheless - great concept and an awesome execution for such a short time!
As everyone else said, the visual and audio with an attention to the detail is just gorgeous. The gameplay-wise, though, I really wanted to see the entire map! Well, actually, I cheated at end thank to the level editor which is also very well made!
Really high quality game, looks awesome and the environments are really cool, I think like others have said the game seems to aburptly switch from "Heres 5 spores, figure out how to get these 2 pellets" to, "here's 35 pellets, traverse this large area to find and hit the 7 gems hidden in this environment". it's a great short game either way, really impressive this was done in the short time of the jam
The game si pretty fun. I like the puzzle game idea with a sense of timing.
I will also complains about the lack of minimap or at least a bigger particule effect for the objectives.
The music was nice and the game is very polished.
Good job as always ;)
The standout on this entry is the art, vibrant and full of life! It's once again a recognizable Fluffy(tm)-style, yet once again with its own character, this time being more organic and colorful than usual. The audio fits well to give the whole thing a quite particular vibe.
The gameplay was a bit frustrating to me, and I eventually gave up on the level with 5 orbs/33 spores. A couple levels in, the large spaces and the darkness mean each level comes with a slightly awkward exploration phase, where I use all my moves several times to figure out the layout, then a few more to vaguely count the moves needed to go from A to B and elaborate a strategy, then many more attempts to try to get everything perfectly right, sometimes trying to shoot off-screen orbs. All the while the environment gets littered with spore marks which do not disappear between restarts (possibly a simple bug?).
In short the balance between platforming, skill and puzzle felt off, and I would have preferred if it steered more in either way:
@wan the exploration phase was an intended feature and the spores stay between restarts so you can light up the map. (For game world consistency, you drop a mushroom wherever you restart as well.)
I intended for there to be more levels to ease in the difficulty, but I was tired, so I just made the one hard level and stuck it at the end for fun. In theory, I probably should've introduced exploration and lighting up the map as more of a core element of the gameplay early on instead of leaving it to the player to figure out at the end.
I didn't realize somehow that the planted spores actually kept lighting up the place! I only saw them as a side effect of my repeated failures haha. Should have taken a screenshot of my messy level
Wow, that was great! The visuals are stunning, the music soothing and the game mechanic is original. Very well done! :D
I discovered while playing that the light came from the spores I left, I didn't see that I dropped a mushroom on restart as well. :)
It took me quite some retries, but I managed to finish the game (and even had 2 spores left).
I enjoyed most of the exploration and optimization, but together with the sort of reversed controls, it could be sometimes a bit frustrating. The fact that tapping right 3 times fast resulted in a different position than waiting between each shot, sometimes frustrated me (because after many retries I wanted to go faster), but sometimes this came in handy to position the charactar to just the right spot.
Like the others I really, really love your art style. And was really looking forward to play this game on stream.
Unfortunately, the controlls are a little bit too confusing for me. I mean, I know what to do, but I still fail.
And therefore, easily loose my patience… ^^"
Anyhow.. https://www.twitch.tv/videos/1423581480?t=0h41m3s Here is the VOD of the stream, with the timestamp where your game starts. :D
Looks great, sounds great, plays great. But does it make me very very angry? Yes! Well done but I couldn't finish it. Too many close calls and frustration. :D
Gameplay, graphics and sounds are all great. However, as other have mentioned, the difficulty spike in the level with 7 crystals is too much. Unless it isn't and it's exactly the game you wanted to make, that is. But in that case it's not for me.
Overall great execution though, I love how everything is animated and looks alive.
Good job winning in the last minute Fluffy
This game is absolutely beautiful! The wiggly lights and the dark, moody art style including the music give it some great atmosphere. The gameplay has an original idea and is pretty self-explanatory. The mechanics themselves work flawlessly. Extra props for the very smooth animations, they loog gorgeous!
It is funny how both your and our game is about a shroom destroying crystals. :D
For me there was a pretty big difficulty spike in the level that had 7 orbs to destroy.
Other than that my only complaint would be that the sounds effects are a too loud when compared to the music, at least on my system. But that would only be a minor thing.