shoot cores, jump around, and avoid projectiles
Aeroblaster is a platformer shooter in which the world loops vertically. Your objective is to shoot the cores while avoiding the projectiles. Loop around to get a more tactical approach!
It took over an hour to come up with an idea and the infinite vertical looping is what I ended up with after all of that brainstorming. It's a bit of a stretch of an interpretation of the theme, although I think it's a good interpretation. xD
There are 7 levels. Good luck!
Great game, graphics are greats and gameplay is very juicy and fun to play, the slow-mo really adds a lot. Could be a nice touch to add a visual elements when the world "loops" to help the player navigation as I sometimes felt a bit lost, however it was not a huge problem as the main focus was dodging all the bullets coming at me :p
The music felt a bit off tho, it was very atmospheric wereas the gameplay was very arcade.
Very good work well done!
This is a pretty hard-core bullet hell; overall I really like the presentation and atmosphere. Great job with the controls, and what I like the most about it: the looping level!
I think I would have liked it better if you'd have to collect the green thingies, because the slow-mo or rather the camera following the bullet, as cool as it is, actually annoyed me sometimes when there were a lot of enemy bullets flying around.
Very nice, as usual! I like the little touches a lot, like how your hitbox is small but the turret's have large hitboxes. Bullet time also helps a lot. Solid entry, my only complaint is that it could sometimes be hard to tell where the turrets were so maybe some kind of system telling you where you were being shot from would be neat.
Great visuals, great audio, great gameplay and polish! My only gripe is that I couldn't figure out a way to make the game full-screen. A game like this desperately needs a way to lock the cursor inside the window. I lost count of how many times I lost focus of the game window in the last level and died as a result. One time I even had one single turret remaining. That would've been trivial to take care of but losing focus just as I landed on the turret blew it. Such punishing gameplay requires everything about the input to be really spot-on in order for the player not to get frustrated and blame the game (as opposed to blaming themselves, which leads to getting better at the game).
Overall a very strong entry.
Excellent work with the graphics and the overall look-and-feel of the game. I find you've managed to go one step further into establishing the "fluffy potato" art style, by reusing well those solid colored particles I've first seen in Bouncy Shots, by refining the color palette, and most of all nailing the contrasts between the various visual elements to make all the action super readable. The audio part also fits well with the rest.
The twist mechanic is a pretty good idea, especially with how it lets you kinda confuse the turrets for a split second by looping over the level.
Now I'm still pretty bad at bullet hell games so I'm stuck on level 5 where difficulty has ramped up quite a bit from the easy first levels. The fact that turrets can shoot through walls was frustrating to me… The choice does have the advantage to make the game fast-paced and restless, but it still felt unfair. Maybe a smoother learning curve with a smaller difficulty gap between levels would have helped.
Congrats overall, glad to see what you can do now with a full 48 hours ;)
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