a roguelite falling game... idk
Spike Dungeon is a game in which you try to get as far down as possible before dying. You could starve to death down there… Or you could die to the abundance of spikes in this spiky dungeon full of spikes that are very spiky. Looting the treasure chests to buy items may be a good idea since nobody would dare to go more than a minute without something to eat.
There are quite a few items. Some of them are self explanatory, some of them aren't. One of them is a double jump though. :P
Controls: Just arrow keys…
Since I've got 3 midterms early next week, I could only put about 14 hours of work into Spike Dungeon. I think it still turned out pretty good though. :D
A lot of Linux distros come with Python 3, so you can run the source if you do
sudo apt-get install python3-pygame to install Pygame.
@Tbohdan the arrow is a jump item. If you have enough gold, you can buy it for an extra jump. That also answers your first question. You can reach those areas with extra jumps. Also, some areas are only reachable if the segments of the world generation line up properly. It's never impossible to progress though.
Damn this was a pretty sweet experience. The graphics were crisp and very smooth, especially for pygame (I assume you used pygame),and I also really liked the controls, they felt super responsive. For a weekend jam the whole thing felt super polished, and it doesn't even look like you used the full 48 hours! Awesome job.
Super cool game! Can't believe this only took you 14 hours :D.
I really like the hunger mechanic. At first I died so much I didn't have to care about hunger at all, but since I got further in I HAD to buy food. Neat way to make it harder as you progress.
Pretty sure this one's gonna be a hit at the third AKJ tournament 😁.
Great entry, especially if you feel like you were limited on time!
The graphics are great, animations and art look really really good which is a great first impression for the game.
The gameplay feels good, nice movement and jumping mechanics.
The generation is good, didn't feel too repetitive which is impressive considering the time you spent the game.
I think you came up with a good idea and executed it well. Really good job!
I really like the world creation, it seems liike you did spelunky/Xcom2 sort of thing where you create chunks manually and place them down in the world, and that seems to have worked really well! The difficulty was brutal, but felt allmost completely fair. I would say that there were a few places where I had to take a leap of faith and sometimes there were spikes that I just couldn't see, which made a few parts frustrating. The store mechanic felt good, though because of the limitation of only using the arrow keys, Sometimes I had to buy something I didn't want before I could get to the stuff I actually wanted. Maybe down arrow should buy things, or that can be an intentional mechanic where you hide the good stuff in the back of the shop. Wonderful entry!
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