bradur

bradur #36

Joined 2 years ago

Sorry, We're Full
by bradur
on Ludum Dare 37 Solo
Not Safe for Teamwork
by bradur
on Ludum Dare 43 Solo
Slime Janitor
by bradur
on Ludum Dare 42 Solo
Drive or Die
by bradur
on Ludum Dare 41 Solo
Being Plundered
by bradur
on Ludum Dare 40 Solo
In Charge of Power
by bradur
on Ludum Dare 39 Solo
Out of This Small World
by bradur
on Ludum Dare 38 Solo
Left to Ruin
by bradur
on Ludum Dare 36 Solo
The Magnificent Lepus
by bradur
on Ludum Dare 35 Solo
Sticky Stuff
by bradur
on Ludum Dare 34 Solo
Heroes Always Win
by bradur
on Ludum Dare 33 Solo
How To Teleport
by bradur
on Ludum Dare 32 Solo
Simian Situation
by bradur
on Ludum Dare 31 Team
RealWorld vs CleanWorld
by bradur
on Ludum Dare 30 Solo

bradur 5 months ago

Our game is done! Try it out :).

https://alakajam.com/6th-alakajam/710/the-last-ace/

bradur 5 months ago

bradur 1 year ago

Better late than never.

Our team is the same as last Alakajam:
@bradur
@M2tias
@Juutis

bradur 1 year ago

I finally got around to completing our timelapse for 2nd Alakajam. It features a webcam and screenshots captured with Chronolapse from me and @Juutis.

bradur 1 year ago

3️⃣✖️🤓 ➡️💻⌨️🖥️ ➡️🎮🏆🧙❗

Translation: We are three programmers who will make a game together for Alakajam! ranked.

We will all be programming but as for the other stuff, here's a list:
@bradur - sfx, music, UI
@M2tias - 2D art
@Juutis - 3D models, textures

Tools:

  • Unity
  • Visual Studio
  • Blender
  • LMMS

bradur 1 year ago

My first venture into 3D. It's gonna be hard to get something playable out, but I'm motivated!
Blender is still so difficult to use and I need a tutorial for everything but I'm going to make every model myself anyway.

Here's a gif of what I've got after a couple of nights.

https://gfycat.com/ShyKaleidoscopicFlyingfish

I'm going to follow the theme and make the story the main focus.
See you on the other side!

bradur 1 year ago


I had grand plans for 1st Kajam: https://alakajam.com/post/235/a-la-kajam.
How did it turn out? Well, I managed to get a game out, and there is some polish to it, but nowhere near to what I had in mind.
It seems working on a game for a month or so is much harder than working on a game for just a weekend.

It was a pleasant experience anyhow, so no regrets.

Teleballtation

bradur 2 years ago

So I started off with this (Friday)

(click the gif for better quality)

And continued with this (Sunday)

(click the gif for better quality)

And here I am now (Wednesday / Thursday night)

(click the gif for better quality)

bradur 2 years ago

I have only ever done jams and compos that last for 48 - 72 hours. But I'm really loving the way Alakajam is coming along, so I figure I shoud give this month-long jam thing a try.

Usually I'm coding like crazy during a jam to make the game as feature-packed as possible. Unfortunately that often results in a buggy mess. So this time I'm trying to focus on delivering a polished experience.


This is how shiny my puzzle will be

The game won't be super innovative or complex but the menus will make you weep for joy! So, without further ado, here's my plan for the 1st Kajam:

Plan

I'm going to make a puzzle game because it's what I'm most comfortable with.

First week

  • Make it playable
  • Create at least five levels

Second Week

  • Force a friend to play-test
  • Implement suggestions / features from their feedback

Third week

  • Create more levels
  • Write music
  • Create sound effects

Fourth week

  • Polish the UI / user experience like crazy
  • Create more levels if there's time

Fifth week

  • Test rigorously and fix bugs
  • Polish the music & sfx
  • Create more levels if there's time

bradur 2 years ago

I'm in, is what I'm saying.

I've done 10 LDs and a couple of Global Game Jams. I guess I'm addicted to these things.

  • Unity
  • LMMS
  • Visual Studio
  • Paint.NET
  • Tiled (if I need it)

High scores

1 x0 2 x1 3 x0
# Game Score Date
2
Falling
by TheTacticalBanana
22 October 15th 2018