bradur

bradur #36

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bradur


I had grand plans for 1st Kajam: https://alakajam.com/post/235/a-la-kajam.
How did it turn out? Well, I managed to get a game out, and there is some polish to it, but nowhere near to what I had in mind.
It seems working on a game for a month or so is much harder than working on a game for just a weekend.

It was a pleasant experience anyhow, so no regrets.

Teleballtation

bradur

So I started off with this (Friday)

(click the gif for better quality)

And continued with this (Sunday)

(click the gif for better quality)

And here I am now (Wednesday / Thursday night)

(click the gif for better quality)

bradur

I have only ever done jams and compos that last for 48 - 72 hours. But I'm really loving the way Alakajam is coming along, so I figure I shoud give this month-long jam thing a try.

Usually I'm coding like crazy during a jam to make the game as feature-packed as possible. Unfortunately that often results in a buggy mess. So this time I'm trying to focus on delivering a polished experience.


This is how shiny my puzzle will be

The game won't be super innovative or complex but the menus will make you weep for joy! So, without further ado, here's my plan for the 1st Kajam:

Plan

I'm going to make a puzzle game because it's what I'm most comfortable with.

First week

  • Make it playable
  • Create at least five levels

Second Week

  • Force a friend to play-test
  • Implement suggestions / features from their feedback

Third week

  • Create more levels
  • Write music
  • Create sound effects

Fourth week

  • Polish the UI / user experience like crazy
  • Create more levels if there's time

Fifth week

  • Test rigorously and fix bugs
  • Polish the music & sfx
  • Create more levels if there's time

bradur

I'm in, is what I'm saying.

I've done 10 LDs and a couple of Global Game Jams. I guess I'm addicted to these things.

  • Unity
  • LMMS
  • Visual Studio
  • Paint.NET
  • Tiled (if I need it)