Zarguuf found some ancient ruins and decided to rattle some bones!
Zarguuf on his most recent holiday happened upon some ancient ruins. As is his way, he wondered in and decided to investigate!
|Move||WASD / Arrow keys|
|Shoot fireball||Right mouse button|
|Shoot Magic missile||Left mouse button|
|Conjure magic wall||Q + Left mouse button|
|Open spellbook||I / Tab / Click button|
When you level up, open spellbook and assign points to your spells! Remember to click done afterwards.
I like the graphics and the audio design is fantastic!
As for the gameplay, it's really fun, but not flawless. On one hand I admire the upgrade system, enemies and general feel of the game, but on the other hand the camera movement is kind of dizzy and the health can't be replenished, which seriously hurts the game, as the difficulty is constantly being ramped up.
Overall, good job!
Well there you go, probably just tweaking the enemy speeds a bit and level layouts would do quite a lot for the gameplay. Still good job.
You definitely put all parts together that make an enjoyable experience, so there's a lot of potential here. Not only that - the game is easy to pick up and play, there's great visual feedback on what you do and the music fits the mood. So whatever is missing here is what could be added after a gamejam, because the time limit made it a necessity. I personally really don't like the art style (higher resolution pixel graphics) because it doesn't bring the charm of pixel art with it, while not reaching the fidelity of high resolution graphics. I'd move the game to either one direction or the other. I also feel like the graphics, while visually still pleasing, do announce "I am a gamejam placeholder" a bit too much. Some elements like the characters & scattered skeleton bones are more detailed, I like those.
Well done! Needs a bit more polish to shine.
I'm wondering whether other people thought the purple skellie is the boss, since that's definitely harder than the goons before. I got to the level after, where I just got surrounded by mostly archers. It would have been nice to gain XP based on level instead of killing skeletons, since for speed it would encourage the player to try and run between the skeletons, rather than using a sort of tedious hit-and-run tactic. Good job on the game though, I like this genre and especially the limited vision was a nice touch for atmosphere and gameplay.
Edit: phew, made it to level 14 - wish there was some way of replenishing health, it's so hard not to take any damage from the ambush at the start of the later levels. And I suggest you turn on high scores for this game with the level number reached as the score :-)