Dungeon generation 0

bradur • 2 years ago on 8th Alakajam! entry  Zarguuf's Cellar

So me and @Juutis decided to take a stab at some procedural stuff this jam. We are trying to create a sort of a roguelite. Here's the dungeon generator at its current form:

As you can see it takes a couple of tries to find a suitable configuration of rooms (I've set it to require at least 3 rooms for now so that there is an end and a start). I'm also removing dead ends because they do not good gameplay make.

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